From 9554b56931735ddfa0f3222cc5287893fb77f5a0 Mon Sep 17 00:00:00 2001 From: Giovanni Harting <539@idlegandalf.com> Date: Tue, 8 Nov 2016 15:24:07 +0100 Subject: [PATCH] fixed player being null when instable triggers (fixes #57) --- src/main/java/com/sosnitzka/taiga/traits/TraitInstable.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/com/sosnitzka/taiga/traits/TraitInstable.java b/src/main/java/com/sosnitzka/taiga/traits/TraitInstable.java index 31efa85..ad25bcd 100644 --- a/src/main/java/com/sosnitzka/taiga/traits/TraitInstable.java +++ b/src/main/java/com/sosnitzka/taiga/traits/TraitInstable.java @@ -36,7 +36,7 @@ public class TraitInstable extends AbstractTrait { explode(world, player, pos.getX(), pos.getY(), pos.getZ()); } else explode(world, null, pos.getX(), pos.getY(), pos.getZ()); } - ToolHelper.damageTool(tool, 11 + random.nextInt(10), null); + ToolHelper.damageTool(tool, 11 + random.nextInt(10), player); } } @@ -49,7 +49,7 @@ public class TraitInstable extends AbstractTrait { explode(player.getEntityWorld(), player, pos.getX(), pos.getY(), pos.getZ()); } else explode(player.getEntityWorld(), target, pos.getX(), pos.getY(), pos.getZ()); } - ToolHelper.damageTool(tool, 3 + random.nextInt(18), null); + ToolHelper.damageTool(tool, 3 + random.nextInt(18), player); } }