- add swe_lod config and exporter for height/porosity/building EXRs - write river mask PNGs and add tree water/bridge masking - update Unity importers with tile selection, ortho fallback, and building prefabs
50 lines
574 B
Plaintext
50 lines
574 B
Plaintext
# --- OS / editor junk ---
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.DS_Store
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Thumbs.db
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*~
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*.swp
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*.swo
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.vscode/
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.idea/
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# --- Python ---
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__pycache__/
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*.pyc
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*.pyo
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.venv/
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venv/
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.env
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# --- GDAL / GIS scratch & sidecars ---
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work/
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*_tmp.tif
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*.aux.xml
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*.ovr
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*.tfw~ # backup worldfiles
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# --- Export artifacts ---
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export_unity/
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geodata_config.json
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# --- Raw downloaded source data (usually too big for git) ---
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*.zip
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raw/
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archive/
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# --- Logs / temp ---
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*.log
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tmp/
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temp/
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.cache/
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*.gfs
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# --- Unity (source-of-truth scripts only) ---
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scripts_unity/**/*.meta
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docs
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GEMINI.md
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AGENTS.md
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conductor
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export_swe
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*.7z
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