Add source module to mumo

The source module is inspired by the bf2 module and is supposed to allow on-the-fly context/identity based player management for source engine based games. Currently supported games are TF2, DOD:S, CStrike:Source and HL2DM.

This commit adds the basic structure with unit tests for many of the components. For now only dynamic channel creation and player movement is implemented.

Left todo are dynamic ACL/Group management, unused channel deletion, server channel re-use and, most importantly, actual testing beyond the small unit test coverage.
This commit is contained in:
Stefan Hacker
2013-02-25 10:12:19 +01:00
parent 0ac8b542a9
commit 4b61aa2fec
10 changed files with 1242 additions and 4 deletions

109
modules/source/users.py Normal file
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#!/usr/bin/env python
# -*- coding: utf-8
# Copyright (C) 2013 Stefan Hacker <dd0t@users.sourceforge.net>
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# - Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
# - Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
# - Neither the name of the Mumble Developers nor the names of its
# contributors may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# `AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
class User(object):
"""
User to hold state as well as parsed data fields in a
sane fashion.
"""
def __init__(self, state, identity=None, game=None, server=None):
self.state = state
self.identity = identity or {}
self.server = server
self.game = game
def valid(self):
""" True if valid data is available for all fields """
return self.state and self.identity and self.server and self.game
def hasContextOrIdentityChanged(self, otherstate):
""" Checks whether the given state diverges from this users's """
return self.state.context != otherstate.context or \
self.state.identity != otherstate.identity
def updateState(self, state):
""" Updates the state of this user """
self.state = state
def updateData(self, identity, game, server):
""" Updates the data fields for this user """
self.identity = identity
self.game = game
self.server = server
class UserRegistry(object):
"""
Registry to store User objects for given servers
and sessions.
"""
def __init__(self):
self.users = {} # {session:user, ...}
def get(self, sid, session):
""" Return user or None from registry """
try:
return self.users[sid][session]
except KeyError:
return None
def add(self, sid, session, user):
""" Add new user to registry """
assert(isinstance(user, User))
if not sid in self.users:
self.users[sid] = {session:user}
elif not session in self.users[sid]:
self.users[sid][session] = user
else:
return False
return True
def addOrUpdate(self, sid, session, user):
""" Add user or overwrite existing one """
assert(isinstance(user, User))
if not sid in self.users:
self.users[sid] = {session:user}
else:
self.users[sid][session] = user
return True
def remove(self, sid, session):
""" Remove user from registry """
try:
del self.users[sid][session]
except KeyError:
return False
return True