forked from TAIGA/TAIGA
Fluids corrected, going to Item/Ore creating and changing drop rates
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@@ -1,11 +1,39 @@
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package blocks;
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import blocks.category.BasicBlockOreGlow;
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import main.ZCompression;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.item.Item;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import java.util.Random;
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public class BlockTiberiumOre extends BasicBlockOreGlow {
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public BlockTiberiumOre() {
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super("tiberium_ore", Material.ROCK, 30.0f, 30.0f, 3, 0.66f);
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}
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@Override
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public int getExpDrop(IBlockState state, IBlockAccess world, BlockPos pos, int fortune) {
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Random rand = world instanceof World ? ((World) world).rand : new Random();
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int r = RANDOM.nextInt(11);
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if (r > 7) {
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return MathHelper.getRandomIntegerInRange(rand, 0, 10) + fortune;
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} else return 0;
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}
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@Override
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public int quantityDropped(IBlockState state, int fortune, Random random) {
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return MathHelper.getRandomIntegerInRange(random, 1, MathHelper.getRandomIntegerInRange(random, 1, 3 + fortune));
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}
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@Override
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public Item getItemDropped(IBlockState state, Random rand, int fortune) {
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return ZCompression;
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}
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}
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