Add session persistence and browser functionality
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- Implement `StorageManager` for saving, loading, and managing sessions. - Introduce platform-specific session directories for persistence. - Add session browser UI for listing, loading, and deleting saved sessions. - Enable AI-generated descriptions for session summaries. - Update configurations to support storage settings and description generation. - Extend README and tests to document and validate new functionality.
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@@ -1,7 +1,9 @@
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use crate::storage::StorageManager;
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use crate::types::{Conversation, Message};
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use crate::Result;
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use serde_json::{Number, Value};
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use std::collections::{HashMap, VecDeque};
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use std::path::{Path, PathBuf};
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use std::time::{Duration, Instant};
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use uuid::Uuid;
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@@ -47,8 +49,8 @@ impl ConversationManager {
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&self.active
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}
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/// Mutable access to the active conversation (auto refreshing indexes afterwards)
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fn active_mut(&mut self) -> &mut Conversation {
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/// Public mutable access to the active conversation
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pub fn active_mut(&mut self) -> &mut Conversation {
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&mut self.active
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}
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@@ -264,6 +266,33 @@ impl ConversationManager {
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fn stream_reset(&mut self) {
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self.streaming.clear();
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}
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/// Save the active conversation to disk
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pub fn save_active(&self, storage: &StorageManager, name: Option<String>) -> Result<PathBuf> {
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storage.save_conversation(&self.active, name)
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}
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/// Save the active conversation to disk with a description
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pub fn save_active_with_description(
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&self,
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storage: &StorageManager,
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name: Option<String>,
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description: Option<String>
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) -> Result<PathBuf> {
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storage.save_conversation_with_description(&self.active, name, description)
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}
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/// Load a conversation from disk and make it active
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pub fn load_from_disk(&mut self, storage: &StorageManager, path: impl AsRef<Path>) -> Result<()> {
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let conversation = storage.load_conversation(path)?;
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self.load(conversation);
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Ok(())
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}
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/// List all saved sessions
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pub fn list_saved_sessions(storage: &StorageManager) -> Result<Vec<crate::storage::SessionMeta>> {
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storage.list_sessions()
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}
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}
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impl StreamingMetadata {
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