Complete site rebrand with flash-themed humor throughout:
- Update logo to "team" + "flash.rip" two-color design
- Add flash-themed error pages (404 = "You've Been Full-Blind")
- Revamp homepage hero with "Stop Flashing Your Teammates" tagline
- Update flash statistics page with playful labels ("Friendly Crimes", "Self-Inflicted L")
- Add loading messages store with flash-themed text
- Update all page meta titles and descriptions
- Update sitemap.xml and robots.txt with new domain
- Update package.json name and description
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add dynamic MR12/MR15 halftime calculation to RoundTimeline component
- Fix TrackPlayerModal API signature (remove shareCode, change isOpen to open binding)
- Update Player types for string IDs and add ban fields (vac_count, vac_date, game_ban_count, game_ban_date)
- Add target/rel props to Button component for external links
- Enhance homepage with processing matches indicator
- Update preferences store for string player IDs
- Document Phase 5 progress and TypeScript fixes in TODO.md
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Based on comprehensive research, CS2 implements a bifurcated ranking system:
- Premier Mode: CS Rating (numerical ELO, 0-30,000+) - launched Aug 31, 2023
- Competitive/Wingman: Skill Groups (0-18, Silver I to Global Elite)
- Legacy CS:GO: Skill Groups only (pre-Sept 27, 2023)
Changes:
- Add game_mode field to Match type ('premier' | 'competitive' | 'wingman')
- Create rankingSystem.ts utility with smart detection logic:
* Checks match date (CS:GO legacy vs CS2)
* Checks game_mode (Premier vs Competitive/Wingman)
* Falls back to rating value heuristic (0-18 vs 1000+)
- Update PremierRatingBadge to use new detection logic
- Pass match context from match detail page to badge component
- Update Match and schema documentation with dual-system details
- Add research.md documenting CS2's ranking system architecture
Key dates:
- August 31, 2023: Premier Mode and CS Rating launched
- September 27, 2023: CS2 officially replaced CS:GO
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- Update Zod schemas to match raw API response formats
- Create transformation layer (rounds, weapons, chat) to convert raw API to structured format
- Add player name mapping in transformers for better UX
- Fix Svelte 5 reactivity issues in chat page (replace $effect with $derived)
- Fix Chart.js compatibility with Svelte 5 state proxies using JSON serialization
- Add economy advantage chart with halftime perspective flip (WIP)
- Remove stray comment from details page
- Update layout to load match data first, then pass to API methods
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Debug logging was added to troubleshoot rank detection logic.
Now that icons are working correctly, removing the console.log.
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Co-Authored-By: Claude <noreply@anthropic.com>
- Set Rating column table cells to fixed height (h-12 = 48px)
- Wrap icons in flex container for vertical centering
- Reduce icon size from 14x14 to 11x11 to fit within row height
- Add max-h-11 constraint to prevent overflow
- Add inline-block and align-middle to icon for proper alignment
This ensures all table rows remain the same height regardless of
whether they show rank icons or Premier rating badges.
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Co-Authored-By: Claude <noreply@anthropic.com>
- sm: 6x6 → 10x10 (used in scoreboard tables)
- md: 8x8 → 12x12
- lg: 12x12 → 16x16
The icons were too small to see details at 6x6 pixels.
Now properly visible in the Rating column of match scoreboards.
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Co-Authored-By: Claude <noreply@anthropic.com>
The API returns CS:GO skill groups (0-18) in BOTH rank_old and rank_new
fields for legacy matches. Updated detection logic to:
- Check if rating (rank_new) is in 0-18 range (CS:GO skill groups)
- CS2 ratings are typically 1000-30000, so no overlap
- Use rating value for RankIcon display (contains current skill group)
Debug output showed:
- rating: 15-17 (CS:GO skill groups)
- oldRating: same values (15-17)
- Previous logic failed because rating was not 0
This fix properly detects and displays CS:GO rank icons for legacy matches.
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Co-Authored-By: Claude <noreply@anthropic.com>
- Update isLegacyRank check to properly detect CS:GO skill groups (0-18)
- Handle edge case where oldRating could be 0 (unranked)
- Add temporary debug logging to trace rank data values
- Fix detection for matches where rating is outside CS2 range
This will help identify if rank data is being passed correctly from the API.
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Co-Authored-By: Claude <noreply@anthropic.com>
Implemented rank icon display system for pre-CS2 matches:
New Components:
- RankIcon.svelte: Displays CS:GO skill group icons (0-18)
- Supports sm/md/lg sizes
- Shows appropriate rank icon based on skill group
- Includes hover tooltips with rank names
- Handles all 19 rank tiers (Silver I → Global Elite)
Updated Components:
- PremierRatingBadge: Now intelligently switches between:
- CS:GO rank icons (when rank_old exists, rank_new doesn't)
- Premier rating badge (when rank_new exists)
- "Unranked" text (when neither exists)
Assets:
- Rank icons already present in static/images/rank_icons/
- Weapon icons already present in static/images/weapons/
- All icons in SVG format for crisp display at any size
Display Logic:
- Legacy matches (pre-Sept 2023): Show CS:GO rank icons
- Modern matches (CS2): Show Premier rating with trophy icon
- Automatically detects based on rank_old/rank_new fields
The scoreboard now displays the appropriate ranking visualization
based on match era, matching the original CSGO.WTF design.
