Files
TAIGA/src/main/java/com/sosnitzka/taiga/MaterialTraits.java
Giovanni Harting 2227b0017e made naming of Unstable/Instable trait consistent
added translating options for harvest levels

Signed-off-by: Giovanni Harting <539@idlegandalf.com>
2018-06-28 17:03:24 +02:00

106 lines
7.1 KiB
Java

package com.sosnitzka.taiga;
import com.sosnitzka.taiga.traits.*;
import net.minecraft.util.text.TextFormatting;
import slimeknights.tconstruct.library.materials.Material;
import slimeknights.tconstruct.library.materials.MaterialTypes;
import slimeknights.tconstruct.library.traits.AbstractTrait;
import static com.sosnitzka.taiga.Fluids.obsidioriteFluid;
import static slimeknights.tconstruct.tools.TinkerTraits.alien;
import static slimeknights.tconstruct.tools.TinkerTraits.crumbling;
public class MaterialTraits {
// new hardness levels
public static final int DURANITE = 5;
public static final int VALYRIUM = 6;
public static final int VIBRANIUM = 7;
// Init of new traits
public static final AbstractTrait instable = new TraitUnstable();
public static final AbstractTrait naturebound = new TraitNatureBound();
public static final AbstractTrait softy = new TraitSofty();
public static final AbstractTrait curvature = new TraitCurvature();
public static final AbstractTrait resonance = new TraitResonance();
public static final AbstractTrait fracture = new TraitFracture();
public static final AbstractTrait glimmer = new TraitGlimmer();
public static final AbstractTrait garishly = new TraitGarishly();
public static final AbstractTrait pulverizing = new TraitPulverizing();
public static final AbstractTrait analysing = new TraitAnalysing();
public static final AbstractTrait cascade = new TraitCascade();
public static final AbstractTrait blind = new TraitBlind();
public static final AbstractTrait dark = new TraitDark();
public static final AbstractTrait bright = new TraitBright();
public static final AbstractTrait slaughtering = new TraitSlaughtering();
public static final AbstractTrait fragile = new TraitFragile();
public static final AbstractTrait dissolving = new TraitDissolving();
public static final AbstractTrait arcane = new TraitArcane();
public static final AbstractTrait heroic = new TraitHeroic();
public static final AbstractTrait hollow = new TraitHollow();
public static final AbstractTrait diffuse = new TraitDiffuse();
public static final AbstractTrait reviving = new TraitReviving();
public static final AbstractTrait melting = new TraitMelting();
public static final AbstractTrait tantrum = new TraitTantrum();
public static final AbstractTrait catcher = new TraitCatcher();
public static final AbstractTrait congenial = new TraitCongenial();
public static final AbstractTrait souleater = new TraitSoulEater();
public static final AbstractTrait cursed = new TraitCursed();
public static final AbstractTrait ported = new TraitPorted();
public static final AbstractTrait decay = new TraitDecay();
public static final AbstractTrait whirl = new TraitWhirl();
public static final AbstractTrait superheavy = new TraitSuperHeavy();
public static final AbstractTrait berserk = new TraitBerserk();
public static final AbstractTrait crushing = new TraitCrushing();
public static final AbstractTrait mutate = new TraitMutate();
/*
* Assign traits to related materials. <br>
* <p>
* <p> Example:
* .addTrait(x, HandleMaterialStats.TYPE).addTrait(y, HeadMaterialStats.TYPE)
* .addTrait(z)
*/
public static Material tiberium = new Material("tiberium", TextFormatting.GREEN).addTrait(instable);
public static Material aurorium = new Material("aurorium", TextFormatting.RED).addTrait(arcane);
public static Material prometheum = new Material("prometheum", TextFormatting.DARK_PURPLE).addTrait(blind, MaterialTypes.HANDLE).addTrait(catcher);
public static Material duranite = new Material("duranite", TextFormatting.YELLOW).addTrait(analysing);
public static Material valyrium = new Material("valyrium", TextFormatting.DARK_GRAY).addTrait(congenial);
public static Material vibranium = new Material("vibranium", TextFormatting.GRAY).addTrait(resonance, MaterialTypes.HANDLE).addTrait(heroic, MaterialTypes.HEAD);
public static Material terrax = new Material("terrax", TextFormatting.DARK_GRAY).addTrait(slaughtering);
public static Material palladium = new Material("palladium", TextFormatting.GOLD).addTrait(dark).addTrait(cursed);
public static Material uru = new Material("uru", TextFormatting.DARK_RED).addTrait(diffuse);
public static Material basalt = new Material("basalt", TextFormatting.WHITE).addTrait(softy);
public static Material eezo = new Material("eezo", TextFormatting.GOLD).addTrait(dissolving).addTrait(superheavy);
public static Material triberium = new Material("triberium", TextFormatting.GREEN).addTrait(fragile);
public static Material fractum = new Material("fractum", TextFormatting.DARK_RED).addTrait(fracture);
public static Material violium = new Material("violium", TextFormatting.DARK_PURPLE).addTrait(arcane);
public static Material proxii = new Material("proxii", TextFormatting.LIGHT_PURPLE).addTrait(curvature);
public static Material tritonite = new Material("tritonite", TextFormatting.GOLD).addTrait(whirl);
public static Material ignitz = new Material("ignitz", TextFormatting.RED).addTrait(melting).addTrait(garishly, MaterialTypes.HANDLE);
public static Material imperomite = new Material("imperomite", TextFormatting.DARK_RED).addTrait(hollow);
public static Material solarium = new Material("solarium", TextFormatting.YELLOW).addTrait(superheavy).addTrait(crushing);
public static Material nihilite = new Material("nihilite", TextFormatting.DARK_GRAY).addTrait(souleater);
public static Material adamant = new Material("adamant", TextFormatting.GOLD).addTrait(berserk);
public static Material dyonite = new Material("dyonite", TextFormatting.GREEN).addTrait(tantrum);
public static Material nucleum = new Material("nucleum", TextFormatting.YELLOW).addTrait(decay).addTrait(mutate);
public static Material lumix = new Material("lumix", TextFormatting.YELLOW).addTrait(bright, MaterialTypes.HANDLE).addTrait(glimmer, MaterialTypes.HEAD);
public static Material seismum = new Material("seismum", TextFormatting.GREEN).addTrait(cascade);
public static Material astrium = new Material("astrium", TextFormatting.DARK_PURPLE).addTrait(ported);
public static Material niob = new Material("niob", TextFormatting.RED).addTrait(reviving);
public static Material yrdeen = new Material("yrdeen", TextFormatting.RED).addTrait(naturebound);
public static Material meteorite = new Material("meteorite", TextFormatting.DARK_GREEN).addTrait(crumbling, MaterialTypes.HEAD).addTrait(pulverizing);
public static Material obsidiorite = new Material("obsidiorite", obsidioriteFluid.getColor()).addTrait(alien);
public static Material osram = new Material("osram", TextFormatting.GOLD);
public static Material abyssum = new Material("abyssum", TextFormatting.GOLD);
public static Material ovium = new Material("ovium", TextFormatting.BLUE);
public static Material jauxum = new Material("jauxum", TextFormatting.YELLOW);
public static Material karmesine = new Material("karmesine", TextFormatting.RED);
public static Material dilithium = new Material("dilithium", TextFormatting.BLUE);
}