; ; Module for moving/muting/deafening idle players after ; a certain amount of time and moving them back once ; they interact again. ; [idlemove] ; Interval in which to check for idle users in seconds, ; setting this to low might hurt server performance interval = 10 ; Comma seperated list of servers to operate on, leave empty for all servers = [all] ; All parameters in here also take a comma seperated list of values. ; You can use this to chain idle thresholds. ; Time in seconds after which to consider a player idle threshold = 3600 ; Mute the player idle mute = True ; Deafen the player when idle deafen = False ; Id of the channel to move the player to when idle channel = 0 ; Channel the player has to be in for this treshold rule to affect him (-1 == Any) ;source_channel = -1 ; Comma seperated list of player names that will not be moved when idle (such as bots) whitelist = ; Comma seperated list of channel ids from which players will not be moved even when idle. ; channel_whitelist = ; For every server you want to override the [all] section for create ; a [server_] section. For example: ; Overriding [all] for server with the id 1 would look like this ;[server_1] ;threshold = 60 ;mute = True ;deafen = False ;channel = 1