[1.2] Material rework (#60)

* Developement tests for nbt data in traits

* Lot of trait changes and better balancing

* Traits reworked a bit, new traits added.

* First correction of NBT Data in Trait (Soulbound). Is shown twice. Still needs corrections.

* Few fixes in traits and new trait "catcher"

* Small fix, needs workaround

* fixed some catch issues

* Fixed Catcher and Reviving Traits, new Trait: Souleater. Updated build.gradle for new TiC Version.

* Splitted SoulEater to get the bad touch to an extra trait "Cursed". Added method for using nbt more easily. Changed declaration names of fluids

* Some minor changes in Traits, Registry and Utils.

* Iron_nugget is replaced with oreDict Item when not loaded via TAIGA.

* Beginning of new material  integration. Lot of names changed, lot more work to do here. Many null pointer exceptions and no changes of values up to now.

* Some Small changes in names, registry and recipes

* Some weird stuff I don't remember :D

* fixed some things I missed while merging

* Rollback to something

* More Stuff

* fixed some merging stuff

* Fixed some misspelled names. Actually working with lots of restrictions.

* Rearranged alloys, tried to add blocks / ingots for non-tinker-materials, but they won't work.

* Again tried to fix the melting issue, but non-tinker materials still are not able to be casted as a block, ingot or nugget...

* Fixed integration of materials without tools.

* changed IMC to direct lib calls

* removed more IMC, removed redundant code

* some reformatting

* Alloy integration reworked, needs to be balanced.

* updated deps, renamed some func's, added duplicate material check

* some more renaming

* some reformatting, fixed wrong import, fixed string cmp's

* Added images for blocks, ingots, nuggets and dust. Json changes do not work yet.

* some reformatting

* Removed old json files. Placeholder needed.

* Fixed block json, items not working yet.

* Fixed my own derp (missing json files)

* Reduced materials to ensure unique traits for most of them. Still 30 though, but reduced by 20 more :'( RIP

* Changed some generator stuff, not working properly right now!

* rewrote offset generation, added some debug command, fixed some stuff

* fixed on-surface-generation, made dependencies more flexible

* reverted gen-weight back to its normal value

* Meteor generator implemented.

* fixed generating on ground

* optimized a thing

* Replaced Uru with Osram, replaced Meteorite with Uru, added Meteorite again for Hull-Material and late game alloy.

* Some changes in generation of ores, not ready yet.

* Added Cobble Meteorite. Added debug command. Implemented rest of ore generation. Some minor fixes left for generation including balancing.

* Some changes for ore generation. Added 2 separate Generic Blocks for meteorite and their cobble variant.

* some cleanup in Generator class, added meteor world save handler

* Added Textures. Added blockstates and item models. Fixed fluid rendering.

* renamed world save data file to be little more specific, removed a unused method

* some preps for the upcoming release

* First attempt of well balancing material stats. Renamed TiberiumX to Triberium.

* Final changes... ready for beta testing

* Added missing alloys.

* Corrected balancing of ore generation. Still WIP

* removed some last debug out

* one last reformat
This commit is contained in:
Giovanni Harting
2016-12-05 20:34:02 +01:00
committed by GitHub
parent 9554b56931
commit 826ab1cf3a
625 changed files with 3540 additions and 3279 deletions

View File

@@ -1,79 +1,15 @@
package com.sosnitzka.taiga.traits;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.living.LivingDropsEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import slimeknights.tconstruct.library.traits.AbstractTrait;
import slimeknights.tconstruct.library.utils.TagUtil;
import slimeknights.tconstruct.library.utils.TinkerUtil;
import slimeknights.tconstruct.library.utils.ToolHelper;
import static com.sosnitzka.taiga.Items.glimmerstone_dust;
import static com.sosnitzka.taiga.Items.tiberiumShardInstable;
import static com.sosnitzka.taiga.Items.tiberium_nugget;
public class TraitUncertain extends AbstractTrait {
public TraitUncertain() {
super("uncertain", TextFormatting.RED);
super(TraitUncertain.class.getName().toLowerCase().substring(4), TextFormatting.RED);
MinecraftForge.EVENT_BUS.register(this);
}
@Override
public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
if (random.nextFloat() <= 0.05) {
if (!world.isRemote) {
if (random.nextFloat() > 0.1f) {
explode(world, player, pos.getX(), pos.getY(), pos.getZ());
} else explode(world, null, pos.getX(), pos.getY(), pos.getZ());
}
ToolHelper.damageTool(tool, random.nextInt(5) + 1, null);
}
}
@SubscribeEvent
public void onMobDrops(LivingDropsEvent event) {
World w = event.getEntity().getEntityWorld();
if (!w.isRemote && event.getSource().getEntity() instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) event.getSource().getEntity();
if (event.getEntity() instanceof EntityMob && TinkerUtil.hasTrait(TagUtil.getTagSafe(player.getHeldItemMainhand()), identifier)) {
ItemStack i = new ItemStack(Items.COAL, random.nextInt(4));
if (random.nextBoolean()) {
int r = random.nextInt(4);
switch (r) {
case 0:
i = new ItemStack(Items.GUNPOWDER, random.nextInt(4));
break;
case 1:
i = new ItemStack(tiberiumShardInstable, random.nextInt(4));
break;
case 2:
i = new ItemStack(tiberium_nugget, random.nextInt(12));
break;
case 3:
i = new ItemStack(glimmerstone_dust, random.nextInt(4));
break;
}
}
event.getDrops().add(0, new EntityItem(w, event.getEntity().posX, event.getEntity().posY, event.getEntity().posZ, i));
}
}
}
private void explode(World w, Entity e, double x, double y, double z) {
w.newExplosion(e, x, y, z, 1.2f + random.nextFloat() * 4, random.nextBoolean(), true);
}
}