forked from TAIGA/TAIGA
Lot of traits!
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@@ -39,15 +39,15 @@ public class TraitGlimmer extends AbstractTrait {
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@Override
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public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
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if (random.nextFloat() <= 0.02) {
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player.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, 300));
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if (random.nextFloat() <= 0.05) {
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player.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, random.nextInt(600) + 300));
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}
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}
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@Override
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public void afterHit(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, boolean wasCritical, boolean wasHit) {
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if (random.nextFloat() <= 0.05) {
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player.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, 300));
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player.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, random.nextInt(600) + 300));
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}
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}
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}
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