[1.2] Material rework (#60)

* Developement tests for nbt data in traits

* Lot of trait changes and better balancing

* Traits reworked a bit, new traits added.

* First correction of NBT Data in Trait (Soulbound). Is shown twice. Still needs corrections.

* Few fixes in traits and new trait "catcher"

* Small fix, needs workaround

* fixed some catch issues

* Fixed Catcher and Reviving Traits, new Trait: Souleater. Updated build.gradle for new TiC Version.

* Splitted SoulEater to get the bad touch to an extra trait "Cursed". Added method for using nbt more easily. Changed declaration names of fluids

* Some minor changes in Traits, Registry and Utils.

* Iron_nugget is replaced with oreDict Item when not loaded via TAIGA.

* Beginning of new material  integration. Lot of names changed, lot more work to do here. Many null pointer exceptions and no changes of values up to now.

* Some Small changes in names, registry and recipes

* Some weird stuff I don't remember :D

* fixed some things I missed while merging

* Rollback to something

* More Stuff

* fixed some merging stuff

* Fixed some misspelled names. Actually working with lots of restrictions.

* Rearranged alloys, tried to add blocks / ingots for non-tinker-materials, but they won't work.

* Again tried to fix the melting issue, but non-tinker materials still are not able to be casted as a block, ingot or nugget...

* Fixed integration of materials without tools.

* changed IMC to direct lib calls

* removed more IMC, removed redundant code

* some reformatting

* Alloy integration reworked, needs to be balanced.

* updated deps, renamed some func's, added duplicate material check

* some more renaming

* some reformatting, fixed wrong import, fixed string cmp's

* Added images for blocks, ingots, nuggets and dust. Json changes do not work yet.

* some reformatting

* Removed old json files. Placeholder needed.

* Fixed block json, items not working yet.

* Fixed my own derp (missing json files)

* Reduced materials to ensure unique traits for most of them. Still 30 though, but reduced by 20 more :'( RIP

* Changed some generator stuff, not working properly right now!

* rewrote offset generation, added some debug command, fixed some stuff

* fixed on-surface-generation, made dependencies more flexible

* reverted gen-weight back to its normal value

* Meteor generator implemented.

* fixed generating on ground

* optimized a thing

* Replaced Uru with Osram, replaced Meteorite with Uru, added Meteorite again for Hull-Material and late game alloy.

* Some changes in generation of ores, not ready yet.

* Added Cobble Meteorite. Added debug command. Implemented rest of ore generation. Some minor fixes left for generation including balancing.

* Some changes for ore generation. Added 2 separate Generic Blocks for meteorite and their cobble variant.

* some cleanup in Generator class, added meteor world save handler

* Added Textures. Added blockstates and item models. Fixed fluid rendering.

* renamed world save data file to be little more specific, removed a unused method

* some preps for the upcoming release

* First attempt of well balancing material stats. Renamed TiberiumX to Triberium.

* Final changes... ready for beta testing

* Added missing alloys.

* Corrected balancing of ore generation. Still WIP

* removed some last debug out

* one last reformat
This commit is contained in:
Giovanni Harting
2016-12-05 20:34:02 +01:00
committed by GitHub
parent 9554b56931
commit 826ab1cf3a
625 changed files with 3540 additions and 3279 deletions

