forked from TAIGA/TAIGA
Fixed a Trait where no enchantment effect has been shown after restart. Added beserk trait.
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@@ -52,7 +52,9 @@ public class MaterialTraits {
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public static final AbstractTrait decay = new TraitDecay();
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public static final AbstractTrait whirl = new TraitWhirl();
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public static final AbstractTrait superheavy = new TraitSuperHeavy();
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//public static final AbstractTrait dev = new TraitDevelopement();
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public static final AbstractTrait dev = new TraitDevelopement();
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public static final AbstractTrait carousel = new TraitCarousel();
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public static final AbstractTrait beserk = new TraitBeserk();
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/**
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@@ -86,7 +88,7 @@ public class MaterialTraits {
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/**
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* With Dev
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**/
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public static Material adamant = new Material("adamant", TextFormatting.GOLD); //.addTrait(dev);
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public static Material adamant = new Material("adamant", TextFormatting.GOLD).addTrait(beserk); //.addTrait(dev);
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public static Material dyonite = new Material("dyonite", TextFormatting.GREEN).addTrait(tantrum);
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public static Material nucleum = new Material("nucleum", TextFormatting.YELLOW).addTrait(decay);
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public static Material lumix = new Material("lumix", TextFormatting.YELLOW).addTrait(bright, MaterialTypes.HANDLE).addTrait(glimmer, MaterialTypes.HEAD);
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