diff --git a/README.md b/README.md index 3d0c96c..5461237 100644 --- a/README.md +++ b/README.md @@ -35,4 +35,6 @@ This repository converts DGM1 elevation tiles into Unity-ready 16-bit PNG height - The script computes a global min/max from the VRT to scale all tiles consistently; adjust `OUT_RES`, `RESAMPLE`, or `TILE_SIZE_M` in `export_heightmaps.py` if your AOI or target resolution changes. - `_tmp.tif` files in `work/` are transient; you can delete `work/` to force a clean rebuild. - Keep file names stable to avoid churn in Unity scenes; re-exports overwrite in place. -- Large raw datasets are intentionally excluded from version control—document download sources or scripts instead of committing data.*** +- Large raw datasets are intentionally excluded from version control—document download sources or scripts instead of committing data. +- Additional inputs: `raw_dop/` contains an HTTPS download helper (`raw_dop/dlscript.sh`) that fetches JP2/J2W/XML orthophotos listed in `filelist.txt`; `3dgeblod1/` and `3dgeblod2/` hold zipped 3D building tiles with object lists for future use. +- Handoff to Unity: copy/sync `export_unity/height_png16/` and `export_unity/tile_index.csv` into `DTrierFlood/Assets/GeoData/` before running the Unity-side importer. Keep `OUT_RES` aligned with the importer’s expected resolution (currently 1025).