Files
mumo3/modules/source/source.py

427 lines
16 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8
# Copyright (C) 2013 Stefan Hacker <dd0t@users.sourceforge.net>
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# - Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
# - Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
# - Neither the name of the Mumble Developers nor the names of its
# contributors may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# `AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# source.py
# This module manages ACL/channel movements based on source
# gamestate reported by Mumble positional audio plugins
#
from mumo_module import (MumoModule,
commaSeperatedIntegers,
commaSeperatedStrings,
x2bool)
from db import SourceDB
from users import (User, UserRegistry)
import re
class source(MumoModule):
default_game_config = (
('name', str, "%(game)s"),
('servername', str, "%(server)s"),
('teams', commaSeperatedStrings, ["Lobby", "Spectator", "Team one", "Team two", "Team three", "Team four"]),
('groups', commaSeperatedStrings, ["%(game)s", "%(game)s_%(team)s", "%(game)s_%(team)s_%(channelid)d"]),
('restrict', x2bool, True),
('serverregex', re.compile, re.compile("^\[[\w\d\-\(\):]{1,20}\]$")),
('createifmissing', x2bool, True),
('deleteifunused', x2bool, True)
)
default_config = {'source':(
('database', str, "source.sqlite"),
('basechannelid', int, 0),
('servers', commaSeperatedIntegers, []),
('gameregex', re.compile, re.compile("^(tf|dod|cstrike)$"))
),
# The generic section defines default values which can be overridden in
# optional game specific "game:<gameshorthand>" sections
'generic': default_game_config,
lambda x: re.match('^game:\w+$', x): default_game_config
}
def __init__(self, name, manager, configuration=None):
MumoModule.__init__(self, name, manager, configuration)
self.murmur = manager.getMurmurModule()
def onStart(self):
MumoModule.onStart(self)
cfg = self.cfg()
self.db = SourceDB(cfg.source.database)
def onStop(self):
MumoModule.onStop(self)
self.db.close()
def connected(self):
cfg = self.cfg()
manager = self.manager()
log = self.log()
log.debug("Register for Server callbacks")
self.meta = manager.getMeta()
servers = set(cfg.source.servers)
if not servers:
servers = manager.SERVERS_ALL
self.users = UserRegistry()
self.validateChannelDB()
manager.subscribeServerCallbacks(self, servers)
manager.subscribeMetaCallbacks(self, servers)
def validateChannelDB(self):
log = self.log()
log.debug("Validating channel database")
current_sid = -1
current_mumble_server = None
for sid, cid, _, _, _ in self.db.registeredChannels():
if current_sid != sid:
current_mumble_server = self.meta.getServer(sid)
current_sid = sid
try:
current_mumble_server.getChannelState(cid)
#TODO: Verify ACL?
except self.murmur.InvalidChannelException:
# Channel no longer exists
log.debug("(%d) Channel %d no longer exists. Dropped.", sid, cid)
self.db.dropChannel(sid, cid)
def disconnected(self): pass
def userTransition(self, mumble_server, old, new):
sid = mumble_server.id()
assert(not old or old.valid())
relevant = old or (new and new.valid())
if not relevant:
return
user_new = not old and new
user_gone = old and (not new or not new.valid())
if not user_new:
# Nuke previous group memberships if any
#TODO: Remove group memberships
pass
if not user_gone:
#TODO: Establish new group memberships
moved = self.moveUser(mumble_server, new)
else:
# User gone
assert(old)
self.users.remove(sid, old.state.session)
moved = True
if not new:
self.dlog(sid, old.state, "User gone")
else:
# Move user out of our channel structure
self.moveUserToCid(mumble_server, new.state, self.cfg().source.basechannelid)
self.dlog(sid, old.state, "User stopped playing")
if moved and old:
# If moved from a valid game state perform channel use check
chan = self.db.channelForCid(sid, old.state.channel)
if chan:
_, _, game, _, _ = chan
if self.gameCfg(game, "deleteifunused"):
self.deleteIfUnused(mumble_server, old.state.channel)
def getGameName(self, game):
return self.gameCfg(game, "name")
def getServerName(self, game):
return self.gameCfg(game, "servername")
def getTeamName(self, game, index):
try:
return self.gameCfg(game, "teams")[index]
except IndexError:
return str(index)
def getOrCreateGameChannelFor(self, mumble_server, game, server, sid, cfg, log, namevars):
game_cid = self.db.cidFor(sid, game)
if game_cid == None:
game_channel_name = self.getGameName(game) % namevars
log.debug("(%d) Creating game channel '%s' below %d", sid, game_channel_name, cfg.source.basechannelid)
game_cid = mumble_server.addChannel(game_channel_name, cfg.source.basechannelid)
self.db.registerChannel(sid, game_cid, game) # Make sure we don't have orphaned server channels around
self.db.unregisterChannel(sid, game, server)
log.debug("(%d) Game channel created and registered (cid %d)", sid, game_cid)
return game_cid
def getOrCreateServerChannelFor(self, mumble_server, game, server, team, sid, log, namevars, game_cid):
server_cid = self.db.cidFor(sid, game, server)
if server_cid == None:
server_channel_name = self.getServerName(game) % namevars
log.debug("(%d) Creating server channel '%s' below %d", sid, server_channel_name, game_cid)
