package com.sosnitzka.taiga; import com.sosnitzka.taiga.traits.*; import net.minecraft.util.text.TextFormatting; import slimeknights.tconstruct.library.materials.Material; import slimeknights.tconstruct.library.materials.MaterialTypes; import slimeknights.tconstruct.library.traits.AbstractTrait; import static com.sosnitzka.taiga.Fluids.obsidioriteFluid; import static slimeknights.tconstruct.tools.TinkerTraits.*; public class MaterialTraits { // new hardness levels public static final int DURANITE = 5; public static final int VALYRIUM = 6; public static final int VIBRANIUM = 7; // Init of new traits public static final AbstractTrait instable = new TraitInstable(); public static final AbstractTrait naturebound = new TraitNatureBound(); public static final AbstractTrait uncertain = new TraitUncertain(); public static final AbstractTrait softy = new TraitSofty(); public static final AbstractTrait curvature = new TraitCurvature(); public static final AbstractTrait resonance = new TraitResonance(); public static final AbstractTrait fracture = new TraitFracture(); public static final AbstractTrait glimmer = new TraitGlimmer(); public static final AbstractTrait garishly = new TraitGarishly(); public static final AbstractTrait pulverizing = new TraitPulverizing(); public static final AbstractTrait analysing = new TraitAnalysing(); public static final AbstractTrait cascade = new TraitCascade(); public static final AbstractTrait blind = new TraitBlind(); public static final AbstractTrait dark = new TraitDark(); public static final AbstractTrait bright = new TraitBright(); public static final AbstractTrait slaughtering = new TraitSlaughtering(); public static final AbstractTrait fragile = new TraitFragile(); public static final AbstractTrait dissolving = new TraitDissolving(); public static final AbstractTrait arcane = new TraitArcane(); public static final AbstractTrait heroic = new TraitHeroic(); public static final AbstractTrait hollow = new TraitHollow(); public static final AbstractTrait diffuse = new TraitDiffuse(); public static final AbstractTrait reviving = new TraitReviving(); public static final AbstractTrait melting = new TraitMelting(); public static final AbstractTrait traditional = new TraitTraditional(); public static final AbstractTrait tantrum = new TraitTantrum(); public static final AbstractTrait catcher = new TraitCatcher(); public static final AbstractTrait congenial = new TraitCongenial(); public static final AbstractTrait souleater = new TraitSoulEater(); public static final AbstractTrait cursed = new TraitCursed(); public static final AbstractTrait ported = new TraitPorted(); public static final AbstractTrait decay = new TraitDecay(); public static final AbstractTrait whirl = new TraitWhirl(); public static final AbstractTrait superheavy = new TraitSuperHeavy(); public static final AbstractTrait dev = new TraitDevelopement(); public static final AbstractTrait carousel = new TraitCarousel(); public static final AbstractTrait beserk = new TraitBeserk(); /** * Assign traits to related materials.
*

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Example: * .addTrait(x, HandleMaterialStats.TYPE).addTrait(y, HeadMaterialStats.TYPE) * .addTrait(z) */ public static Material tiberium = new Material("tiberium", TextFormatting.GREEN).addTrait(instable); public static Material aurorium = new Material("aurorium", TextFormatting.RED).addTrait(arcane); public static Material prometheum = new Material("prometheum", TextFormatting.DARK_PURPLE).addTrait(blind, MaterialTypes.HANDLE).addTrait(catcher); public static Material duranite = new Material("duranite", TextFormatting.YELLOW).addTrait(analysing); public static Material valyrium = new Material("valyrium", TextFormatting.DARK_GRAY).addTrait(congenial); public static Material vibranium = new Material("vibranium", TextFormatting.GRAY).addTrait(resonance, MaterialTypes.HANDLE).addTrait(heroic, MaterialTypes.HEAD); public static Material terrax = new Material("terrax", TextFormatting.DARK_GRAY).addTrait(slaughtering); public static Material palladium = new Material("palladium", TextFormatting.GOLD).addTrait(dark).addTrait(cursed); public static Material uru = new Material("uru", TextFormatting.DARK_RED).addTrait(diffuse); public static Material basalt = new Material("basalt", TextFormatting.WHITE).addTrait(softy); public static Material eezo = new Material("eezo", TextFormatting.GOLD).addTrait(dissolving).addTrait(superheavy); public static Material triberium = new Material("triberium", TextFormatting.GREEN).addTrait(fragile); public static Material fractum = new Material("fractum", TextFormatting.DARK_RED).addTrait(fracture); public static Material violium = new Material("violium", TextFormatting.DARK_PURPLE).addTrait(arcane); public static Material proxii = new Material("proxii", TextFormatting.LIGHT_PURPLE).addTrait(curvature); public static Material tritonite = new Material("tritonite", TextFormatting.GOLD).addTrait(whirl); public static Material ignitz = new Material("ignitz", TextFormatting.RED).addTrait(melting).addTrait(garishly, MaterialTypes.HANDLE); public static Material imperomite = new Material("imperomite", TextFormatting.DARK_RED).addTrait(hollow); public static Material solarium = new Material("solarium", TextFormatting.YELLOW).addTrait(pulverizing).addTrait(superheavy); public static Material nihilite = new Material("nihilite", TextFormatting.BLACK).addTrait(souleater); /** * With Dev **/ public static Material adamant = new Material("adamant", TextFormatting.GOLD).addTrait(beserk); //.addTrait(dev); public static Material dyonite = new Material("dyonite", TextFormatting.GREEN).addTrait(tantrum); public static Material nucleum = new Material("nucleum", TextFormatting.YELLOW).addTrait(decay); public static Material lumix = new Material("lumix", TextFormatting.YELLOW).addTrait(bright, MaterialTypes.HANDLE).addTrait(glimmer, MaterialTypes.HEAD); public static Material seismum = new Material("seismum", TextFormatting.GREEN).addTrait(cascade); public static Material astrium = new Material("astrium", TextFormatting.DARK_PURPLE).addTrait(ported); public static Material niob = new Material("niob", TextFormatting.RED).addTrait(reviving); public static Material yrdeen = new Material("yrdeen", TextFormatting.RED).addTrait(naturebound); public static Material meteorite = new Material("meteorite", TextFormatting.DARK_GREEN).addTrait(crumbling, MaterialTypes.HEAD).addTrait(cheap); public static Material obsidiorite = new Material("obsidiorite", obsidioriteFluid.getColor()).addTrait(alien); public static Material osram = new Material("osram", TextFormatting.GOLD); public static Material abyssum = new Material("abyssum", TextFormatting.GOLD); public static Material iox = new Material("iox", TextFormatting.RED); public static Material ovium = new Material("ovium", TextFormatting.BLUE); public static Material jauxum = new Material("jauxum", TextFormatting.YELLOW); public static Material karmesine = new Material("karmesine", TextFormatting.RED); }