forked from TAIGA/TAIGA
updated deps
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@@ -3,9 +3,8 @@ package com.sosnitzka.taiga;
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import com.sosnitzka.taiga.traits.*;
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import net.minecraft.util.text.TextFormatting;
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import slimeknights.tconstruct.library.materials.HandleMaterialStats;
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import slimeknights.tconstruct.library.materials.HeadMaterialStats;
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import slimeknights.tconstruct.library.materials.Material;
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import slimeknights.tconstruct.library.materials.MaterialTypes;
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import slimeknights.tconstruct.library.traits.AbstractTrait;
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import static slimeknights.tconstruct.tools.TinkerTraits.*;
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@@ -49,36 +48,36 @@ public class MaterialTraits {
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public static final AbstractTrait traditional = new TraitTraditional();
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public static Material arcanite = new Material("arcanite", TextFormatting.LIGHT_PURPLE).addTrait(arcane, HeadMaterialStats.TYPE).addTrait(blind, HandleMaterialStats.TYPE);
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public static Material arcanite = new Material("arcanite", TextFormatting.LIGHT_PURPLE).addTrait(arcane, MaterialTypes.HEAD).addTrait(blind, MaterialTypes.HANDLE);
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public static Material tiberium = new Material("tiberium", TextFormatting.GREEN).addTrait(instable);
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public static Material prometheum = new Material("prometheum", TextFormatting.DARK_PURPLE).addTrait(haunted, HeadMaterialStats.TYPE).addTrait(blind);
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public static Material rubium = new Material("rubium", TextFormatting.RED).addTrait(enderference, HeadMaterialStats.TYPE).addTrait(blind);
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public static Material violium = new Material("violium", TextFormatting.DARK_GREEN).addTrait(stonebound, HandleMaterialStats.TYPE).addTrait(poisonous, HeadMaterialStats.TYPE);
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public static Material bismuth = new Material("bismuth", TextFormatting.GREEN).addTrait(splintering, HeadMaterialStats.TYPE).addTrait(splinters, HandleMaterialStats.TYPE);
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public static Material karmesine = new Material("karmesine", TextFormatting.DARK_RED).addTrait(aridiculous, HandleMaterialStats.TYPE).addTrait(superheat, HeadMaterialStats.TYPE);
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public static Material prometheum = new Material("prometheum", TextFormatting.DARK_PURPLE).addTrait(haunted, MaterialTypes.HEAD).addTrait(blind);
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public static Material rubium = new Material("rubium", TextFormatting.RED).addTrait(enderference, MaterialTypes.HEAD).addTrait(blind);
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public static Material violium = new Material("violium", TextFormatting.DARK_GREEN).addTrait(stonebound, MaterialTypes.HANDLE).addTrait(poisonous, MaterialTypes.HEAD);
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public static Material bismuth = new Material("bismuth", TextFormatting.GREEN).addTrait(splintering, MaterialTypes.HEAD).addTrait(splinters, MaterialTypes.HANDLE);
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public static Material karmesine = new Material("karmesine", TextFormatting.DARK_RED).addTrait(aridiculous, MaterialTypes.HANDLE).addTrait(superheat, MaterialTypes.HEAD);
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public static Material mindorite = new Material("mindorite", TextFormatting.AQUA).addTrait(cheap);
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public static Material titanite = new Material("titanite", TextFormatting.GRAY).addTrait(shocking, HandleMaterialStats.TYPE).addTrait(sharp, HeadMaterialStats.TYPE);
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public static Material meteorite = new Material("meteorite", TextFormatting.GRAY).addTrait(established, HandleMaterialStats.TYPE).addTrait(momentum, HeadMaterialStats.TYPE);
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public static Material adamantite = new Material("adamantite", TextFormatting.GRAY).addTrait(coldblooded, HeadMaterialStats.TYPE).addTrait(magnetic, HandleMaterialStats.TYPE);
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public static Material titanite = new Material("titanite", TextFormatting.GRAY).addTrait(shocking, MaterialTypes.HANDLE).addTrait(sharp, MaterialTypes.HEAD);
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public static Material meteorite = new Material("meteorite", TextFormatting.GRAY).addTrait(established, MaterialTypes.HANDLE).addTrait(momentum, MaterialTypes.HEAD);
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public static Material adamantite = new Material("adamantite", TextFormatting.GRAY).addTrait(coldblooded, MaterialTypes.HEAD).addTrait(magnetic, MaterialTypes.HANDLE);
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public static Material vibranium = new Material("vibranium", TextFormatting.GRAY).addTrait(resonance);
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public static Material ignitite = new Material("ignitite", TextFormatting.RED).addTrait(melting, HandleMaterialStats.TYPE).addTrait(flammable, HeadMaterialStats.TYPE);
