Files
owlen/crates/owlen-core/src/ui.rs
vikingowl 55e6b0583d feat(ui): add configurable role label display and syntax highlighting support
- Introduce `RoleLabelDisplay` enum (inline, above, none) and integrate it into UI rendering and message formatting.
- Replace `show_role_labels` boolean with `role_label_mode` across config, formatter, session, and TUI components.
- Add `syntax_highlighting` boolean to UI settings with default `false` and support in message rendering.
- Update configuration schema version to 1.3.0 and provide deserialization handling for legacy boolean values.
- Extend theme definitions with code block styling fields (background, border, text, keyword, string, comment) and default values in `Theme`.
- Adjust related modules (`formatting.rs`, `ui.rs`, `session.rs`, `chat_app.rs`) to use the new settings and theme fields.
2025-10-12 16:44:53 +02:00

292 lines
8.0 KiB
Rust

//! Shared UI components and state management for TUI applications
//!
//! This module contains reusable UI components that can be shared between
//! different TUI applications (chat, code, etc.)
/// Application state
pub use crate::state::AppState;
/// Input modes for TUI applications
pub use crate::state::InputMode;
/// Represents which panel is currently focused
pub use crate::state::FocusedPanel;
/// Auto-scroll state manager for scrollable panels
pub use crate::state::AutoScroll;
/// Visual selection state for text selection
pub use crate::state::VisualSelection;
use serde::{Deserialize, Serialize};
/// How role labels should be rendered alongside chat messages.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "lowercase")]
pub enum RoleLabelDisplay {
Inline,
Above,
None,
}
/// Extract text from a selection range in a list of lines
pub fn extract_text_from_selection(
lines: &[String],
start: (usize, usize),
end: (usize, usize),
) -> Option<String> {
if lines.is_empty() || start.0 >= lines.len() {
return None;
}
let start_row = start.0;
let start_col = start.1;
let end_row = end.0.min(lines.len() - 1);
let end_col = end.1;
if start_row == end_row {
// Single line selection
let line = &lines[start_row];
let chars: Vec<char> = line.chars().collect();
let start_c = start_col.min(chars.len());
let end_c = end_col.min(chars.len());
if start_c >= end_c {
return None;
}
let selected: String = chars[start_c..end_c].iter().collect();
Some(selected)
} else {
// Multi-line selection
let mut result = Vec::new();
// First line: from start_col to end
let first_line = &lines[start_row];
let first_chars: Vec<char> = first_line.chars().collect();
let start_c = start_col.min(first_chars.len());
if start_c < first_chars.len() {
result.push(first_chars[start_c..].iter().collect::<String>());
}
// Middle lines: entire lines
for row in (start_row + 1)..end_row {
if row < lines.len() {
result.push(lines[row].clone());
}
}
// Last line: from start to end_col
if end_row < lines.len() && end_row > start_row {
let last_line = &lines[end_row];
let last_chars: Vec<char> = last_line.chars().collect();
let end_c = end_col.min(last_chars.len());
if end_c > 0 {
result.push(last_chars[..end_c].iter().collect::<String>());
}
}
if result.is_empty() {
None
} else {
Some(result.join("\n"))
}
}
}
/// Cursor position for navigating scrollable content
pub use crate::state::CursorPosition;
/// Word boundary detection for navigation
pub fn find_next_word_boundary(line: &str, col: usize) -> Option<usize> {
let chars: Vec<char> = line.chars().collect();
if col >= chars.len() {
return Some(chars.len());
}
let mut pos = col;
let is_word_char = |c: char| c.is_alphanumeric() || c == '_';
// Skip current word
if is_word_char(chars[pos]) {
while pos < chars.len() && is_word_char(chars[pos]) {
pos += 1;
}
} else {
// Skip non-word characters
while pos < chars.len() && !is_word_char(chars[pos]) {
pos += 1;
}
}
Some(pos)
}
pub fn find_word_end(line: &str, col: usize) -> Option<usize> {