View File

@@ -17,14 +17,11 @@ public class TAIGAConfiguration {
public static final String CATEGORY_NAME_ORE_GEN = "category_ore_gen";
public static final String CATEGORY_NAME_ORE_VAL = "category_ore_val";
public static double oreFactorGeneral;
public static double speedFactorGeneral;
public static double attackFactorGeneral;
public static double durabilityFactorGeneral;
public static double ironFactor;
public static double slagironFactor;
public static double slaggoldFactor;
public static double titaniteFactor;
public static double adamantiteFactor;
public static double arcaniteFactor;
@@ -45,9 +42,6 @@ public class TAIGAConfiguration {
public static double rottengroundFactor;
public static double ligniteFactor;
public static boolean slagIronGen;
public static boolean slagGoldGen;
public static boolean ironGen;
private static Configuration config = null;
@@ -83,7 +77,7 @@ public class TAIGAConfiguration {
config.load();
}
/**
/*
* Declaration of general ore generation values: <br>
* Activation of additional ores (iron/gold) <br>
* Ore generation chance multiplier
@@ -104,9 +98,6 @@ public class TAIGAConfiguration {
ironSwitch.setComment("Switch ore on/off");
ironSwitch.setLanguageKey("gui.taiga_configuration.gen_iron");
Property oreFactorGeneralProp = config.get(CATEGORY_NAME_GENERAL, "Ore factor", RESFAC_DEFAULT_VALUE,
"General multiplier for all TAIGA ores at once", RESFAC_MIN_VALUE, RESFAC_MAX_VALUE);
oreFactorGeneralProp.setLanguageKey("gui.taiga_configuration.ore_multiplier");
Property durabilityFactorGeneralProp = config.get(CATEGORY_NAME_GENERAL, "Durability factor", RESFAC_DEFAULT_VALUE,
"General multiplier for all TAIGA materials", RESFAC_MIN_VALUE, RESFAC_MAX_VALUE);
durabilityFactorGeneralProp.setLanguageKey("gui.taiga_configuration.durability_multiplier");
@@ -124,25 +115,18 @@ public class TAIGAConfiguration {
propOrderGeneral.add(ironSwitch.getName());
propOrderGeneral.add(slagIronSwitch.getName());
propOrderGeneral.add(slagGoldSwitch.getName());
propOrderGeneral.add(oreFactorGeneralProp.getName());
propOrderGeneral.add(durabilityFactorGeneralProp.getName());
propOrderGeneral.add(speedFactorGeneralProp.getName());
propOrderGeneral.add(attackFactorGeneralProp.getName());
config.setCategoryPropertyOrder(CATEGORY_NAME_GENERAL, propOrderGeneral);
/**
/*
* Declaration of specific ore generation values: <br>
* Generation chance multiplier
*/
Property ironFactorProp = config.get(CATEGORY_NAME_ORE_GEN, "Iron factor", RESFAC_DEFAULT_VALUE,
"specific generation multiplier", RESFAC_MIN_VALUE, RESFAC_MAX_VALUE);
ironFactorProp.setLanguageKey("gui.taiga_configuration.titanite_multiplier");
Property slagironFactorProp = config.get(CATEGORY_NAME_ORE_GEN, "Slagiorn factor", RESFAC_DEFAULT_VALUE,
"specific generation multiplier", RESFAC_MIN_VALUE, RESFAC_MAX_VALUE);
slagironFactorProp.setLanguageKey("gui.taiga_configuration.titanite_multiplier");
Property slaggoldFactorProp = config.get(CATEGORY_NAME_ORE_GEN, "Slaggold factor", RESFAC_DEFAULT_VALUE,
"specific generation multiplier", RESFAC_MIN_VALUE, RESFAC_MAX_VALUE);
slaggoldFactorProp.setLanguageKey("gui.taiga_configuration.titanite_multiplier");
Property titaniteFactorProp = config.get(CATEGORY_NAME_ORE_GEN, "Titanite factor", RESFAC_DEFAULT_VALUE,
"specific generation multiplier", RESFAC_MIN_VALUE, RESFAC_MAX_VALUE);
titaniteFactorProp.setLanguageKey("gui.taiga_configuration.titanite_multiplier");
@@ -204,8 +188,6 @@ public class TAIGAConfiguration {
List<String> propOrderOreGen = new ArrayList<String>();
propOrderOreGen.add(ironFactorProp.getName());
propOrderOreGen.add(slagironFactorProp.getName());
propOrderOreGen.add(slaggoldFactorProp.getName());
propOrderOreGen.add(ligniteFactorProp.getName());
propOrderOreGen.add(basaltFactorProp.getName());
propOrderOreGen.add(rottengroundFactorProp.getName());
@@ -233,10 +215,6 @@ public class TAIGAConfiguration {
if (readFieldsFromConfig) {
oreFactorGeneral = oreFactorGeneralProp.getDouble(RESFAC_DEFAULT_VALUE);
if (oreFactorGeneral > RESFAC_MAX_VALUE || oreFactorGeneral < RESFAC_MIN_VALUE) {
oreFactorGeneral = RESFAC_DEFAULT_VALUE;
}
durabilityFactorGeneral = durabilityFactorGeneralProp.getDouble(RESFAC_DEFAULT_VALUE);
if (durabilityFactorGeneral > RESFAC_MAX_VALUE || durabilityFactorGeneral < RESFAC_MIN_VALUE) {
durabilityFactorGeneral = RESFAC_DEFAULT_VALUE;
@@ -250,20 +228,10 @@ public class TAIGAConfiguration {
attackFactorGeneral = RESFAC_DEFAULT_VALUE;
}
ironGen = ironSwitch.getBoolean(GENERATION_DEFAULT_VALUE);
slagIronGen = slagIronSwitch.getBoolean(GENERATION_DEFAULT_VALUE);
slagGoldGen = slagGoldSwitch.getBoolean(GENERATION_DEFAULT_VALUE);
ironFactor = ironFactorProp.getDouble(RESFAC_DEFAULT_VALUE);
if (ironFactor > RESFAC_MAX_VALUE || ironFactor < RESFAC_MIN_VALUE) {
ironFactor = RESFAC_DEFAULT_VALUE;
}
slagironFactor = slagironFactorProp.getDouble(RESFAC_DEFAULT_VALUE);
if (slagironFactor > RESFAC_MAX_VALUE || slagironFactor < RESFAC_MIN_VALUE) {
slagironFactor = RESFAC_DEFAULT_VALUE;
}
slaggoldFactor = slaggoldFactorProp.getDouble(RESFAC_DEFAULT_VALUE);
if (slaggoldFactor > RESFAC_MAX_VALUE || slaggoldFactor < RESFAC_MIN_VALUE) {
slaggoldFactor = RESFAC_DEFAULT_VALUE;
}
titaniteFactor = titaniteFactorProp.getDouble(RESFAC_DEFAULT_VALUE);
if (titaniteFactor > RESFAC_MAX_VALUE || titaniteFactor < RESFAC_MIN_VALUE) {
titaniteFactor = RESFAC_DEFAULT_VALUE;
@@ -343,9 +311,6 @@ public class TAIGAConfiguration {
}
ironSwitch.set(ironGen);
slagIronSwitch.set(slagIronGen);
slagGoldSwitch.set(slagGoldGen);
oreFactorGeneralProp.set(oreFactorGeneral);
durabilityFactorGeneralProp.set(durabilityFactorGeneral);
speedFactorGeneralProp.set(speedFactorGeneral);
attackFactorGeneralProp.set(attackFactorGeneral);