forked from TAIGA/TAIGA
Adjusted tiberium ore, removed vanilla smelting recipes, adjusted three traits (one left), description for materials added
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@@ -20,8 +20,10 @@ public class TraitBlind extends AbstractTrait {
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public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
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int time = (int) world.getWorldTime();
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if (random.nextFloat() <= 0.05 || (random.nextFloat() <= 0.1 && isNight(time))) {
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player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, random.nextInt(400) + 200));
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player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, random.nextInt(400) + 200));
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if (random.nextBoolean())
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player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, random.nextInt(200) + 100));
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else
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player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, random.nextInt(200) + 100));
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}
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}
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@@ -29,8 +31,10 @@ public class TraitBlind extends AbstractTrait {
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public void afterHit(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, boolean wasCritical, boolean wasHit) {
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int time = (int) player.getEntityWorld().getWorldTime();
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if (random.nextFloat() <= 0.05 || (random.nextFloat() <= 0.1 && isNight(time))) {
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player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, random.nextInt(400) + 200));
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player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, random.nextInt(400) + 200));
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if (random.nextBoolean())
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player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, random.nextInt(400) + 200));
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else
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player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, random.nextInt(400) + 200));
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}
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}
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