Files
mumo3/modules/source/source_test.py
Stefan Hacker b3a7219cb8 Source plugin now remembers channel names of controlled channels
- validateChannelDB and channel state changes now maintain
  mappings database
- Name mappings are used during channel creation
2013-03-24 14:39:13 +01:00

544 lines
19 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8
# Copyright (C) 2013 Stefan Hacker <dd0t@users.sourceforge.net>
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# - Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
# - Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
# - Neither the name of the Mumble Developers nor the names of its
# contributors may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# `AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
import unittest
import Queue
import config
import re
import logging
import source
class InvalidChannelExceptionMock(Exception):
pass
class StateMock():
def __init__(self, cid = 0, session = 0, userid = -1):
self.channel = cid
self.session = session
self.userid = userid
class ChannelStateMock():
def __init__(self, cid, name, parent, groups, acls):
self.id = cid
self.name = name
self.parent = parent
self.groups = groups
self.acls = acls
class ServerMock():
def __init__(self, sid):
self.sid = sid
self._reset()
def id(self):
return self.sid
def _lastChannelID(self):
return self.uid
def addChannel(self, name, parent):
self.uid += 1
assert(not self.uid in self.channels)
self.channels[self.uid] = ChannelStateMock(self.uid,
name,
parent,
{},
[])
return self.uid
def addUserToGroup(self, cid, session, group):
c = self._getChan(cid)
if session in c.groups:
c.groups[session].add(group)
else:
c.groups[session] = set([group])
def _getChan(self, cid):
if not cid in self.channels:
raise InvalidChannelExceptionMock()
return self.channels[cid]
def getChannelState(self, cid):
return self._getChan(cid)
def setState(self, state):
self.user_state.append(state)
def setACL(self, cid, acls, groups, inherit):
c = self._getChan(cid)
c.acls = acls
def _reset(self):
self.uid = 1000
self.channels = {} # See addChannel
self.user_state = []
class ACLMock(object):
def __init__(self, applyHere, applySubs, userid, group, deny = 0, allow = 0):
self.applyHere = applyHere
self.applySubs = applySubs
self.userid = userid
self.group = group
self.deny = deny
self.allow = allow
class MurmurMock(object):
InvalidChannelException = InvalidChannelExceptionMock
ACL = ACLMock
PermissionEnter = 1
PermissionTraverse = 2
PermissionWhisper = 4
PermissionSpeak = 8
def _reset(self): pass
def __init__(self):
pass
class MockACLHelper(object):
E = MurmurMock.PermissionEnter
T = MurmurMock.PermissionTraverse
W = MurmurMock.PermissionWhisper
S = MurmurMock.PermissionSpeak
EAT = E | T
ALL = E|T|W|S
ACLS = MockACLHelper
class MetaMock():
def __init__(self):
#TODO: Create range of server (or even cretae them on demand)
self.servers = {1:ServerMock(1),
5:ServerMock(5),
10:ServerMock(10)}
self.s = self.servers[1] # Shorthand
def getServer(self, sid):
return self.servers.get(sid, None)
def _reset(self):
for server in self.servers.itervalues():
server._reset()
class ManagerMock():
SERVERS_ALL = [-1]
def __init__(self):
self.q = Queue.Queue()
self.m = MurmurMock()
self.meta = MetaMock()
def getQueue(self):
return self.q
def getMurmurModule(self):
return self.m
def getMeta(self):
return self.meta
def subscribeServerCallbacks(self, callback, servers):
self.serverCB = {'callback' : callback, 'servers' : servers}
def subscribeMetaCallbacks(self, callback, servers):
self.metaCB = {'callback' : callback, 'servers' : servers}
