#!/usr/bin/env python # -*- coding: utf-8 # Copyright (C) 2013 Stefan Hacker # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # - Redistributions of source code must retain the above copyright notice, # this list of conditions and the following disclaimer. # - Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # - Neither the name of the Mumble Developers nor the names of its # contributors may be used to endorse or promote products derived from this # software without specific prior written permission. # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # `AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR # PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF # LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING # NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS # SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. class User(object): """ User to hold state as well as parsed data fields in a sane fashion. """ def __init__(self, state, identity=None, game=None, server=None): self.state = state self.identity = identity or {} self.server = server self.game = game def valid(self): """ True if valid data is available for all fields """ return self.state and self.identity and self.server and self.game def hasContextOrIdentityChanged(self, otherstate): """ Checks whether the given state diverges from this users's """ return self.state.context != otherstate.context or \ self.state.identity != otherstate.identity def updateState(self, state): """ Updates the state of this user """ self.state = state def updateData(self, identity, game, server): """ Updates the data fields for this user """ self.identity = identity self.game = game self.server = server class UserRegistry(object): """ Registry to store User objects for given servers and sessions. """ def __init__(self): self.users = {} # {session:user, ...} def get(self, sid, session): """ Return user or None from registry """ try: return self.users[sid][session] except KeyError: return None def add(self, sid, session, user): """ Add new user to registry """ assert(isinstance(user, User)) if not sid in self.users: self.users[sid] = {session:user} elif not session in self.users[sid]: self.users[sid][session] = user else: return False return True def addOrUpdate(self, sid, session, user): """ Add user or overwrite existing one """ assert(isinstance(user, User)) if not sid in self.users: self.users[sid] = {session:user} else: self.users[sid][session] = user return True def remove(self, sid, session): """ Remove user from registry """ try: del self.users[sid][session] except KeyError: return False return True def usingChannel(self, sid, cid): """ Return true if any user in the registry is occupying the given channel """ for user in self.users[sid].itervalues(): if user.state and user.state.channel == cid: return True return False