forked from CSGOWTF/csgowtf
refactored to match api-changes + added multi-kill-chart
This commit is contained in:
@@ -71,11 +71,11 @@ export default {
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let arr = []
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if (team === 1) {
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for (let i = 0; i < 5; i++) {
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arr.push(-checkStatEmpty(stats[i].extended.dmg.team))
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arr.push(-checkStatEmpty(stats[i].dmg.team))
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}
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} else {
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for (let i = 5; i < stats.length; i++) {
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arr.push(-checkStatEmpty(stats[i].extended.dmg.team))
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arr.push(-checkStatEmpty(stats[i].dmg.team))
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}
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}
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arr.reverse()
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@@ -87,18 +87,18 @@ export default {
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if (team === 1) {
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for (let i = 0; i < 5; i++) {
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arr.push({
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value: checkStatEmpty(stats[i].extended.dmg.enemy),
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value: checkStatEmpty(stats[i].dmg.enemy),
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itemStyle: {
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color: getComputedStyle(document.documentElement).getPropertyValue(`--csgo-${stats[i].extended.color}`)
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color: getComputedStyle(document.documentElement).getPropertyValue(`--csgo-${stats[i].color}`)
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}
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})
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}
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} else {
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for (let i = 5; i < stats.length; i++) {
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arr.push({
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value: checkStatEmpty(stats[i].extended.dmg.enemy),
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value: checkStatEmpty(stats[i].dmg.enemy),
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itemStyle: {
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color: getComputedStyle(document.documentElement).getPropertyValue(`--csgo-${stats[i].extended.color}`)
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color: getComputedStyle(document.documentElement).getPropertyValue(`--csgo-${stats[i].color}`)
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}
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})
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}
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186
src/components/MultiKillsChart.vue
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186
src/components/MultiKillsChart.vue
Normal file
@@ -0,0 +1,186 @@
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<template>
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<div class="multi-kills-chart">
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<h4 class="text-center">Multi-Kills</h4>
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<div id="multi-kills-chart"></div>
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</div>
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</template>
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<script>
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import * as echarts from 'echarts/core';
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import {GridComponent, TooltipComponent, VisualMapComponent} from 'echarts/components';
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import {HeatmapChart} from 'echarts/charts';
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import {CanvasRenderer} from 'echarts/renderers';
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import {onMounted} from "vue";
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export default {
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name: "FlashChart",
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props: {
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stats: {
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type: Object,
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required: true
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}
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},
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setup(props) {
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const teamArr = (stats) => {
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let arr = []
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for (let i = 0; i < stats.length; i++) {
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arr.push(truncate(checkStatEmpty(stats[i].player.name), 15))
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}
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arr.reverse()
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return arr
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}
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const multiKillArr = (stats) => {
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let arr = []
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for (let i = 0; i < stats.length; i++) {
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for (let j = 0; j < multiKills.length; j++) {
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if (j === 0)
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arr.push([i, j, checkStatEmpty(stats[i].multi_kills.duo)])
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if (j === 1)
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arr.push([i, j, checkStatEmpty(stats[i].multi_kills.triple)])
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if (j === 2)
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arr.push([i, j, checkStatEmpty(stats[i].multi_kills.quad)])
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if (j === 3)
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arr.push([i, j, checkStatEmpty(stats[i].multi_kills.pent)])
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}
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}
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return arr
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}
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const getMax = (stats) => {
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let max = 0
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for (let i = 0; i < stats.length; i++) {
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if (stats[i].multi_kills.duo > max)
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max = stats[i].multi_kills.duo
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if (stats[i].multi_kills.triple > max)
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max = stats[i].multi_kills.triple
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if (stats[i].multi_kills.quad > max)
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max = stats[i].multi_kills.quad
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if (stats[i].multi_kills.pent > max)
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max = stats[i].multi_kills.pent
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}
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return max
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}
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const checkStatEmpty = (stat) => {
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if (stat)
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return stat
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}
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const truncate = (str, len, ending) => {
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if (len == null)
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len = 100
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if (ending == null)
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ending = '..'
