forked from TAIGA/TAIGA
Adjusted tiberium ore, removed vanilla smelting recipes, adjusted three traits (one left), description for materials added
This commit is contained in:
@@ -34,7 +34,7 @@ public class BlockTiberium extends BasicBlock {
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@Override
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public int quantityDropped(IBlockState state, int fortune, Random random) {
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return MathHelper.getRandomIntegerInRange(random, 1, MathHelper.getRandomIntegerInRange(random, 1, 5 + fortune));
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return MathHelper.getRandomIntegerInRange(random, 1, MathHelper.getRandomIntegerInRange(random, 2, 4 + fortune));
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}
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@Override
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@@ -12,11 +12,14 @@ import static com.sosnitzka.taiga.Items.*;
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public class Smelting {
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public static void register() {
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GameRegistry.addSmelting(slagironOre, new ItemStack(slagironIngot), 1.0F);
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GameRegistry.addSmelting(new ItemStack(slagironIngot), new ItemStack(iron_nugget), 0);
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GameRegistry.addSmelting(new ItemStack(slaggoldIngot), new ItemStack(Items.GOLD_NUGGET), 0);
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GameRegistry.addSmelting(new ItemStack(tiberiumShardInstable), new ItemStack(tiberiumShardStable), 0.2F);
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GameRegistry.addSmelting(slaggoldOre, new ItemStack(slaggoldIngot), 1.0F);
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GameRegistry.addSmelting(slagironIngot, new ItemStack(iron_nugget), 0);
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GameRegistry.addSmelting(slaggoldIngot, new ItemStack(Items.GOLD_NUGGET), 0);
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GameRegistry.addSmelting(tiberiumShardInstable, new ItemStack(tiberiumShardStable), 0.2F);
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GameRegistry.addSmelting(tiberiumOre, new ItemStack(tiberiumShardStable, 3), RandomUtils.nextFloat(0F, 2F));
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GameRegistry.addSmelting(titaniteOre, new ItemStack(titaniteIngot), RandomUtils.nextFloat(0F, 2F));
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// Removed until TiC put its own ores back in.
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/* GameRegistry.addSmelting(titaniteOre, new ItemStack(titaniteIngot), RandomUtils.nextFloat(0F, 2F));
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GameRegistry.addSmelting(arcaniteOre, new ItemStack(arcaniteIngot), RandomUtils.nextFloat(0F, 2F));
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GameRegistry.addSmelting(adamantiteOre, new ItemStack(adamantiteIngot), RandomUtils.nextFloat(0F, 2F));
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GameRegistry.addSmelting(violiumOre, new ItemStack(violiumIngot), RandomUtils.nextFloat(0F, 2F));
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@@ -29,9 +32,9 @@ public class Smelting {
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GameRegistry.addSmelting(mythrilOre, new ItemStack(mythrilIngot), RandomUtils.nextFloat(0F, 2F));
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GameRegistry.addSmelting(palladiumOre, new ItemStack(palladiumIngot), RandomUtils.nextFloat(0F, 2F));
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GameRegistry.addSmelting(prometheumOre, new ItemStack(prometheumIngot), RandomUtils.nextFloat(0F, 2F));
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GameRegistry.addSmelting(tiberiumOre, new ItemStack(tiberiumShardStable, 2), RandomUtils.nextFloat(0F, 2F));
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GameRegistry.addSmelting(vibraniumOre, new ItemStack(vibraniumIngot), RandomUtils.nextFloat(0F, 2F));
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GameRegistry.addSmelting(rubiumOre, new ItemStack(rubiumIngot), RandomUtils.nextFloat(0F, 2F));
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*/
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}
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}
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@@ -20,8 +20,10 @@ public class TraitBlind extends AbstractTrait {
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public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
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int time = (int) world.getWorldTime();
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if (random.nextFloat() <= 0.05 || (random.nextFloat() <= 0.1 && isNight(time))) {
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player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, random.nextInt(400) + 200));
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player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, random.nextInt(400) + 200));
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if (random.nextBoolean())
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player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, random.nextInt(200) + 100));
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else
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player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, random.nextInt(200) + 100));
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}
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}
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@@ -29,8 +31,10 @@ public class TraitBlind extends AbstractTrait {
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public void afterHit(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, boolean wasCritical, boolean wasHit) {
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int time = (int) player.getEntityWorld().getWorldTime();
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if (random.nextFloat() <= 0.05 || (random.nextFloat() <= 0.1 && isNight(time))) {
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player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, random.nextInt(400) + 200));
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player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, random.nextInt(400) + 200));
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if (random.nextBoolean())
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player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, random.nextInt(400) + 200));
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else
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player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, random.nextInt(400) + 200));
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}
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}
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@@ -1,5 +1,7 @@
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package com.sosnitzka.taiga.traits;
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import com.sosnitzka.taiga.util.TickTask;
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import com.sosnitzka.taiga.util.TickTaskHandler;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.ItemStack;
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@@ -19,14 +21,17 @@ public class TraitCascade extends AbstractTrait {
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public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
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float f = random.nextFloat();
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float b = 0.99F * calcBonus(tool);
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if (!world.isRemote && tool.canHarvestBlock(state) && f <= b) {
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double x, y, z, sx, sy, sz;
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sx = x = pos.getX();
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sy = y = pos.getY();
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sz = z = pos.getZ();
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for (int i = random.nextInt(ToolHelper.getCurrentDurability(tool)); i > 0; i--) {
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for (int i = random.nextInt((int) (ToolHelper.getCurrentDurability(tool) * 1.5f)); i > 0; i--) {
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TickTaskHandler.getInstance().addTask(new TickTask(20, new Runnable() {
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@Override
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public void run() {
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}
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}));
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int r = random.nextInt(3);
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int d = random.nextBoolean() ? 1 : -1;
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if (r == 0) x += d;
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@@ -44,8 +49,11 @@ public class TraitCascade extends AbstractTrait {
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y = sy;
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z = sz;
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}
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}
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}
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}
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private float calcBonus(ItemStack tool) {
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@@ -33,7 +33,7 @@ public class TraitFragile extends AbstractTrait {
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sx = x = pos.getX();
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sy = y = pos.getY();
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sz = z = pos.getZ();
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for (int i = random.nextInt(50) + 50; i > 0; i--) {
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for (int i = random.nextInt(10) + 9; i > 0; i--) {
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int r = random.nextInt(3);
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int d = random.nextBoolean() ? 1 : -1;
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if (r == 0) x += d;
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