Final adjustments, 2 additional traits, 1 trait rewritten. Liquids + textures included. German and english translation added.

This commit is contained in:
Robert Sosnitzka
2016-07-18 00:16:46 +02:00
parent 77e86d4281
commit 302ef6cccb
28 changed files with 717 additions and 380 deletions

View File

@@ -10,7 +10,6 @@ import net.minecraft.potion.PotionEffect;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import slimeknights.tconstruct.library.traits.AbstractTrait;
import slimeknights.tconstruct.library.utils.TagUtil;
import slimeknights.tconstruct.library.utils.TinkerUtil;
@@ -23,7 +22,6 @@ public class TraitGlimmer extends AbstractTrait {
public TraitGlimmer() {
super("glimmer", TextFormatting.DARK_GRAY);
MinecraftForge.EVENT_BUS.register(this);
}
@Override
@@ -39,14 +37,14 @@ public class TraitGlimmer extends AbstractTrait {
@Override
public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
if (random.nextFloat() <= 0.05) {
if (random.nextFloat() <= 0.08) {
player.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, random.nextInt(600) + 300));
}
}
@Override
public void afterHit(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, boolean wasCritical, boolean wasHit) {
if (random.nextFloat() <= 0.05) {
if (random.nextFloat() <= 0.08) {
player.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, random.nextInt(600) + 300));
}
}