class Test(unittest.TestCase):
def setUp(self):
self.mm = ManagerMock();
self.mserv = self.mm.meta.getServer(1)
testconfig = config.Config(None, source.source.default_config)
testconfig.source.database = ":memory:"
# As it is hard to create the read only config structure from
# hand use a spare one to steal from
spare = config.Config(None, source.source.default_config)
testconfig.__dict__['game:tf'] = spare.generic
testconfig.__dict__['game:tf'].name = "Team Fortress 2"
testconfig.__dict__['game:tf'].teams = ["Lobby", "Spectator", "Blue", "Red"]
testconfig.__dict__['game:tf'].serverregex = re.compile("^\[A-1:123\]$")
testconfig.__dict__['game:tf'].servername = "Test %(game)s %(server)s"
self.s = source.source("source", self.mm, testconfig)
self.mm.s = self.s
# Since we don't want to run threaded if we don't have to
# emulate startup to the derived class function
self.s.onStart()
self.s.connected()
# Critical test assumption
self.assertEqual(self.mm.metaCB['callback'], self.s)
self.assertEqual(self.mm.serverCB['callback'], self.s)
def resetDB(self):
self.s.db.reset()
def resetState(self):
self.resetDB()
self.mm.m._reset()
self.mm.meta._reset()
def tearDown(self):
self.s.disconnected()
self.s.onStop()
def testDefaultConfig(self):
self.resetState()
mm = ManagerMock()
INVALIDFORCEDEFAULT = ""
s = source.source("source", mm, INVALIDFORCEDEFAULT)
self.assertNotEqual(s.cfg(), None)
def testConfiguration(self):
self.resetState()
# Ensure the default configuration makes sense
self.assertEqual(self.mm.serverCB['servers'], self.mm.SERVERS_ALL)
self.assertEqual(self.mm.metaCB['servers'], self.mm.SERVERS_ALL)
self.assertEqual(self.s.cfg().source.basechannelid, 0)
self.assertEqual(self.s.cfg().generic.name, "%(game)s")
self.assertEqual(self.s.getGameConfig("wugu", "name"), "%(game)s")
self.assertEqual(self.s.getGameConfig("tf", "name"), "Team Fortress 2")
def testIdentityParser(self):
self.resetState()
expected = {"universe" : 1,
"account_type" : 2,
"id" : 3,
"instance" : 4,
"team" : 5}
got = self.s.parseSourceIdentity("universe:1;account_type:2;id:00000003;instance:4;team:5")
self.assertDictEqual(expected, got)
got = self.s.parseSourceIdentity("universe:1;account_type:2;id:00000003;instance:4;")
self.assertEqual(got, None, "Required team variable missing")
self.assertEqual(self.s.parseSourceIdentity(None), None)
self.assertEqual(self.s.parseSourceIdentity(""), None)
self.assertEqual(self.s.parseSourceIdentity("whatever:4;dskjfskjdfkjsfkjsfkj"), None)
def testContextParser(self):
self.resetState()
none = (None, None)
self.assertEqual(self.s.parseSourceContext(None), none)
self.assertEqual(self.s.parseSourceContext(""), none)
self.assertEqual(self.s.parseSourceContext("whatever:4;skjdakjkjwqdkjqkj"), none)
expected = ("dod", "[A-1:2807761920(3281)]")
actual = self.s.parseSourceContext("Source engine: dod\x00[A-1:2807761920(3281)]\x00")
self.assertEqual(expected, actual)
expected = ("dod", "[0:1]")
actual = self.s.parseSourceContext("Source engine: dod\x00[0:1]\x00")
self.assertEqual(expected, actual)
expected = ("cstrike", "[0:1]")
actual = self.s.parseSourceContext("Source engine: cstrike\x00[0:1]\x00")
self.assertEqual(expected, actual)
actual = self.s.parseSourceContext("Source engine: fake\x00[A-1:2807761920(3281)]\x00")
self.assertEqual(none, actual)
actual = self.s.parseSourceContext("Source engine: cstrike\x0098vcv98re98ver98ver98v\x00")
self.assertEqual(none, actual)
# Check alternate serverregex
expected = ("tf", "[A-1:123]")
actual = self.s.parseSourceContext("Source engine: tf\x00[A-1:123]\x00")
self.assertEqual(expected, actual)
