fixed player being null when instable triggers (fixes #57)

This commit is contained in:
2016-11-08 15:24:07 +01:00
parent 77a9fad5ce
commit 9554b56931

View File

@@ -36,7 +36,7 @@ public class TraitInstable extends AbstractTrait {
explode(world, player, pos.getX(), pos.getY(), pos.getZ()); explode(world, player, pos.getX(), pos.getY(), pos.getZ());
} else explode(world, null, pos.getX(), pos.getY(), pos.getZ()); } else explode(world, null, pos.getX(), pos.getY(), pos.getZ());
} }
ToolHelper.damageTool(tool, 11 + random.nextInt(10), null); ToolHelper.damageTool(tool, 11 + random.nextInt(10), player);
} }
} }
@@ -49,7 +49,7 @@ public class TraitInstable extends AbstractTrait {
explode(player.getEntityWorld(), player, pos.getX(), pos.getY(), pos.getZ()); explode(player.getEntityWorld(), player, pos.getX(), pos.getY(), pos.getZ());
} else explode(player.getEntityWorld(), target, pos.getX(), pos.getY(), pos.getZ()); } else explode(player.getEntityWorld(), target, pos.getX(), pos.getY(), pos.getZ());
} }
ToolHelper.damageTool(tool, 3 + random.nextInt(18), null); ToolHelper.damageTool(tool, 3 + random.nextInt(18), player);
} }
} }