Files
csgowtf/src/lib/components/ui/Card.svelte
vikingowl ee233bb6fb style: Redesign match detail pages with neon esports aesthetic
Complete overhaul of all 7 match sub-pages (Overview, Flashes, Economy,
Details, Weapons, Damage, Chat) with consistent neon design system.

Key changes:
- Update Card/Tabs components with void backgrounds and neon accents
- Add decorative blur orbs and grid pattern to match layout hero
- Convert DaisyUI classes to custom Tailwind with neon colors
- Update chart components with neon-themed tooltips and grid styling
- Add RoundTimeline neon glow on selection with void-themed tooltips

Puns added throughout:
- "Hall of Shame" for players who flash teammates more than enemies
- "Needs Therapy Award" for high team damage
- "MVP (Most Violent Player)" badge
- "The Poverty Round", "YOLO Buy" economy labels
- "Multi-Threat Level", "Can't Touch This", "Molotov Mixologist"

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-07 17:54:29 +01:00

50 lines
1.1 KiB
Svelte

<script lang="ts">
import type { Snippet } from 'svelte';
interface Props {
variant?: 'default' | 'elevated' | 'interactive';
padding?: 'none' | 'sm' | 'md' | 'lg';
class?: string;
onclick?: () => void;
children: Snippet;
}
let {
variant = 'default',
padding = 'md',
class: className = '',
onclick,
children
}: Props = $props();
const baseClasses = 'bg-void-light border border-white/10 rounded-xl transition-all duration-300';
const variantClasses = {
default: 'shadow-sm hover:shadow-[0_0_20px_rgba(0,212,255,0.05)]',
elevated: 'shadow-lg shadow-black/20 hover:shadow-[0_0_30px_rgba(0,212,255,0.1)]',
interactive:
'cursor-pointer hover:border-neon-blue/50 hover:shadow-[0_0_20px_rgba(0,212,255,0.15)] hover:-translate-y-0.5'
};
const paddingClasses = {
none: '',
sm: 'p-3',
md: 'p-4',
lg: 'p-6'
};
const classes =
`${baseClasses} ${variantClasses[variant]} ${paddingClasses[padding]} ${className}` +
(onclick ? ' cursor-pointer' : '');
</script>
{#if onclick}
<button class={classes} {onclick}>
{@render children()}
</button>
{:else}
<div class={classes}>
{@render children()}
</div>
{/if}