Adjust some more ACLs in bf2 module
This commit is contained in:
@@ -157,6 +157,8 @@ if __name__ == "__main__":
|
||||
print "Creating channel structure:"
|
||||
ACL = Murmur.ACL
|
||||
EAT = Murmur.PermissionEnter | Murmur.PermissionTraverse
|
||||
W = Murmur.PermissionWhisper
|
||||
S = Murmur.PermissionSpeak
|
||||
print name
|
||||
ini['left'] = basechan
|
||||
gamechan = server.addChannel(name, basechan)
|
||||
@@ -169,57 +171,87 @@ if __name__ == "__main__":
|
||||
server.setACL(gamechan,
|
||||
[ACL(applyHere = True,
|
||||
applySubs = True,
|
||||
userid = -1,
|
||||
userid = -1,
|
||||
group = 'all',
|
||||
deny = EAT),
|
||||
ACL(applyHere = True,
|
||||
applySubs = False,
|
||||
userid = -1,
|
||||
group = 'bf2_linked',
|
||||
allow = EAT)],
|
||||
deny = EAT | W | S),
|
||||
ACL(applyHere = True,
|
||||
applySubs = True,
|
||||
userid = -1,
|
||||
group = '~bf2_%s_game' % name,
|
||||
allow = S),
|
||||
ACL(applyHere = True,
|
||||
applySubs = False,
|
||||
userid = -1,
|
||||
group = '~bf2_%s_game' % name,
|
||||
allow = EAT | W)],
|
||||
[], True)
|
||||
|
||||
gamechanstate = server.getChannelState(gamechan)
|
||||
|
||||
teams = ["blufor", "opfor"]
|
||||
id_to_squad_name = ["no", "alpha", "bravo", "charlie", "delta", "echo", "foxtrot", "golf", "hotel", "india"]
|
||||
for team in teams:
|
||||
print name + "/" + team
|
||||
ini[team] = server.addChannel(team, gamechan)
|
||||
cid = server.addChannel(team, gamechan)
|
||||
gamechanstate.links.append(cid)
|
||||
ini[team] = cid
|
||||
|
||||
server.setACL(ini[team],
|
||||
[ACL(applyHere = True,
|
||||
applySubs = False,
|
||||
userid = -1,
|
||||
group = 'bf2%s_%s' % (name, team),
|
||||
allow = EAT)],
|
||||
group = '~bf2_team',
|
||||
allow = EAT | W)],
|
||||
[], True)
|
||||
|
||||
print name + "/" + team + "_commander"
|
||||
ini[team + "_commander"] = server.addChannel("commander", ini[team])
|
||||
cid = server.addChannel("commander", ini[team])
|
||||
gamechanstate.links.append(cid)
|
||||
ini[team + "_commander"] = cid
|
||||
|
||||
server.setACL(ini[team + "_commander"],
|
||||
[ACL(applyHere = True,
|
||||
applySubs = False,
|
||||
userid = -1,
|
||||
group = 'bf2%s_%s_commander' % (name, team),
|
||||
allow = EAT)],
|
||||
group = '~bf2_commander',
|
||||
allow = EAT | W),
|
||||
ACL(applyHere = True,
|
||||
applySubs = False,
|
||||
userid = -1,
|
||||
group = '~bf2_squad_leader',
|
||||
allow = W)],
|
||||
[], True)
|
||||
|
||||
state = server.getChannelState(ini[team+"_commander"])
|
||||
state.position = -1
|
||||
server.setChannelState(state)
|
||||
|
||||
ini[team + "_no_squad"] = ini[team]
|
||||
for squad in id_to_squad_name[1:]:
|
||||
for squad in id_to_squad_name:
|
||||
print name + "/" + team + "/" + squad
|
||||
ini[team + "_" + squad + "_squad"] = server.addChannel(squad, ini[team])
|
||||
cid = server.addChannel(squad, ini[team])
|
||||
gamechanstate.links.append(cid)
|
||||
ini[team + "_" + squad + "_squad"] = cid
|
||||
|
||||
ini[team + "_" + squad + "_squad_leader"] = ini[team + "_" + squad + "_squad"]
|
||||
server.setACL(ini[team + "_" + squad + "_squad"],
|
||||
[ACL(applyHere = True,
|
||||
applySubs = False,
|
||||
userid = -1,
|
||||
group = 'bf2%s_%s_%s_squad' % (name, team, squad),
|
||||
allow = EAT)],
|
||||
group = '~bf2_%s_squad' % squad,
|
||||
allow = EAT | W),
|
||||
ACL(applyHere = True,
|
||||
applySubs = False,
|
||||
userid = -1,
|
||||
group = '~bf2_commander',
|
||||
allow = EAT | W),
|
||||
ACL(applyHere = True,
|
||||
applySubs = False,
|
||||
userid = -1,
|
||||
group = '~bf2_squad_leader',
|
||||
allow = W)],
|
||||
[], True)
|
||||
|
||||
server.setChannelState(gamechanstate)
|
||||
print "Channel structure created"
|
||||
|
||||
print "Writing configuration to output file '%s'..." % option.out,
|
||||
|
Reference in New Issue
Block a user