Files
gnoma/internal/session/local.go
T
vikingowl b0b393517e feat: M6 context intelligence — token tracker + truncation compaction
internal/context/:
- Tracker: monitors token usage with OK/Warning/Critical states
  (thresholds from CC: 20K warning buffer, 13K autocompact buffer)
- TruncateStrategy: drops oldest messages, preserves system prompt +
  recent N turns, adds compaction boundary marker
- Window: manages message history with auto-compaction trigger,
  circuit breaker after 3 consecutive failures

Engine integration:
- Context window tracks usage per turn
- Auto-compacts when critical threshold reached
- History syncs with context window after compaction

TUI status bar:
- Token count with percentage (tokens: 1234 (5%))
- Color-coded: green=ok, yellow=warning, red=critical

Session Status extended: TokensMax, TokenPercent, TokenState.
7 context tests.
2026-04-03 18:46:03 +02:00

137 lines
2.4 KiB
Go

package session
import (
"context"
"fmt"
"sync"
"somegit.dev/Owlibou/gnoma/internal/engine"
"somegit.dev/Owlibou/gnoma/internal/stream"
)
// Local implements Session using goroutines and channels within the same process.
type Local struct {
mu sync.Mutex
eng *engine.Engine
state SessionState
events chan stream.Event
// Current turn context
cancel context.CancelFunc
turn *engine.Turn
err error
// Stats
provider string
model string
turnCount int
}
// NewLocal creates a channel-based in-process session.
func NewLocal(eng *engine.Engine, providerName, model string) *Local {
return &Local{
eng: eng,
state: StateIdle,
provider: providerName,
model: model,
}
}
func (s *Local) Send(input string) error {
s.mu.Lock()
if s.state != StateIdle {
s.mu.Unlock()
return fmt.Errorf("session not idle (state: %s)", s.state)
}
s.state = StateStreaming
s.events = make(chan stream.Event, 64)
s.turn = nil
s.err = nil
ctx, cancel := context.WithCancel(context.Background())
s.cancel = cancel
s.turnCount++
s.mu.Unlock()
// Run engine in background goroutine
go func() {
cb := func(evt stream.Event) {
select {
case s.events <- evt:
case <-ctx.Done():
}
}
turn, err := s.eng.Submit(ctx, input, cb)
s.mu.Lock()
s.turn = turn
s.err = err
if err != nil && ctx.Err() != nil {
s.state = StateCancelled
} else if err != nil {
s.state = StateError
} else {
s.state = StateIdle
}
s.mu.Unlock()
close(s.events)
}()
return nil
}
func (s *Local) Events() <-chan stream.Event {
s.mu.Lock()
defer s.mu.Unlock()
return s.events
}
func (s *Local) TurnResult() (*engine.Turn, error) {
s.mu.Lock()
defer s.mu.Unlock()
return s.turn, s.err
}
func (s *Local) Cancel() {
s.mu.Lock()
defer s.mu.Unlock()
if s.cancel != nil {
s.cancel()
}
}
func (s *Local) Close() error {
s.Cancel()
s.mu.Lock()
defer s.mu.Unlock()
s.state = StateClosed
return nil
}
func (s *Local) Status() Status {
s.mu.Lock()
defer s.mu.Unlock()
st := Status{
State: s.state,
Provider: s.provider,
Model: s.model,
TokensUsed: s.eng.Usage().TotalTokens(),
TurnCount: s.turnCount,
TokenState: "ok",
}
if w := s.eng.ContextWindow(); w != nil {
tr := w.Tracker()
st.TokensMax = tr.MaxTokens()
st.TokenPercent = tr.PercentUsed()
st.TokenState = tr.State().String()
}
return st
}