forked from TAIGA/TAIGA
[1.2] Material rework (#60)
* Developement tests for nbt data in traits * Lot of trait changes and better balancing * Traits reworked a bit, new traits added. * First correction of NBT Data in Trait (Soulbound). Is shown twice. Still needs corrections. * Few fixes in traits and new trait "catcher" * Small fix, needs workaround * fixed some catch issues * Fixed Catcher and Reviving Traits, new Trait: Souleater. Updated build.gradle for new TiC Version. * Splitted SoulEater to get the bad touch to an extra trait "Cursed". Added method for using nbt more easily. Changed declaration names of fluids * Some minor changes in Traits, Registry and Utils. * Iron_nugget is replaced with oreDict Item when not loaded via TAIGA. * Beginning of new material integration. Lot of names changed, lot more work to do here. Many null pointer exceptions and no changes of values up to now. * Some Small changes in names, registry and recipes * Some weird stuff I don't remember :D * fixed some things I missed while merging * Rollback to something * More Stuff * fixed some merging stuff * Fixed some misspelled names. Actually working with lots of restrictions. * Rearranged alloys, tried to add blocks / ingots for non-tinker-materials, but they won't work. * Again tried to fix the melting issue, but non-tinker materials still are not able to be casted as a block, ingot or nugget... * Fixed integration of materials without tools. * changed IMC to direct lib calls * removed more IMC, removed redundant code * some reformatting * Alloy integration reworked, needs to be balanced. * updated deps, renamed some func's, added duplicate material check * some more renaming * some reformatting, fixed wrong import, fixed string cmp's * Added images for blocks, ingots, nuggets and dust. Json changes do not work yet. * some reformatting * Removed old json files. Placeholder needed. * Fixed block json, items not working yet. * Fixed my own derp (missing json files) * Reduced materials to ensure unique traits for most of them. Still 30 though, but reduced by 20 more :'( RIP * Changed some generator stuff, not working properly right now! * rewrote offset generation, added some debug command, fixed some stuff * fixed on-surface-generation, made dependencies more flexible * reverted gen-weight back to its normal value * Meteor generator implemented. * fixed generating on ground * optimized a thing * Replaced Uru with Osram, replaced Meteorite with Uru, added Meteorite again for Hull-Material and late game alloy. * Some changes in generation of ores, not ready yet. * Added Cobble Meteorite. Added debug command. Implemented rest of ore generation. Some minor fixes left for generation including balancing. * Some changes for ore generation. Added 2 separate Generic Blocks for meteorite and their cobble variant. * some cleanup in Generator class, added meteor world save handler * Added Textures. Added blockstates and item models. Fixed fluid rendering. * renamed world save data file to be little more specific, removed a unused method * some preps for the upcoming release * First attempt of well balancing material stats. Renamed TiberiumX to Triberium. * Final changes... ready for beta testing * Added missing alloys. * Corrected balancing of ore generation. Still WIP * removed some last debug out * one last reformat
This commit is contained in:
@@ -17,14 +17,11 @@ public class TAIGAConfiguration {
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public static final String CATEGORY_NAME_ORE_GEN = "category_ore_gen";
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public static final String CATEGORY_NAME_ORE_VAL = "category_ore_val";
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public static double oreFactorGeneral;
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public static double speedFactorGeneral;
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public static double attackFactorGeneral;
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public static double durabilityFactorGeneral;
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public static double ironFactor;
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public static double slagironFactor;
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public static double slaggoldFactor;
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public static double titaniteFactor;
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public static double adamantiteFactor;
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public static double arcaniteFactor;
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@@ -45,9 +42,6 @@ public class TAIGAConfiguration {
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public static double rottengroundFactor;
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public static double ligniteFactor;
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public static boolean slagIronGen;
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public static boolean slagGoldGen;
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public static boolean ironGen;
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private static Configuration config = null;
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@@ -83,7 +77,7 @@ public class TAIGAConfiguration {
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config.load();
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}
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/**
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/*
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* Declaration of general ore generation values: <br>
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* Activation of additional ores (iron/gold) <br>
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* Ore generation chance multiplier
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@@ -104,9 +98,6 @@ public class TAIGAConfiguration {
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ironSwitch.setComment("Switch ore on/off");
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ironSwitch.setLanguageKey("gui.taiga_configuration.gen_iron");
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Property oreFactorGeneralProp = config.get(CATEGORY_NAME_GENERAL, "Ore factor", RESFAC_DEFAULT_VALUE,
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"General multiplier for all TAIGA ores at once", RESFAC_MIN_VALUE, RESFAC_MAX_VALUE);
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oreFactorGeneralProp.setLanguageKey("gui.taiga_configuration.ore_multiplier");
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Property durabilityFactorGeneralProp = config.get(CATEGORY_NAME_GENERAL, "Durability factor", RESFAC_DEFAULT_VALUE,
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"General multiplier for all TAIGA materials", RESFAC_MIN_VALUE, RESFAC_MAX_VALUE);
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durabilityFactorGeneralProp.setLanguageKey("gui.taiga_configuration.durability_multiplier");
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@@ -124,25 +115,18 @@ public class TAIGAConfiguration {
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propOrderGeneral.add(ironSwitch.getName());
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propOrderGeneral.add(slagIronSwitch.getName());
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propOrderGeneral.add(slagGoldSwitch.getName());
