forked from TAIGA/TAIGA
New Traits + Balancing.
Cascade: Random breaking of blocks around initial block. Fracture: Random breaking of max. 9 blocks in direction. Dark: Heals tool, but gives weak- and darkness. Glimmer: Gives a chance of night vision effect. Analysing: ++More EXP, less drops!
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43
src/main/java/com/sosnitzka/ztic_addon/traits/TraitDark.java
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43
src/main/java/com/sosnitzka/ztic_addon/traits/TraitDark.java
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package com.sosnitzka.ztic_addon.traits;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.MobEffects;
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import net.minecraft.item.ItemStack;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import slimeknights.tconstruct.library.traits.AbstractTrait;
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import slimeknights.tconstruct.library.utils.ToolHelper;
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/**
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* Created by Robert on 03.06.2016.
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*/
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public class TraitDark extends AbstractTrait {
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public TraitDark() {
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super("dark", TextFormatting.DARK_GRAY);
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MinecraftForge.EVENT_BUS.register(this);
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}
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@Override
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public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
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if (random.nextFloat() <= 0.1) {
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player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, 300));
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player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 300));
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ToolHelper.healTool(tool, random.nextInt(51) + 10, null);
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}
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}
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@Override
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public void afterHit(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, boolean wasCritical, boolean wasHit) {
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if (random.nextFloat() <= 0.1) {
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player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, 300));
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player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 300));
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ToolHelper.healTool(tool, random.nextInt(51) + 10, null);
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}
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}
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}
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