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public static Material ignitite = new Material("ignitite", TextFormatting.RED).addTrait(melting, MaterialTypes.HANDLE).addTrait(flammable, MaterialTypes.HEAD);
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public static Material palladium = new Material("palladium", TextFormatting.DARK_GRAY).addTrait(dark);
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public static Material eternite = new Material("eternite", TextFormatting.AQUA).addTrait(writable2); //.addTrait(traditional)
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public static Material mythril = new Material("mythril", TextFormatting.GRAY).addTrait(holy, HeadMaterialStats.TYPE).addTrait(hellish, HandleMaterialStats.TYPE);
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public static Material mythril = new Material("mythril", TextFormatting.GRAY).addTrait(holy, MaterialTypes.HEAD).addTrait(hellish, MaterialTypes.HANDLE);
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public static Material imperomite = new Material("imperomite", TextFormatting.DARK_RED).addTrait(cascade);
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public static Material fractoryte = new Material("fractoryte", TextFormatting.DARK_RED).addTrait(fracture);
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public static Material noctunyx = new Material("noctunyx", TextFormatting.LIGHT_PURPLE).addTrait(hollow, HeadMaterialStats.TYPE).addTrait(reviving, HandleMaterialStats.TYPE);
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public static Material noctunyx = new Material("noctunyx", TextFormatting.LIGHT_PURPLE).addTrait(hollow, MaterialTypes.HEAD).addTrait(reviving, MaterialTypes.HANDLE);
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public static Material nitronite = new Material("nitronite", TextFormatting.YELLOW).addTrait(uncertain);
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public static Material cryptogen = new Material("cryptogen", TextFormatting.DARK_GREEN).addTrait(randomize);
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public static Material seismodium = new Material("seismodium", TextFormatting.WHITE).addTrait(heroic).addTrait(fragile);
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public static Material aegisalt = new Material("aegisalt", TextFormatting.AQUA).addTrait(analysing);
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public static Material ultranite = new Material("ultranite", TextFormatting.AQUA).addTrait(pulverizing);
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public static Material bysmuid = new Material("bysmuid", TextFormatting.AQUA).addTrait(organizing, HandleMaterialStats.TYPE).addTrait(melting, HeadMaterialStats.TYPE);
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public static Material nucleum = new Material("nucleum", TextFormatting.AQUA).addTrait(diffuse).addTrait(bright, HeadMaterialStats.TYPE);
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public static Material bysmuid = new Material("bysmuid", TextFormatting.AQUA).addTrait(organizing, MaterialTypes.HANDLE).addTrait(melting, MaterialTypes.HEAD);
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public static Material nucleum = new Material("nucleum", TextFormatting.AQUA).addTrait(diffuse).addTrait(bright, MaterialTypes.HEAD);
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public static Material lumixyl = new Material("lumixyl", TextFormatting.YELLOW).addTrait(glimmer);
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public static Material dyonite = new Material("dyonite", TextFormatting.GRAY).addTrait(slaughtering, HeadMaterialStats.TYPE).addTrait(dissolving, HandleMaterialStats.TYPE);
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public static Material dyonite = new Material("dyonite", TextFormatting.GRAY).addTrait(slaughtering, MaterialTypes.HEAD).addTrait(dissolving, MaterialTypes.HANDLE);
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public static Material terramite = new Material("terramite", TextFormatting.GRAY).addTrait(naturebound).addTrait(fragile);
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public static Material solarium = new Material("solarium", TextFormatting.RED).addTrait(garishly);
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public static Material astrium = new Material("astrium", TextFormatting.DARK_PURPLE).addTrait(curvature);
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public static Material proxideum = new Material("proxideum", TextFormatting.LIGHT_PURPLE).addTrait(softy, HandleMaterialStats.TYPE).addTrait(lightweight);
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public static Material proxideum = new Material("proxideum", TextFormatting.LIGHT_PURPLE).addTrait(softy, MaterialTypes.HANDLE).addTrait(lightweight);
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}
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@@ -63,6 +63,8 @@ public class TraitCurvature extends AbstractTrait {
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int x = e.getPosition().getX() + random.nextInt(250) - 125;
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int y = e.getPosition().getY();
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int z = e.getPosition().getZ() + random.nextInt(250) - 125;
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// TODO: Make this a proper search for top block (if there is one)
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while (w.getBlockState(new BlockPos(x, y, z)).getBlock() != Blocks.AIR) {
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y++;
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}
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