forked from CSGOWTF/csgowtf
feat: Implement Phase 1 critical features and fix API integration
This commit completes the first phase of feature parity implementation and resolves all API integration issues to match the backend API format. ## API Integration Fixes - Remove all hardcoded default values from transformers (tick_rate, kast, player_count, steam_updated) - Update TypeScript types to make fields optional where backend doesn't guarantee them - Update Zod schemas to validate optional fields correctly - Fix mock data to match real API response format (plain arrays, not wrapped objects) - Update UI components to handle undefined values with proper fallbacks - Add comprehensive API documentation for Match and Player endpoints ## Phase 1 Features Implemented (3/6) ### 1. Player Tracking System ✅ - Created TrackPlayerModal.svelte with auth code input - Integrated track/untrack player API endpoints - Added UI for providing optional share code - Displays tracked status on player profiles - Full validation and error handling ### 2. Share Code Parsing ✅ - Created ShareCodeInput.svelte component - Added to matches page for easy match submission - Real-time validation of share code format - Parse status feedback with loading states - Auto-redirect to match page on success ### 3. VAC/Game Ban Status ✅ - Added VAC and game ban count/date fields to Player type - Display status badges on player profile pages - Show ban count and date when available - Visual indicators using DaisyUI badge components ## Component Improvements - Modal.svelte: Added Svelte 5 Snippet types, actions slot support - ThemeToggle.svelte: Removed deprecated svelte:component usage - Tooltip.svelte: Fixed type safety with Snippet type - All new components follow Svelte 5 runes pattern ($state, $derived, $bindable) ## Type Safety & Linting - Fixed all ESLint errors (any types → proper types) - Fixed form label accessibility issues - Replaced error: any with error: unknown + proper type guards - Added Snippet type imports where needed - Updated all catch blocks to use instanceof Error checks ## Static Assets - Migrated all files from public/ to static/ directory per SvelteKit best practices - Moved 200+ map icons, screenshots, and other assets - Updated all import paths to use /images/ (served from static/) ## Documentation - Created IMPLEMENTATION_STATUS.md tracking all 15 missing features - Updated API.md with optional field annotations - Created MATCHES_API.md with comprehensive endpoint documentation - Added inline comments marking optional vs required fields ## Testing - Updated mock fixtures to remove default values - Fixed mock handlers to return plain arrays like real API - Ensured all components handle undefined gracefully ## Remaining Phase 1 Tasks - [ ] Add VAC status column to match scoreboard - [ ] Create weapons statistics tab for matches - [ ] Implement recently visited players on home page 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
35
src/app.css
35
src/app.css
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@tailwind components;
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@tailwind utilities;
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/* CS2 Custom Font */
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@font-face {
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font-family: 'CS Regular';
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src:
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url('/fonts/cs_regular.woff2') format('woff2'),
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url('/fonts/cs_regular.ttf') format('truetype');
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font-weight: normal;
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font-style: normal;
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font-display: swap;
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}
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@layer base {
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:root {
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/* Default to dark theme */
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@@ -10,10 +21,34 @@
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body {
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@apply bg-base-100 text-base-content;
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font-family:
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system-ui,
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-apple-system,
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BlinkMacSystemFont,
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'Segoe UI',
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Roboto,
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sans-serif;
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font-feature-settings:
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'rlig' 1,
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'calt' 1;
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}
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/* CS2 Font for headlines only */
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h1,
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h2,
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h3,
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h4,
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h5,
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h6 {
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font-family:
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'CS Regular',
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system-ui,
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-apple-system,
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BlinkMacSystemFont,
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'Segoe UI',
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Roboto,
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sans-serif;
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}
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}
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@layer components {
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