let chars: Vec<char> = line.chars().collect();
if col >= chars.len() {
return Some(chars.len());
}
let mut pos = col;
let is_word_char = |c: char| c.is_alphanumeric() || c == '_';
// If on a word character, move to end of current word
if is_word_char(chars[pos]) {
while pos < chars.len() && is_word_char(chars[pos]) {
pos += 1;
}
// Move back one to be ON the last character
pos = pos.saturating_sub(1);
} else {
// Skip non-word characters
while pos < chars.len() && !is_word_char(chars[pos]) {
pos += 1;
}
// Now on first char of next word, move to its end
while pos < chars.len() && is_word_char(chars[pos]) {
pos += 1;
}
pos = pos.saturating_sub(1);
}
Some(pos)
}
pub fn find_prev_word_boundary(line: &str, col: usize) -> Option<usize> {
let chars: Vec<char> = line.chars().collect();
if col == 0 || chars.is_empty() {
return Some(0);
}
let mut pos = col.min(chars.len());
let is_word_char = |c: char| c.is_alphanumeric() || c == '_';
// Move back one position first
pos = pos.saturating_sub(1);
// Skip non-word characters
while pos > 0 && !is_word_char(chars[pos]) {
pos -= 1;
}
// Skip word characters to find start of word
while pos > 0 && is_word_char(chars[pos - 1]) {
pos -= 1;
}
Some(pos)
}
use crate::theme::Theme;
use async_trait::async_trait;
use std::io::stdout;
pub fn show_mouse_cursor() {
let mut stdout = stdout();
crossterm::execute!(stdout, crossterm::cursor::Show).ok();
}
pub fn hide_mouse_cursor() {
let mut stdout = stdout();
crossterm::execute!(stdout, crossterm::cursor::Hide).ok();
}
pub fn apply_theme_to_string(s: &str, _theme: &Theme) -> String {
// This is a placeholder. In a real implementation, you'd parse the string
// and apply colors based on syntax or other rules.
s.to_string()
}
/// A trait for abstracting UI interactions like confirmations.
#[async_trait]
pub trait UiController: Send + Sync {
async fn confirm(&self, prompt: &str) -> bool;
}
/// A no-op UI controller for non-interactive contexts.
pub struct NoOpUiController;
#[async_trait]
impl UiController for NoOpUiController {
async fn confirm(&self, _prompt: &str) -> bool {
false // Always decline in non-interactive mode
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_auto_scroll() {
let mut scroll = AutoScroll {
content_len: 100,
..Default::default()
};
// Test on_viewport with stick_to_bottom
scroll.on_viewport(10);
assert_eq!(scroll.scroll, 90);
// Test user scroll up
scroll.on_user_scroll(-10, 10);
assert_eq!(scroll.scroll, 80);
assert!(!scroll.stick_to_bottom);
// Test jump to bottom
scroll.jump_to_bottom(10);
assert!(scroll.stick_to_bottom);
assert_eq!(scroll.scroll, 90);
}
#[test]
fn test_visual_selection() {
let mut selection = VisualSelection::new();
assert!(!selection.is_active());
selection.start_at((0, 0));
assert!(selection.is_active());
selection.extend_to((2, 5));
let normalized = selection.get_normalized();
assert_eq!(normalized, Some(((0, 0), (2, 5))));
selection.clear();
assert!(!selection.is_active());
}
#[test]
fn test_extract_text_single_line() {
let lines = vec!["Hello World".to_string()];
let result = extract_text_from_selection(&lines, (0, 0), (0, 5));
assert_eq!(result, Some("Hello".to_string()));
}
#[test]
fn test_extract_text_multi_line() {
let lines = vec![
"First line".to_string(),
"Second line".to_string(),
"Third line".to_string(),
];
let result = extract_text_from_selection(&lines, (0, 6), (2, 5));
assert_eq!(result, Some("line\nSecond line\nThird".to_string()));
}
#[test]
fn test_word_boundaries() {
let line = "hello world test";
assert_eq!(find_next_word_boundary(line, 0), Some(5));
assert_eq!(find_next_word_boundary(line, 5), Some(6));
assert_eq!(find_next_word_boundary(line, 6), Some(11));
assert_eq!(find_prev_word_boundary(line, 16), Some(12));
assert_eq!(find_prev_word_boundary(line, 11), Some(6));
assert_eq!(find_prev_word_boundary(line, 6), Some(0));
}
}