Added onjoin module for moving players on join as the first mumo plugin. Numerous fixes/changes in the underlying stuff. Moved sample configuration files from modules-enabled to modules-available.
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32
mumo.ini
32
mumo.ini
@@ -7,39 +7,39 @@
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; Host and port of the Ice interface on
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; the target Murmur server.
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;host = 127.0.0.1
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;port = 6502
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host = 127.0.0.1
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port = 6502
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; If you do not define a slicefile here MuMo
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; will try to automatically retrieve it from
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; the server. This forces need_on_startup to
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; True
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; Slicefile to use
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;slice =
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slice = Murmur.ice
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; Shared secret between the MuMo and the Murmur
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; server. For security reason you should always
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; use a shared secret.
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;secret =
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secret =
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;Check Ice connection every x seconds
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;watchdog = 15
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watchdog = 15
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[modules]
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;mod_dir = modules/
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;cfg_dir = modules-enabled/
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;timeout = 2
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mod_dir = modules/
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cfg_dir = modules-enabled/
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timeout = 2
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[system]
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;pidfile = muauth.pid
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pidfile = muauth.pid
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; Logging configuration
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[log]
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; Available loglevels: 10 = DEBUG (default) | 20 = INFO | 30 = WARNING | 40 = ERROR
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;level = 10
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;file = mumo.log
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level =
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file = mumo.log
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[iceraw]
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Ice.ThreadPool.Server.Size = 5
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