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Co-Authored-By: Claude <noreply@anthropic.com>
- Fix toast notification imports: change from showToast to toast.success/error
- Remove hover preloading from app.html and Tabs component
- Fix match rounds API handling with safe parsing for incomplete data
- Fix pagination timestamp calculation (API returns Unix timestamp, not ISO string)
- Refactor matches page state management to fix reactivity issues:
- Replace separate state variables with single matchesState object
- Completely replace state object on updates to trigger reactivity
- Fix infinite loop in intersection observer effect
- Add keyed each blocks for proper list rendering
- Remove client-side filtering (temporarily) to isolate reactivity issues
- Add error state handling with nextPageTime in matches loader
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Co-Authored-By: Claude <noreply@anthropic.com>
Implement localStorage-based player visit tracking with display on home page.
## New Features
### Recently Visited Players Component
- **RecentPlayers.svelte**: Grid display of up to 10 recently visited players
- **Responsive Layout**: 1-4 columns based on screen size
- **Player Cards**: Avatar, name, and time since last visit
- **Remove Functionality**: Individual player removal with X button
- **Auto-show/hide**: Component only renders when players have been visited
### Player Visit Tracking
- **recentPlayers utility**: localStorage management functions
- `getRecentPlayers()`: Retrieve sorted list by most recent
- `addRecentPlayer()`: Add/update player visit with timestamp
- `removeRecentPlayer()`: Remove specific player from list
- `clearRecentPlayers()`: Clear entire history
- **Auto-tracking**: Player profile page automatically records visits on mount
- **Smart deduplication**: Visiting same player updates timestamp, no duplicates
- **Max limit**: Maintains up to 10 most recent players
### Time Display
- Relative time formatting: "Just now", "5m ago", "2h ago", "3d ago"
- Real-time updates when component mounts
- Human-readable timestamps
### UX Features
- **Hover Effects**: Border highlights and shadow on card hover
- **Team Colors**: Player names inherit team colors from profiles
- **Remove on Hover**: X button appears only on hover for clean interface
- **Click Protection**: Remove button prevents navigation when clicked
- **Footer Info**: Shows count of displayed players
## Implementation Details
- **localStorage Key**: `cs2wtf_recent_players`
- **Data Structure**: Array of `{id, name, avatar, visitedAt}` objects
- **Sort Order**: Most recently visited first
- **SSR Safe**: All localStorage operations check for browser environment
- **Error Handling**: Try-catch wraps all storage operations with console errors
## Integration
- Added to home page between hero and featured matches
- Integrates seamlessly with existing layout and styling
- No data fetching required - pure client-side functionality
- Persists across sessions via localStorage
This completes Phase 1 (6/6) - all critical features now implemented!
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Co-Authored-By: Claude <noreply@anthropic.com>
This commit completes the first phase of feature parity implementation and
resolves all API integration issues to match the backend API format.
## API Integration Fixes
- Remove all hardcoded default values from transformers (tick_rate, kast, player_count, steam_updated)
- Update TypeScript types to make fields optional where backend doesn't guarantee them
- Update Zod schemas to validate optional fields correctly
- Fix mock data to match real API response format (plain arrays, not wrapped objects)
- Update UI components to handle undefined values with proper fallbacks
- Add comprehensive API documentation for Match and Player endpoints
## Phase 1 Features Implemented (3/6)
### 1. Player Tracking System ✅
- Created TrackPlayerModal.svelte with auth code input
- Integrated track/untrack player API endpoints
- Added UI for providing optional share code
- Displays tracked status on player profiles
- Full validation and error handling
### 2. Share Code Parsing ✅
- Created ShareCodeInput.svelte component
- Added to matches page for easy match submission
- Real-time validation of share code format
- Parse status feedback with loading states
- Auto-redirect to match page on success
### 3. VAC/Game Ban Status ✅
- Added VAC and game ban count/date fields to Player type
- Display status badges on player profile pages
- Show ban count and date when available
- Visual indicators using DaisyUI badge components
## Component Improvements
- Modal.svelte: Added Svelte 5 Snippet types, actions slot support
- ThemeToggle.svelte: Removed deprecated svelte:component usage
- Tooltip.svelte: Fixed type safety with Snippet type
- All new components follow Svelte 5 runes pattern ($state, $derived, $bindable)
## Type Safety & Linting
- Fixed all ESLint errors (any types → proper types)
- Fixed form label accessibility issues
- Replaced error: any with error: unknown + proper type guards
- Added Snippet type imports where needed
- Updated all catch blocks to use instanceof Error checks
## Static Assets
- Migrated all files from public/ to static/ directory per SvelteKit best practices
- Moved 200+ map icons, screenshots, and other assets
- Updated all import paths to use /images/ (served from static/)
## Documentation
- Created IMPLEMENTATION_STATUS.md tracking all 15 missing features
- Updated API.md with optional field annotations
- Created MATCHES_API.md with comprehensive endpoint documentation
- Added inline comments marking optional vs required fields
## Testing
- Updated mock fixtures to remove default values
- Fixed mock handlers to return plain arrays like real API
- Ensured all components handle undefined gracefully
## Remaining Phase 1 Tasks
- [ ] Add VAC status column to match scoreboard
- [ ] Create weapons statistics tab for matches
- [ ] Implement recently visited players on home page
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Co-Authored-By: Claude <noreply@anthropic.com>
- Enable SSR for match pages by detecting server vs client context in API client
- Fix 500 errors on economy, chat, and details tabs by adding data loaders
- Handle unparsed matches gracefully with "Match Not Parsed" messages
- Fix dynamic team ID detection instead of hardcoding team IDs 2/3
- Fix DataTable component to properly render HTML in render functions
- Add fixed column widths to tables for visual consistency
- Add meta titles to all tab page loaders
- Fix Svelte 5 $derived syntax errors
- Fix ESLint errors (unused imports, any types, reactive state)
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Co-Authored-By: Claude <noreply@anthropic.com>
Implemented comprehensive performance analysis for player profiles with interactive charts
and detailed statistics visualization.
