Extend documentation in default bf2.ini
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@@ -5,15 +5,45 @@
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;
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;
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[bf2]
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[bf2]
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; Overall count of game sections in this configuration
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gamecount = 1
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gamecount = 1
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; Game sections must be named g0, g1, g2 and so on. They
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; describe independently running bf2 games with their
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; own channel structures. Make sure that the number of
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; game sections present in your configuration matches the
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; gamecount set in the bf2 section. Make sure the numbering
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; is continuous
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[g0]
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[g0]
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; Gamename to use for groupnames/logs
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; if left empty the section tag (p.e. g0)
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; will be used
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name =
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name =
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; Virtual mumble server this game will
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; run on
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mumble_server = 1
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mumble_server = 1
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; Regular expression to filter for a certain ipport combination reported
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; by the plugins. If you have more then one server per virtual server
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; you _must_ seperate the games by setting this
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ipport_filter = .*
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ipport_filter = .*
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; Channel the player is moved to (-1 for don't move)
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left = -1
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left = -1
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; Channels in which the player is moved to
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; if the in-game state matches. -1 for do
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; not move.
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; NOTE: blufor and opfor variables _most_ _not_
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; be -1. These channels will be used to store most of
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; the groups managed by the plugin. To understand
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; the inner working better look at the channel/ACL
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; structures created by mbf2man.py from the tools/
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; directory
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blufor = -1
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blufor_commander = -1
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blufor_commander = -1
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blufor_no_squad = -1
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blufor_no_squad = -1
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blufor_alpha_squad = -1
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blufor_alpha_squad = -1
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@@ -35,6 +65,7 @@ blufor_hotel_squad_leader = -1
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blufor_india_squad = -1
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blufor_india_squad = -1
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blufor_india_squad_leader = -1
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blufor_india_squad_leader = -1
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opfor = -1
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opfor_commander = -1
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opfor_commander = -1
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opfor_no_squad = -1
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opfor_no_squad = -1
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opfor_alpha_squad = -1
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opfor_alpha_squad = -1
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