forked from TAIGA/TAIGA
New Traits + Balancing.
Cascade: Random breaking of blocks around initial block. Fracture: Random breaking of max. 9 blocks in direction. Dark: Heals tool, but gives weak- and darkness. Glimmer: Gives a chance of night vision effect. Analysing: ++More EXP, less drops!
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@@ -10,7 +10,7 @@ import static com.sosnitzka.ztic_addon.ZTiC.*;
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public class Materials {
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public static Material arcanite = new Material("arcanite", TextFormatting.LIGHT_PURPLE);
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public static Material tiberium = new Material("tiberium", TextFormatting.LIGHT_PURPLE).addTrait(instable);
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public static Material prometheum = new Material("prometheum", TextFormatting.LIGHT_PURPLE);
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public static Material prometheum = new Material("prometheum", TextFormatting.LIGHT_PURPLE).addTrait(dark);
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public static Material rubium = new Material("rubium", TextFormatting.LIGHT_PURPLE);
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public static Material violium = new Material("violium", TextFormatting.DARK_GREEN).addTrait(analysing);
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public static Material bismuth = new Material("bismuth", TextFormatting.DARK_GREEN);
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@@ -23,7 +23,7 @@ public class Materials {
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public static Material ignitite = new Material("ignitite", TextFormatting.AQUA);
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public static Material palladium = new Material("palladium", TextFormatting.AQUA);
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public static Material eternite = new Material("eternite", TextFormatting.AQUA);
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public static Material mythril = new Material("mythril", TextFormatting.AQUA).addTrait(pulverizing, HeadMaterialStats.TYPE);
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public static Material mythril = new Material("mythril", TextFormatting.GRAY).addTrait(pulverizing, HeadMaterialStats.TYPE);
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public static Material astrium = new Material("astrium", TextFormatting.LIGHT_PURPLE);
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public static Material nitronite = new Material("nitronite", TextFormatting.LIGHT_PURPLE);
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@@ -32,10 +32,10 @@ public class Materials {
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public static Material imperomite = new Material("imperomite", TextFormatting.DARK_GREEN);
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public static Material cryptogen = new Material("cryptogen", TextFormatting.DARK_GREEN);
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public static Material fractoryte = new Material("fractoryte", TextFormatting.DARK_RED).addTrait(frature, HeadMaterialStats.TYPE);
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public static Material seismodium = new Material("seismodium", TextFormatting.DARK_GREEN);
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public static Material seismodium = new Material("seismodium", TextFormatting.DARK_GREEN).addTrait(cascade, HeadMaterialStats.TYPE);
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public static Material terramite = new Material("terramite", TextFormatting.GRAY);
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public static Material lumixyl = new Material("lumixyl", TextFormatting.GRAY).addTrait(glimmer);
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public static Material solarium = new Material("solarium", TextFormatting.GRAY).addTrait(garishly);
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public static Material lumixyl = new Material("lumixyl", TextFormatting.YELLOW).addTrait(glimmer);
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public static Material solarium = new Material("solarium", TextFormatting.RED).addTrait(garishly);
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public static Material dyonite = new Material("dyonite", TextFormatting.GRAY);
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public static Material ultranite = new Material("ultranite", TextFormatting.AQUA);
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public static Material nucleum = new Material("nucleum", TextFormatting.AQUA);
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