Fixed and balanced traits. Fixed bug where block could not be broken sometimes. Fixed missing Ores. Fixed translation.

This commit is contained in:
Robert Sosnitzka
2016-07-21 17:29:09 +02:00
parent 768290f758
commit be1f4fc446
18 changed files with 166 additions and 134 deletions

View File

@@ -56,14 +56,15 @@ public class TraitInstable extends AbstractTrait {
@SubscribeEvent
public void onMobDrops(LivingDropsEvent event) {
World w = event.getEntity().getEntityWorld();
if (event.getSource().getEntity() instanceof EntityPlayer) {
if (!w.isRemote && event.getSource().getEntity() instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) event.getSource().getEntity();
if (!w.isRemote && event.getEntity() instanceof EntityMob && TinkerUtil.hasTrait(TagUtil.getTagSafe(player.getHeldItemMainhand()), identifier)) {
if (event.getEntity() instanceof EntityMob && TinkerUtil.hasTrait(TagUtil.getTagSafe(player.getHeldItemMainhand()), identifier)) {
ItemStack i = new ItemStack(Items.GUNPOWDER, random.nextInt(4));
event.getDrops().add(0, new EntityItem(w, event.getEntity().posX, event.getEntity().posY, event.getEntity().posZ, i));
}
}
}
private void explode(World w, Entity e, double x, double y, double z) {
w.newExplosion(e, x, y, z, 1.2f + random.nextFloat() * 35, random.nextBoolean(), true);
}