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if (str.length > len)
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return str.substring(0, len - ending.length) + ending
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else
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return str
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}
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const multiKills = ['2k', '3k', '4k', '5k']
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const player = teamArr(props.stats)
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const data = multiKillArr(props.stats)
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const max = getMax(props.stats)
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const optionGen = (player, data) => {
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return {
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tooltip: {
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position: 'top'
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},
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grid: {
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height: '50%',
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top: '10%'
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},
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xAxis: {
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type: 'category',
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data: player,
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splitArea: {
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show: true
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},
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axisLabel: {
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fontSize: 14,
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color: 'white',
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rotate: 50
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}
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},
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yAxis: {
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type: 'category',
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data: multiKills,
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splitArea: {
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show: true
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},
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axisLabel: {
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color: 'white'
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}
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},
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visualMap: {
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min: 0,
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max: max,
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calculable: true,
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orient: 'horizontal',
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left: 'center',
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bottom: '15%',
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textStyle: {
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color: 'white'
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}
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},
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series: [
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{
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name: 'Mutlki-Kill',
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type: 'heatmap',
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data: data,
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label: {
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fontSize: 14,
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show: true
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},
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emphasis: {
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itemStyle: {
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shadowBlur: 10,
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shadowColor: 'rgba(0, 0, 0, 0.5)'
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}
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}
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}
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]
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}
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}
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onMounted(() => {
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echarts.use([
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TooltipComponent,
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GridComponent,
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VisualMapComponent,
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HeatmapChart,
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CanvasRenderer
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]);
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let myChart = echarts.init(document.getElementById('multi-kills-chart'), {}, {width: 1000, height: 600});
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let option = optionGen(player, data)
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myChart.setOption(option);
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})
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return {props}
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}
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}
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</script>
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<style lang="scss" scoped>
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.multi-kills-chart {
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flex-direction: column;
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align-items: center;
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h4 {
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margin-top: 1rem;
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margin-bottom: -40px;
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}
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#multi-kills-chart {
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margin: 0;
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}
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}
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</style>
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@@ -27,20 +27,20 @@
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:assists="player.assists"
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:avatar="player.player.avatar"
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:deaths="player.deaths"
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:dmg="player.extended?.dmg?.enemy"
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:dmg="player.dmg?.enemy"
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:hs="player.headshot"
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:kdiff="player.kills - player.deaths"
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:kills="player.kills"
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:mk_duo="player.extended?.multi_kills?.duo"
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:mk_pent="player.extended?.multi_kills?.pent"
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:mk_quad="player.extended?.multi_kills?.quad"
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:mk_triple="player.extended?.multi_kills?.triple"
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:mk_duo="player.multi_kills?.duo"
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:mk_pent="player.multi_kills?.pent"
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:mk_quad="player.multi_kills?.quad"
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:mk_triple="player.multi_kills?.triple"
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:mvp="player.mvp"
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:name="player.player.name"
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:player_score="player.score"
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:rank="player.extended?.rank?.old"
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:rank="player.rank?.old"
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:rounds_played="props.rounds_played"
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:color="player.extended?.color"
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:color="player.color"
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:tracked="player.player.tracked"
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:parsed="props.parsed"
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/>
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@@ -131,4 +131,4 @@ table {
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cursor: help;
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}
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}
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</style>
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</style>
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@@ -34,7 +34,7 @@ export default {
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const seriesArr = (stats) => {
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let arr = []
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for (let i = 0; i < stats.length; i++) {
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const sum = checkStatEmpty(stats[i].extended.dmg.ud.flames) + checkStatEmpty(stats[i].extended.dmg.ud.flash) + checkStatEmpty(stats[i].extended.dmg.ud.he) + checkStatEmpty(stats[i].extended.dmg.ud.smoke)
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const sum = checkStatEmpty(stats[i].dmg.ud.flames) + checkStatEmpty(stats[i].dmg.ud.flash) + checkStatEmpty(stats[i].dmg.ud.he) + checkStatEmpty(stats[i].dmg.ud.smoke)
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if (sum !== 0) {
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arr.push({
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