actual = self.s.parseSourceContext("Source engine: tf\x00[A-1:2807761920(3281)]\x00")
self.assertEqual(none, actual)
def checkACLThings(self, acls, things):
self.assertEqual(len(things), len(acls))
i = 0
for thing in things:
acl = acls[i]
for attr, val in thing.iteritems():
self.assertEqual(getattr(acl, attr), val)
i += 1
def testGetOrCreateChannelFor(self):
mumble_server = self.mserv
prev = mumble_server._lastChannelID()
game = "tf"; server = "[A-1:123]"; team = 3
cid = self.s.getOrCreateChannelFor(mumble_server, game, server, team)
self.assertEqual(3, cid - prev)
c = mumble_server.channels
self.assertEqual(c[prev + 1].parent, 0)
self.assertEqual(c[prev + 2].parent, prev + 1)
self.assertEqual(c[prev + 3].parent, prev + 2)
self.assertEqual(c[prev + 1].name, "Team Fortress 2")
self.assertEqual(c[prev + 2].name, "Test tf [A-1:123]")
self.assertEqual(c[prev + 3].name, "Red")
sid = mumble_server.id()
self.assertEqual(self.s.db.cidFor(sid, game), prev + 1);
self.assertEqual(self.s.db.cidFor(sid, game, server), prev + 2);
self.assertEqual(self.s.db.cidFor(sid, game, server, team), prev + 3);
gotcid = self.s.getOrCreateChannelFor(mumble_server, game, server, team)
self.assertEqual(cid, gotcid)
c = mumble_server.channels
self.checkACLThings(c[prev + 3].acls, [{'group' : '~source_tf_[A-1:123]_3'}])
self.checkACLThings(c[prev + 2].acls, [{'group' : '~source_tf_[A-1:123]'}])
self.checkACLThings(c[prev + 1].acls, [{},
{'group' : '~source_tf'}])
#print self.s.db.db.execute("SELECT * FROM source").fetchall()
def testGetGameName(self):
self.resetState()
self.assertEqual(self.s.getGameName("tf"), "Team Fortress 2")
self.assertEqual(self.s.getGameName("invalid"), "%(game)s");
def testGetServerName(self):
self.resetState()
self.assertEqual(self.s.getServerName("tf"), "Test %(game)s %(server)s")
self.assertEqual(self.s.getServerName("invalid"), "%(server)s");
def testGetTeamName(self):
self.resetState()
self.assertEqual(self.s.getTeamName("tf", 2), "Blue")
self.assertEqual(self.s.getTeamName("tf", 100), "100") #oob
self.assertEqual(self.s.getTeamName("invalid", 2), "Team one")
self.assertEqual(self.s.getTeamName("invalid", 100), "100") #oob
def testValidGameType(self):
self.resetState()
self.assertTrue(self.s.isValidGameType("dod"))
self.assertTrue(self.s.isValidGameType("cstrike"))
self.assertTrue(self.s.isValidGameType("tf"))
self.assertFalse(self.s.isValidGameType("dodx"))
self.assertFalse(self.s.isValidGameType("xdod"))
self.assertFalse(self.s.isValidGameType(""))
def testValidServer(self):
self.resetState()
self.assertTrue(self.s.isValidServer("dod", "[A-1:2807761920(3281)]"))
self.assertFalse(self.s.isValidServer("dod", "A-1:2807761920(3281)]"))
self.assertFalse(self.s.isValidServer("dod", "[A-1:2807761920(3281)"))
self.assertFalse(self.s.isValidServer("dod", "[A-1:2807761920(3281)&]"))
self.assertTrue(self.s.isValidServer("tf", "[A-1:123]"))
self.assertFalse(self.s.isValidServer("tf", "x[A-1:123]"))
self.assertFalse(self.s.isValidServer("tf", "[A-1:123]x"))
def testMoveUser(self):
self.resetState()
mumble_server = self.mserv
user_state = StateMock()
prev = self.mserv._lastChannelID()
TEAM_BLUE = 2
TEAM_RED = 3
BASE_SID = 0
GAME_SID = prev + 1
SERVER_SID = prev + 2
TEAM_RED_SID = prev + 3
TEAM_BLUE_SID = prev + 4
user = source.User(user_state, {'team':TEAM_BLUE}, "tf", "[A-1:123]")
self.s.moveUser(self.mserv, user)
c = mumble_server.channels
self.assertEqual(c[prev + 1].parent, BASE_SID)
self.assertEqual(c[prev + 2].parent, GAME_SID)
self.assertEqual(c[prev + 3].parent, SERVER_SID)
self.assertEqual(c[prev + 1].name, "Team Fortress 2")
self.assertEqual(c[prev + 2].name, "Test tf [A-1:123]")
