🚀 feat: added .config files

This commit is contained in:
alokify
2025-01-06 23:07:49 +05:30
parent ad6d70e149
commit 9983e09a39
205 changed files with 42880 additions and 0 deletions

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@@ -0,0 +1,14 @@
#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}