Fixed a Trait where no enchantment effect has been shown after restart. Added beserk trait.

This commit is contained in:
Robert Sosnitzka
2016-12-22 14:54:05 +01:00
parent c0a5d56278
commit 36c425e143
6 changed files with 181 additions and 13 deletions

View File

@@ -52,7 +52,9 @@ public class MaterialTraits {
public static final AbstractTrait decay = new TraitDecay();
public static final AbstractTrait whirl = new TraitWhirl();
public static final AbstractTrait superheavy = new TraitSuperHeavy();
//public static final AbstractTrait dev = new TraitDevelopement();
public static final AbstractTrait dev = new TraitDevelopement();
public static final AbstractTrait carousel = new TraitCarousel();
public static final AbstractTrait beserk = new TraitBeserk();
/**
@@ -86,7 +88,7 @@ public class MaterialTraits {
/**
* With Dev
**/
public static Material adamant = new Material("adamant", TextFormatting.GOLD); //.addTrait(dev);
public static Material adamant = new Material("adamant", TextFormatting.GOLD).addTrait(beserk); //.addTrait(dev);
public static Material dyonite = new Material("dyonite", TextFormatting.GREEN).addTrait(tantrum);
public static Material nucleum = new Material("nucleum", TextFormatting.YELLOW).addTrait(decay);
public static Material lumix = new Material("lumix", TextFormatting.YELLOW).addTrait(bright, MaterialTypes.HANDLE).addTrait(glimmer, MaterialTypes.HEAD);