forked from TAIGA/TAIGA
Last traits added. Renamed most Items, Blocks & Traits.
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@@ -22,7 +22,7 @@ public class TraitBlind extends AbstractTrait {
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@Override
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public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
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int time = (int) world.getWorldTime();
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if (random.nextFloat() <= 0.05 || (random.nextFloat() <= 0.3 && isNight(time))) {
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if (random.nextFloat() <= 0.05 || (random.nextFloat() <= 0.1 && isNight(time))) {
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player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, random.nextInt(400) + 200));
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player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, random.nextInt(400) + 200));
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}
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@@ -31,7 +31,7 @@ public class TraitBlind extends AbstractTrait {
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@Override
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public void afterHit(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, boolean wasCritical, boolean wasHit) {
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int time = (int) player.getEntityWorld().getWorldTime();
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if (random.nextFloat() <= 0.05 || (random.nextFloat() <= 0.3 && isNight(time))) {
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if (random.nextFloat() <= 0.05 || (random.nextFloat() <= 0.1 && isNight(time))) {
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player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, random.nextInt(400) + 200));
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player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, random.nextInt(400) + 200));
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}
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