self.assertEqual(c[prev + 3].name, "Blue")
self.assertEqual(len(c), 3)
self.assertEqual(user_state.channel, TEAM_RED_SID)
self.assertEqual(mumble_server.user_state[0], user_state)
user.identity['team'] = TEAM_RED
self.s.moveUser(self.mserv, user)
self.assertEqual(c[prev + 4].parent, SERVER_SID)
self.assertEqual(c[prev + 4].name, "Red")
self.assertEqual(len(c), 4)
self.assertEqual(user_state.channel, TEAM_BLUE_SID)
self.assertEqual(mumble_server.user_state[0], user_state)
def testValidateChannelDB(self):
self.resetState()
self.s.db.registerChannel(5, 6, "7")
self.s.db.registerChannel(5, 7, "7", "8")
self.s.db.registerChannel(5, 8, "7", "8", 9)
self.s.db.registerChannel(6, 9, "8", "9", 10)
self.s.db.registerChannel(5, 10, "7", "123", 9)
game = 'cstrike'; server = '[A123:123]'; team = 1
self.s.getOrCreateChannelFor(self.mserv, game, server, team)
self.s.validateChannelDB()
self.assertEqual(len(self.s.db.registeredChannels()), 3)
def testSetACLsForGameChannel(self):
self.resetState()
mumble_server = self.mserv
cid = mumble_server.addChannel("test", 1); game = "dod"
self.s.setACLsForGameChannel(mumble_server, cid, game)
acls = mumble_server.channels[cid].acls
self.checkACLThings(acls, [{'applyHere' : True,
'applySubs' : True,
'userid' : -1,
'group' : 'all',
'deny' : ACLS.ALL,
'allow' : 0},
{'applyHere' : True,
'applySubs' : False,
'userid' : -1,
'group' : '~source_dod',
'deny' : 0,
'allow' : ACLS.EAT}])
def testSetACLsForServerChannel(self):
self.resetState()
mumble_server = self.mserv
cid = mumble_server.addChannel("test", 1); game = "tf"; server = "[A-1:SomeServer]"
self.s.setACLsForServerChannel(mumble_server, cid, game, server)
acls = mumble_server.channels[cid].acls
self.checkACLThings(acls, [{'applyHere' : True,
'applySubs' : False,
'userid' : -1,
'group' : '~source_tf_[A-1:SomeServer]',
'deny' : 0,
'allow' : ACLS.EAT}])
def testSetACLsForTeamChannel(self):
self.resetState()
mumble_server = self.mserv
cid = mumble_server.addChannel("test", 1); game = "tf"; server = "[A-1:SomeServer]"; team = 2
self.s.setACLsForTeamChannel(mumble_server, cid, game, server, team)
acls = mumble_server.channels[cid].acls
self.checkACLThings(acls, [{'applyHere' : True,
'applySubs' : False,
'userid' : -1,
'group' : '~source_tf_[A-1:SomeServer]_2',
'deny' : 0,
'allow' : ACLS.ALL}])
def testAddToGroups(self):
self.resetState()
mumble_server = self.mserv
prev = mumble_server._lastChannelID()
session = 10; game = 'cstrike'; server = '[A-1:12345]'; team = 1
self.s.getOrCreateChannelFor(mumble_server, game, server, team)
# Test
self.s.addToGroups(mumble_server, session, game, server, team)
groups = mumble_server.channels[prev + 1].groups[session]
self.assertIn("source_cstrike", groups)
self.assertIn("source_cstrike_[A-1:12345]", groups)
self.assertIn("source_cstrike_[A-1:12345]_1", groups)
def testChannelNameMapping(self):
self.resetState()
mumble_server = self.mserv
game = 'cstrike'; server = '[A-1:12345]'; team = 1
self.s.getOrCreateChannelFor(mumble_server, game, server, team)
cids = []
for c in mumble_server.channels.itervalues():
c.name = str(c.id)
self.s.channelStateChanged(mumble_server, c)
cids.append(c.id)
mumble_server._reset()
self.s.validateChannelDB()
self.assertEqual(len(mumble_server.channels), 0)
self.assertEqual(len(self.s.db.registeredChannels()), 0)
self.s.getOrCreateChannelFor(mumble_server, game, server, team)
for cid in cids:
self.assertEqual(mumble_server._getChan(cid).name, str(cid))
if __name__ == "__main__":
#logging.basicConfig(level = logging.DEBUG)
#import sys;sys.argv = ['', 'Test.testName']
unittest.main()