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propOrderGeneral.add(oreFactorGeneralProp.getName());
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propOrderGeneral.add(durabilityFactorGeneralProp.getName());
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propOrderGeneral.add(speedFactorGeneralProp.getName());
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propOrderGeneral.add(attackFactorGeneralProp.getName());
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config.setCategoryPropertyOrder(CATEGORY_NAME_GENERAL, propOrderGeneral);
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/**
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/*
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* Declaration of specific ore generation values: <br>
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* Generation chance multiplier
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*/
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Property ironFactorProp = config.get(CATEGORY_NAME_ORE_GEN, "Iron factor", RESFAC_DEFAULT_VALUE,
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"specific generation multiplier", RESFAC_MIN_VALUE, RESFAC_MAX_VALUE);
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ironFactorProp.setLanguageKey("gui.taiga_configuration.titanite_multiplier");
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Property slagironFactorProp = config.get(CATEGORY_NAME_ORE_GEN, "Slagiorn factor", RESFAC_DEFAULT_VALUE,
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"specific generation multiplier", RESFAC_MIN_VALUE, RESFAC_MAX_VALUE);
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slagironFactorProp.setLanguageKey("gui.taiga_configuration.titanite_multiplier");
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Property slaggoldFactorProp = config.get(CATEGORY_NAME_ORE_GEN, "Slaggold factor", RESFAC_DEFAULT_VALUE,
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"specific generation multiplier", RESFAC_MIN_VALUE, RESFAC_MAX_VALUE);
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slaggoldFactorProp.setLanguageKey("gui.taiga_configuration.titanite_multiplier");
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Property titaniteFactorProp = config.get(CATEGORY_NAME_ORE_GEN, "Titanite factor", RESFAC_DEFAULT_VALUE,
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"specific generation multiplier", RESFAC_MIN_VALUE, RESFAC_MAX_VALUE);
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titaniteFactorProp.setLanguageKey("gui.taiga_configuration.titanite_multiplier");
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@@ -204,8 +188,6 @@ public class TAIGAConfiguration {
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List<String> propOrderOreGen = new ArrayList<String>();
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propOrderOreGen.add(ironFactorProp.getName());
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propOrderOreGen.add(slagironFactorProp.getName());
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propOrderOreGen.add(slaggoldFactorProp.getName());
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propOrderOreGen.add(ligniteFactorProp.getName());
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propOrderOreGen.add(basaltFactorProp.getName());
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propOrderOreGen.add(rottengroundFactorProp.getName());
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@@ -233,10 +215,6 @@ public class TAIGAConfiguration {
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if (readFieldsFromConfig) {
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oreFactorGeneral = oreFactorGeneralProp.getDouble(RESFAC_DEFAULT_VALUE);
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if (oreFactorGeneral > RESFAC_MAX_VALUE || oreFactorGeneral < RESFAC_MIN_VALUE) {
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oreFactorGeneral = RESFAC_DEFAULT_VALUE;
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}
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durabilityFactorGeneral = durabilityFactorGeneralProp.getDouble(RESFAC_DEFAULT_VALUE);
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if (durabilityFactorGeneral > RESFAC_MAX_VALUE || durabilityFactorGeneral < RESFAC_MIN_VALUE) {
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durabilityFactorGeneral = RESFAC_DEFAULT_VALUE;
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@@ -250,20 +228,10 @@ public class TAIGAConfiguration {
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attackFactorGeneral = RESFAC_DEFAULT_VALUE;
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}
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ironGen = ironSwitch.getBoolean(GENERATION_DEFAULT_VALUE);
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slagIronGen = slagIronSwitch.getBoolean(GENERATION_DEFAULT_VALUE);
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slagGoldGen = slagGoldSwitch.getBoolean(GENERATION_DEFAULT_VALUE);
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ironFactor = ironFactorProp.getDouble(RESFAC_DEFAULT_VALUE);
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if (ironFactor > RESFAC_MAX_VALUE || ironFactor < RESFAC_MIN_VALUE) {
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ironFactor = RESFAC_DEFAULT_VALUE;
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}
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slagironFactor = slagironFactorProp.getDouble(RESFAC_DEFAULT_VALUE);
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if (slagironFactor > RESFAC_MAX_VALUE || slagironFactor < RESFAC_MIN_VALUE) {
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slagironFactor = RESFAC_DEFAULT_VALUE;
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}
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slaggoldFactor = slaggoldFactorProp.getDouble(RESFAC_DEFAULT_VALUE);
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if (slaggoldFactor > RESFAC_MAX_VALUE || slaggoldFactor < RESFAC_MIN_VALUE) {
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slaggoldFactor = RESFAC_DEFAULT_VALUE;
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}
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titaniteFactor = titaniteFactorProp.getDouble(RESFAC_DEFAULT_VALUE);
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if (titaniteFactor > RESFAC_MAX_VALUE || titaniteFactor < RESFAC_MIN_VALUE) {
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titaniteFactor = RESFAC_DEFAULT_VALUE;
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@@ -343,9 +311,6 @@ public class TAIGAConfiguration {
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}
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ironSwitch.set(ironGen);
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slagIronSwitch.set(slagIronGen);
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slagGoldSwitch.set(slagGoldGen);
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oreFactorGeneralProp.set(oreFactorGeneral);
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durabilityFactorGeneralProp.set(durabilityFactorGeneral);
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speedFactorGeneralProp.set(speedFactorGeneral);
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attackFactorGeneralProp.set(attackFactorGeneral);
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