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TAIGA/src/main/java/com/sosnitzka/ztic_addon/traits/TraitGlimmer.java
Robert Sosnitzka 0506ec6dbf New Traits + Balancing.
Cascade: Random breaking of blocks around initial block.
Fracture: Random breaking of max. 9 blocks in direction.
Dark: Heals tool, but gives weak- and darkness.
Glimmer: Gives a chance of night vision effect.
Analysing: ++More EXP, less drops!
2016-06-20 01:01:07 +02:00

54 lines
1.9 KiB
Java

package com.sosnitzka.ztic_addon.traits;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import slimeknights.tconstruct.library.traits.AbstractTrait;
import slimeknights.tconstruct.library.utils.TagUtil;
import slimeknights.tconstruct.library.utils.TinkerUtil;
/**
* Created by Robert on 03.06.2016.
*/
public class TraitGlimmer extends AbstractTrait {
public TraitGlimmer() {
super("glimmer", TextFormatting.DARK_GRAY);
MinecraftForge.EVENT_BUS.register(this);
}
@Override
public void onUpdate(ItemStack item, World world, Entity entity, int i, boolean b) {
if (entity instanceof EntityPlayer) {
EntityPlayer e = (EntityPlayer) entity;
if (TinkerUtil.hasTrait(TagUtil.getTagSafe(e.getHeldItemMainhand()), identifier)) {
e.addPotionEffect(new PotionEffect(MobEffects.GLOWING, 100));
}
}
}
@Override
public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
if (random.nextFloat() <= 0.02) {
player.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, 300));
}
}
@Override
public void afterHit(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, boolean wasCritical, boolean wasHit) {
if (random.nextFloat() <= 0.05) {
player.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, 300));
}
}
}