[1.2] Material rework (#60)

* Developement tests for nbt data in traits

* Lot of trait changes and better balancing

* Traits reworked a bit, new traits added.

* First correction of NBT Data in Trait (Soulbound). Is shown twice. Still needs corrections.

* Few fixes in traits and new trait "catcher"

* Small fix, needs workaround

* fixed some catch issues

* Fixed Catcher and Reviving Traits, new Trait: Souleater. Updated build.gradle for new TiC Version.

* Splitted SoulEater to get the bad touch to an extra trait "Cursed". Added method for using nbt more easily. Changed declaration names of fluids

* Some minor changes in Traits, Registry and Utils.

* Iron_nugget is replaced with oreDict Item when not loaded via TAIGA.

* Beginning of new material  integration. Lot of names changed, lot more work to do here. Many null pointer exceptions and no changes of values up to now.

* Some Small changes in names, registry and recipes

* Some weird stuff I don't remember :D

* fixed some things I missed while merging

* Rollback to something

* More Stuff

* fixed some merging stuff

* Fixed some misspelled names. Actually working with lots of restrictions.

* Rearranged alloys, tried to add blocks / ingots for non-tinker-materials, but they won't work.

* Again tried to fix the melting issue, but non-tinker materials still are not able to be casted as a block, ingot or nugget...

* Fixed integration of materials without tools.

* changed IMC to direct lib calls

* removed more IMC, removed redundant code

* some reformatting

* Alloy integration reworked, needs to be balanced.

* updated deps, renamed some func's, added duplicate material check

* some more renaming

* some reformatting, fixed wrong import, fixed string cmp's

* Added images for blocks, ingots, nuggets and dust. Json changes do not work yet.

* some reformatting

* Removed old json files. Placeholder needed.

* Fixed block json, items not working yet.

* Fixed my own derp (missing json files)

* Reduced materials to ensure unique traits for most of them. Still 30 though, but reduced by 20 more :'( RIP

* Changed some generator stuff, not working properly right now!

* rewrote offset generation, added some debug command, fixed some stuff

* fixed on-surface-generation, made dependencies more flexible

* reverted gen-weight back to its normal value

* Meteor generator implemented.

* fixed generating on ground

* optimized a thing

* Replaced Uru with Osram, replaced Meteorite with Uru, added Meteorite again for Hull-Material and late game alloy.

* Some changes in generation of ores, not ready yet.

* Added Cobble Meteorite. Added debug command. Implemented rest of ore generation. Some minor fixes left for generation including balancing.

* Some changes for ore generation. Added 2 separate Generic Blocks for meteorite and their cobble variant.

* some cleanup in Generator class, added meteor world save handler

* Added Textures. Added blockstates and item models. Fixed fluid rendering.

* renamed world save data file to be little more specific, removed a unused method

* some preps for the upcoming release

* First attempt of well balancing material stats. Renamed TiberiumX to Triberium.

* Final changes... ready for beta testing

* Added missing alloys.

* Corrected balancing of ore generation. Still WIP

* removed some last debug out

* one last reformat
This commit is contained in:
Giovanni Harting
2016-12-05 20:34:02 +01:00
committed by GitHub
parent 9554b56931
commit 826ab1cf3a
625 changed files with 3540 additions and 3279 deletions

View File

@@ -18,8 +18,6 @@ import slimeknights.tconstruct.library.utils.TagUtil;
import slimeknights.tconstruct.library.utils.TinkerUtil;
import slimeknights.tconstruct.library.utils.ToolHelper;
import static com.sosnitzka.taiga.Items.*;
public class TraitGarishly extends AbstractTrait {
public TraitGarishly() {
@@ -34,7 +32,7 @@ public class TraitGarishly extends AbstractTrait {
EntityPlayer player = (EntityPlayer) event.getSource().getEntity();
if (event.getEntity() instanceof EntityMob && TinkerUtil.hasTrait(TagUtil.getTagSafe(player.getHeldItemMainhand()), identifier)) {
int r = random.nextInt(6);
int r = random.nextInt(2);
ItemStack i = null;
switch (r) {
case 0:
@@ -44,17 +42,8 @@ public class TraitGarishly extends AbstractTrait {
i = new ItemStack(Items.BLAZE_ROD, random.nextInt(3));
break;
case 2:
i = new ItemStack(glimmerstone_dust, random.nextInt(3));
break;
case 3:
i = new ItemStack(luminar_dust, random.nextInt(3));
break;
case 4:
i = new ItemStack(Items.COAL, random.nextInt(3));
break;
case 5:
i = new ItemStack(lignite, random.nextInt(3));
break;
}
assert i != null;
event.getDrops().add(0, new EntityItem(w, event.getEntity().posX, event.getEntity().posY, event.getEntity().posZ, i));
@@ -65,8 +54,8 @@ public class TraitGarishly extends AbstractTrait {
@Override
public void blockHarvestDrops(ItemStack tool, BlockEvent.HarvestDropsEvent event) {
float r = random.nextFloat();
if (r > 0.5f) event.getDrops().clear();
else if (r < 0.1 && event.getWorld().getBlockState(event.getPos()).getMaterial() == Material.ROCK) {
if (random.nextBoolean()) event.getDrops().clear();
else if (r < 0.25 && event.getWorld().getBlockState(event.getPos()).getMaterial() == Material.ROCK) {
@SuppressWarnings("ConstantConditions") ItemStack stack = new ItemStack(Item.getItemFromBlock(event.getWorld().getBlockState(event.getPos()).getBlock()), random.nextInt(3));
event.getDrops().add(0, stack);
ToolHelper.damageTool(tool, random.nextInt(6) + 1, event.getHarvester());