package com.sosnitzka.ztic_addon; import com.sosnitzka.ztic_addon.traits.*; import net.minecraft.util.text.TextFormatting; import slimeknights.tconstruct.library.materials.HandleMaterialStats; import slimeknights.tconstruct.library.materials.HeadMaterialStats; import slimeknights.tconstruct.library.materials.Material; import slimeknights.tconstruct.library.traits.AbstractTrait; import static slimeknights.tconstruct.tools.TinkerMaterials.*; public class MaterialTraits { // new hardness levels public static final int TITANITE = 5; public static final int METEORITE = 6; public static final int VIBRANIUM = 7; public static final int ADAMANTITE = 8; // Init of new traits public static final AbstractTrait instable = new TraitInstable(); public static final AbstractTrait naturebound = new TraitNatureBound(); public static final AbstractTrait uncertain = new TraitUncertain(); public static final AbstractTrait softy = new TraitSofty(); public static final AbstractTrait curvature = new TraitCurvature(); public static final AbstractTrait resonance = new TraitResonance(); public static final AbstractTrait fracture = new TraitFracture(); public static final AbstractTrait glimmer = new TraitGlimmer(); public static final AbstractTrait garishly = new TraitGarishly(); public static final AbstractTrait pulverizing = new TraitPulverizing(); public static final AbstractTrait analysing = new TraitAnalysing(); public static final AbstractTrait cascade = new TraitCascade(); public static final AbstractTrait blind = new TraitBlind(); public static final AbstractTrait dark = new TraitDark(); public static final AbstractTrait bright = new TraitBright(); public static final AbstractTrait slaughtering = new TraitSlaughtering(); public static final AbstractTrait haunted = new TraitHaunted(); public static final AbstractTrait fragile = new TraitFragile(); public static final AbstractTrait dissolving = new TraitDissolving(); public static final AbstractTrait organizing = new TraitOrganizing(); public static final AbstractTrait arcane = new TraitArcane(); public static final AbstractTrait heroic = new TraitHeroic(); public static final AbstractTrait hollow = new TraitHollow(); public static final AbstractTrait diffuse = new TraitDiffuse(); public static final AbstractTrait randomize = new TraitRandomize(); public static final AbstractTrait reviving = new TraitReviving(); public static final AbstractTrait melting = new TraitMelting(); public static Material arcanite = new Material("arcanite", TextFormatting.LIGHT_PURPLE).addTrait(arcane, HeadMaterialStats.TYPE).addTrait(blind, HandleMaterialStats.TYPE); public static Material tiberium = new Material("tiberium", TextFormatting.GREEN).addTrait(instable); public static Material prometheum = new Material("prometheum", TextFormatting.DARK_PURPLE).addTrait(haunted, HeadMaterialStats.TYPE).addTrait(blind); public static Material rubium = new Material("rubium", TextFormatting.RED).addTrait(enderference, HeadMaterialStats.TYPE).addTrait(blind); public static Material violium = new Material("violium", TextFormatting.DARK_GREEN).addTrait(stonebound, HandleMaterialStats.TYPE).addTrait(poisonous, HeadMaterialStats.TYPE); public static Material bismuth = new Material("bismuth", TextFormatting.GREEN).addTrait(splintering, HeadMaterialStats.TYPE).addTrait(splinters, HandleMaterialStats.TYPE); public static Material karmesine = new Material("karmesine", TextFormatting.DARK_RED).addTrait(aridiculous, HandleMaterialStats.TYPE).addTrait(superheat, HeadMaterialStats.TYPE); public static Material mindorite = new Material("mindorite", TextFormatting.AQUA).addTrait(cheap); public static Material titanite = new Material("titanite", TextFormatting.GRAY).addTrait(shocking, HandleMaterialStats.TYPE).addTrait(sharp, HeadMaterialStats.TYPE); public static Material meteorite = new Material("meteorite", TextFormatting.GRAY).addTrait(established, HandleMaterialStats.TYPE).addTrait(momentum, HeadMaterialStats.TYPE); public static Material adamantite = new Material("adamantite", TextFormatting.GRAY).addTrait(coldblooded, HeadMaterialStats.TYPE).addTrait(magnetic, HandleMaterialStats.TYPE); public static Material vibranium = new Material("vibranium", TextFormatting.GRAY).addTrait(resonance); public static Material ignitite = new Material("ignitite", TextFormatting.RED).addTrait(melting, HandleMaterialStats.TYPE).addTrait(flammable, HeadMaterialStats.TYPE); public static Material palladium = new Material("palladium", TextFormatting.DARK_GRAY).addTrait(dark); public static Material eternite = new Material("eternite", TextFormatting.AQUA).addTrait(writable2); public static Material mythril = new Material("mythril", TextFormatting.GRAY).addTrait(holy, HeadMaterialStats.TYPE).addTrait(hellish, HandleMaterialStats.TYPE); public static Material imperomite = new Material("imperomite", TextFormatting.DARK_RED).addTrait(cascade, HeadMaterialStats.TYPE).addTrait(fragile); public static Material fractoryte = new Material("fractoryte", TextFormatting.DARK_RED).addTrait(fracture, HeadMaterialStats.TYPE).addTrait(fragile); public static Material noctunyx = new Material("noctunyx", TextFormatting.LIGHT_PURPLE).addTrait(hollow, HeadMaterialStats.TYPE).addTrait(reviving, HandleMaterialStats.TYPE); public static Material nitronite = new Material("nitronite", TextFormatting.YELLOW).addTrait(uncertain); public static Material cryptogen = new Material("cryptogen", TextFormatting.DARK_GREEN).addTrait(randomize); public static Material seismodium = new Material("seismodium", TextFormatting.WHITE).addTrait(heroic); public static Material aegisalt = new Material("aegisalt", TextFormatting.AQUA).addTrait(analysing); public static Material ultranite = new Material("ultranite", TextFormatting.AQUA).addTrait(pulverizing); public static Material bysmuid = new Material("bysmuid", TextFormatting.AQUA).addTrait(organizing, HandleMaterialStats.TYPE).addTrait(melting, HeadMaterialStats.TYPE); public static Material nucleum = new Material("nucleum", TextFormatting.AQUA).addTrait(diffuse).addTrait(bright, HeadMaterialStats.TYPE); public static Material lumixyl = new Material("lumixyl", TextFormatting.YELLOW).addTrait(glimmer); public static Material dyonite = new Material("dyonite", TextFormatting.GRAY).addTrait(slaughtering, HeadMaterialStats.TYPE).addTrait(dissolving, HandleMaterialStats.TYPE); public static Material terramite = new Material("terramite", TextFormatting.GRAY).addTrait(naturebound).addTrait(fragile); public static Material solarium = new Material("solarium", TextFormatting.RED).addTrait(garishly); public static Material astrium = new Material("astrium", TextFormatting.DARK_PURPLE).addTrait(curvature); public static Material proxideum = new Material("proxideum", TextFormatting.LIGHT_PURPLE).addTrait(softy, HandleMaterialStats.TYPE).addTrait(lightweight); }