Added onjoin module for moving players on join as the first mumo plugin. Numerous fixes/changes in the underlying stuff. Moved sample configuration files from modules-enabled to modules-available.

This commit is contained in:
Stefan Hacker
2010-12-20 18:13:04 +01:00
parent 41e1e75211
commit a71cf75a83
10 changed files with 247 additions and 84 deletions

View File

@@ -7,39 +7,39 @@
; Host and port of the Ice interface on
; the target Murmur server.
;host = 127.0.0.1
;port = 6502
host = 127.0.0.1
port = 6502
; If you do not define a slicefile here MuMo
; will try to automatically retrieve it from
; the server. This forces need_on_startup to
; True
; Slicefile to use
;slice =
slice = Murmur.ice
; Shared secret between the MuMo and the Murmur
; server. For security reason you should always
; use a shared secret.
;secret =
secret =
;Check Ice connection every x seconds
;watchdog = 15
watchdog = 15
[modules]
;mod_dir = modules/
;cfg_dir = modules-enabled/
;timeout = 2
mod_dir = modules/
cfg_dir = modules-enabled/
timeout = 2
[system]
;pidfile = muauth.pid
pidfile = muauth.pid
; Logging configuration
[log]
; Available loglevels: 10 = DEBUG (default) | 20 = INFO | 30 = WARNING | 40 = ERROR
;level = 10
;file = mumo.log
level =
file = mumo.log
[iceraw]
Ice.ThreadPool.Server.Size = 5