Add source module to mumo
The source module is inspired by the bf2 module and is supposed to allow on-the-fly context/identity based player management for source engine based games. Currently supported games are TF2, DOD:S, CStrike:Source and HL2DM. This commit adds the basic structure with unit tests for many of the components. For now only dynamic channel creation and player movement is implemented. Left todo are dynamic ACL/Group management, unused channel deletion, server channel re-use and, most importantly, actual testing beyond the small unit test coverage.
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109
modules/source/users.py
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109
modules/source/users.py
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#!/usr/bin/env python
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# -*- coding: utf-8
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# Copyright (C) 2013 Stefan Hacker <dd0t@users.sourceforge.net>
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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# - Redistributions of source code must retain the above copyright notice,
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# this list of conditions and the following disclaimer.
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# - Redistributions in binary form must reproduce the above copyright notice,
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# this list of conditions and the following disclaimer in the documentation
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# and/or other materials provided with the distribution.
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# - Neither the name of the Mumble Developers nor the names of its
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# contributors may be used to endorse or promote products derived from this
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# software without specific prior written permission.
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# `AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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class User(object):
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"""
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User to hold state as well as parsed data fields in a
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sane fashion.
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"""
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def __init__(self, state, identity=None, game=None, server=None):
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self.state = state
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self.identity = identity or {}
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self.server = server
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self.game = game
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def valid(self):
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""" True if valid data is available for all fields """
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return self.state and self.identity and self.server and self.game
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def hasContextOrIdentityChanged(self, otherstate):
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""" Checks whether the given state diverges from this users's """
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return self.state.context != otherstate.context or \
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self.state.identity != otherstate.identity
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def updateState(self, state):
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""" Updates the state of this user """
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self.state = state
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def updateData(self, identity, game, server):
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""" Updates the data fields for this user """
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self.identity = identity
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self.game = game
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self.server = server
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class UserRegistry(object):
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"""
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Registry to store User objects for given servers
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and sessions.
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"""
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def __init__(self):
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self.users = {} # {session:user, ...}
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def get(self, sid, session):
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""" Return user or None from registry """
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try:
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return self.users[sid][session]
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except KeyError:
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return None
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def add(self, sid, session, user):
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""" Add new user to registry """
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assert(isinstance(user, User))
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if not sid in self.users:
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self.users[sid] = {session:user}
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elif not session in self.users[sid]:
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self.users[sid][session] = user
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else:
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return False
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return True
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def addOrUpdate(self, sid, session, user):
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""" Add user or overwrite existing one """
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assert(isinstance(user, User))
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if not sid in self.users:
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self.users[sid] = {session:user}
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else:
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self.users[sid][session] = user
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return True
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def remove(self, sid, session):
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""" Remove user from registry """
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try:
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del self.users[sid][session]
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except KeyError:
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return False
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return True
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