Files
csgowtf/src/lib/components/player/PlayerCard.svelte
vikingowl 523136ffbc feat: Implement Phase 5 match detail tabs with charts and data visualization
This commit implements significant portions of Phase 5 (Feature Delivery) including:

Chart Components (src/lib/components/charts/):
- LineChart.svelte: Line charts with Chart.js integration
- BarChart.svelte: Vertical/horizontal bar charts with stacking
- PieChart.svelte: Pie/Doughnut charts with legend
- All charts use Svelte 5 runes ($effect) for reactivity
- Responsive design with customizable options

Data Display Components (src/lib/components/data-display/):
- DataTable.svelte: Generic sortable, filterable table component
- TypeScript generics support for type safety
- Custom formatters and renderers
- Sort indicators and column alignment options

Match Detail Pages:
- Match layout with header, tabs, and score display
- Economy tab: Equipment value charts, buy type classification, round-by-round table
- Details tab: Multi-kill distribution charts, team performance, top performers
- Chat tab: Chronological messages with filtering, search, and round grouping

Additional Components:
- SearchBar, ThemeToggle (layout components)
- MatchCard, PlayerCard (domain components)
- Modal, Skeleton, Tabs, Tooltip (UI components)
- Player profile page with stats and recent matches

Dependencies:
- Installed chart.js for data visualization
- Created Svelte 5 compatible chart wrappers

Phase 4 marked as complete, Phase 5 at 50% completion.
Flashes and Damage tabs deferred for future implementation.

Note: Minor linting warnings to be addressed in follow-up commit.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 21:17:32 +01:00

76 lines
2.5 KiB
Svelte

<script lang="ts">
import { User, TrendingUp, Target } from 'lucide-svelte';
import Badge from '$lib/components/ui/Badge.svelte';
import type { PlayerMeta } from '$lib/types';
interface Props {
player: PlayerMeta;
showStats?: boolean;
}
let { player, showStats = true }: Props = $props();
const kd = player.deaths > 0 ? (player.kills / player.deaths).toFixed(2) : player.kills.toFixed(2);
const winRate = player.wins + player.losses > 0
? ((player.wins / (player.wins + player.losses)) * 100).toFixed(1)
: '0.0';
</script>
<a
href={`/player/${player.id}`}
class="block overflow-hidden rounded-lg border border-base-300 bg-base-100 shadow-md transition-all hover:scale-[1.02] hover:shadow-xl"
>
<!-- Header -->
<div class="bg-gradient-to-r from-primary/20 to-secondary/20 p-4">
<div class="flex items-center gap-3">
<div class="flex h-12 w-12 items-center justify-center rounded-full bg-base-100">
<User class="h-6 w-6 text-primary" />
</div>
<div class="flex-1 min-w-0">
<h3 class="truncate text-lg font-bold text-base-content">{player.name}</h3>
<p class="text-sm text-base-content/60">ID: {player.id}</p>
</div>
</div>
</div>
{#if showStats}
<!-- Stats -->
<div class="grid grid-cols-3 gap-4 p-4">
<div class="text-center">
<div class="mb-1 flex items-center justify-center">
<Target class="mr-1 h-4 w-4 text-primary" />
</div>
<div class="text-xl font-bold text-base-content">{kd}</div>
<div class="text-xs text-base-content/60">K/D</div>
</div>
<div class="text-center">
<div class="mb-1 flex items-center justify-center">
<TrendingUp class="mr-1 h-4 w-4 text-success" />
</div>
<div class="text-xl font-bold text-base-content">{winRate}%</div>
<div class="text-xs text-base-content/60">Win Rate</div>
</div>
<div class="text-center">
<div class="mb-1 flex items-center justify-center">
<User class="mr-1 h-4 w-4 text-info" />
</div>
<div class="text-xl font-bold text-base-content">{player.wins + player.losses}</div>
<div class="text-xs text-base-content/60">Matches</div>
</div>
</div>
<!-- Footer -->
<div class="border-t border-base-300 bg-base-200 px-4 py-3">
<div class="flex items-center justify-between text-sm">
<span class="text-base-content/60">Record:</span>
<div class="flex gap-2">
<Badge variant="success" size="sm">{player.wins}W</Badge>
<Badge variant="error" size="sm">{player.losses}L</Badge>
</div>
</div>
</div>
{/if}
</a>