Key Features:
- Performance Trend Chart (K/D and KAST over last 15 matches)
- Map Performance Chart (win rate per map with color coding)
- Utility Effectiveness Stats (flash assists, enemies blinded, HE/flame damage)
- Responsive charts using Chart.js LineChart and BarChart components
Technical Updates:
- Enhanced page loader to fetch 15 detailed matches with player stats
- Fixed DataTable Svelte 5 compatibility and type safety
- Updated MatchCard and PlayerCard to use PlayerMeta properties
- Proper error handling and typed data structures
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Co-Authored-By: Claude <noreply@anthropic.com>
Replace invalid {@const} usage with proper <svelte:component this={...}> syntax.
The {@const} tag must be an immediate child of specific block structures,
not directly inside regular HTML elements.
This commit implements significant portions of Phase 5 (Feature Delivery) including:
Chart Components (src/lib/components/charts/):
- LineChart.svelte: Line charts with Chart.js integration
- BarChart.svelte: Vertical/horizontal bar charts with stacking
- PieChart.svelte: Pie/Doughnut charts with legend
- All charts use Svelte 5 runes ($effect) for reactivity
- Responsive design with customizable options
Data Display Components (src/lib/components/data-display/):
- DataTable.svelte: Generic sortable, filterable table component
- TypeScript generics support for type safety
- Custom formatters and renderers
- Sort indicators and column alignment options
Match Detail Pages:
- Match layout with header, tabs, and score display
- Economy tab: Equipment value charts, buy type classification, round-by-round table
- Details tab: Multi-kill distribution charts, team performance, top performers
- Chat tab: Chronological messages with filtering, search, and round grouping
Additional Components:
- SearchBar, ThemeToggle (layout components)
- MatchCard, PlayerCard (domain components)
- Modal, Skeleton, Tabs, Tooltip (UI components)
- Player profile page with stats and recent matches
Dependencies:
- Installed chart.js for data visualization
- Created Svelte 5 compatible chart wrappers
Phase 4 marked as complete, Phase 5 at 50% completion.
Flashes and Damage tabs deferred for future implementation.
Note: Minor linting warnings to be addressed in follow-up commit.
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Co-Authored-By: Claude <noreply@anthropic.com>
Phase 4 establishes the core application structure with SvelteKit routing,
data loading, error handling, and state management.
## Routing & Data Loading
- Created root layout load function (+layout.ts) with app version and feature flags
- Implemented comprehensive error boundary (+error.svelte) with status-based messages
- Added page loaders for homepage, matches, players, and about routes
- Homepage loader fetches featured matches via API with error fallback
- Matches loader supports URL query parameters (map, player_id, limit)
## State Management (Svelte Stores)
- preferences.ts: User settings with localStorage persistence
* Theme selection (cs2dark, cs2light, auto)
* Favorite players tracking
* Advanced stats toggle, date format preferences
- search.ts: Search state with recent searches (localStorage)
- toast.ts: Toast notification system with auto-dismiss
* Success, error, warning, info types
* Configurable duration and dismissibility
## UI Components
- Toast.svelte: Individual notification with Lucide icons
- ToastContainer.svelte: Fixed top-right toast display
- Integrated ToastContainer into root layout
## Fixes
- Fixed Svelte 5 deprecation warnings (removed <svelte:component> in runes mode)
- Updated homepage to use PageData from loader
- Added proper type safety across all load functions
## Testing
- Type check: 0 errors, 0 warnings
- Production build: Successful
- All Phase 4 core objectives completed
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Co-Authored-By: Claude <noreply@anthropic.com>