Added onjoin module for moving players on join as the first mumo plugin. Numerous fixes/changes in the underlying stuff. Moved sample configuration files from modules-enabled to modules-available.
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modules-available/onjoin.ini
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modules-available/onjoin.ini
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;
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; This module allows moving players into a specific channel once
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; they connect regardless of which channel they were in when they left.
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;
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[onjoin]
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; Comma seperated list of servers to operate on, leave empty for all
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servers =
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[all]
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; Id of the channel to move users into once they join.
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channel = 2
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; For every server you want to override the [all] section for create
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; a [server_<serverid>] section. For example:
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; Overriding [all] for server with the id 1 would look like this
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;[server_1]
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;channel = 4
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modules-available/test.ini
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modules-available/test.ini
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; This file is a dummy configuration file for the
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; test module. The test module has heavy debug output
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; and is solely meant for testing the basic framework
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; as well as debugging purposes. Usually you don't want
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; to enable it.
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[testing]
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tvar = 1
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tvar2 = Bernd
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tvar3 = -1
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tvar4 = True
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[blub]
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Bernd = asdad
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asdasd = dasdw
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