server_cid = mumble_server.addChannel(server_channel_name, game_cid)
self.db.registerChannel(sid, server_cid, game, server)
self.db.unregisterChannel(sid, game, server, team) # Make sure we don't have orphaned team channels around
log.debug("(%d) Server channel created and registered (cid %d)", sid, server_cid)
return server_cid
def getOrCreateTeamChannelFor(self, mumble_server, game, server, team, sid, log, server_cid):
team_cid = self.db.cidFor(sid, game, server, team)
if team_cid == None:
team_channel_name = self.getTeamName(game, team)
log.debug("(%d) Creating team channel '%s' below %d", sid, team_channel_name, server_cid)
team_cid = mumble_server.addChannel(team_channel_name, server_cid)
self.db.registerChannel(sid, team_cid, game, server, team)
log.debug("(%d) Team channel created and registered (cid %d)", sid, team_cid)
return team_cid
def getOrCreateChannelFor(self, mumble_server, game, server, team):
sid = mumble_server.id()
cfg = self.cfg()
log = self.log()
#TODO: Apply ACLs if needed
#TODO: Make robust against channel changes not in the db
namevars = {'game' : game,
'server' : server}
game_cid = self.getOrCreateGameChannelFor(mumble_server, game, server, sid, cfg, log, namevars)
server_cid = self.getOrCreateServerChannelFor(mumble_server, game, server, team, sid, log, namevars, game_cid)
team_cid = self.getOrCreateTeamChannelFor(mumble_server, game, server, team, sid, log, server_cid)
return team_cid
def moveUserToCid(self, server, state, cid):
self.dlog(server.id(), state, "Moving from channel %d to %d", state.channel, cid)
state.channel = cid
server.setState(state)
def moveUser(self, mumble_server, user):
state = user.state
game = user.game
server = user.server
team = user.identity["team"]
sid = mumble_server.id()
source_cid = state.channel
target_cid = self.getOrCreateChannelFor(mumble_server, game, server, team)
if source_cid != target_cid:
self.moveUserToCid(mumble_server, state, target_cid)
user.state.channel = target_cid
self.users.addOrUpdate(sid, state.session, user)
return True
return False
def deleteIfUnused(self, mumble_server, cid):
"""
Takes the cid of a server or team channel and checks if all
related channels (siblings and server) are unused. If true
the channel is unused and will be deleted.
Note: Assumes tree structure
"""
sid = mumble_server.id()
log = self.log()
result = self.db.channelForCid(sid, cid)
if not result:
return False
_, _, cur_game, cur_server, cur_team = result
assert(cur_game)
if not cur_server:
# Don't handle game channels
log.debug("(%d) Delete if unused on game channel %d, ignoring", sid, cid)
return False
server_channel_cid = None
relevant = self.db.channelsFor(sid, cur_game, cur_server)
for _, cur_cid, _, _, cur_team in relevant:
if cur_team == None:
server_channel_cid = cur_cid
if self.users.usingChannel(sid, cur_cid):
log.debug("(%d) Delete if unused: Channel %d in use", sid, cur_cid)
return False # Used
assert(server_channel_cid != None)
# Unused. Delete server and children
log.debug("(%s) Channel %d unused. Will be deleted.", sid, server_channel_cid)
mumble_server.removeChannel(server_channel_cid)
return True
def validGameType(self, game):
return self.cfg().source.gameregex.match(game) != None
def validServer(self, game, server):
return self.gameCfg(game, "serverregex").match(server) != None
def parseSourceContext(self, context):
"""
Parse source engine context string. Returns tuple with
game name and server identification. Returns None for both
if context string is invalid.
"""
try:
prefix, server = context.split('\x00')[0:2]
source, game = [s.strip() for s in prefix.split(':', 1)]
if source != "Source engine":
# Not a source engine context
return (None, None)
if not self.validGameType(game) or not self.validServer(game, server):
return (None, None)
return (game, server)
except (AttributeError, ValueError),e:
return (None, None);
def parseSourceIdentity(self, identity):
"""
Parse comma separated source engine identity string key value pairs
and return them as a dict. Returns None for invalid identity strings.
Usage: parseSourceIndentity("universe:0;account_type:0;id:00000000;instance:0;team:0")
"""
try:
# For now all values are integers
d = {k:int(v) for k, v in [var.split(':', 1) for var in identity.split(';')]}
# Make sure mandatory values are present
if not "team" in d: return None
return d
except (AttributeError, ValueError):
return None
def gameCfg(self, game, variable):
"""Return the game specific value for the given variable if it exists. Otherwise the generic value"""
sectionname = "game:" + game
cfg = self.cfg()
if sectionname not in cfg:
return cfg.generic[variable]
return cfg[sectionname][variable]
def dlog(self, sid, state, what, *argc):
""" Debug log output helper for user state related things """
self.log().debug("(%d) (%d|%d) " + what, sid, state.session, state.userid, *argc)
def handle(self, server, new_state):
sid = server.id()
session = new_state.session
self.dlog(sid, new_state, "Handle state change")
old_user = self.users.get(sid, session)
if old_user and not old_user.hasContextOrIdentityChanged(new_state):
# No change in relevant fields. Simply update state for reference
old_user.updateState(new_state)
self.dlog(sid, new_state, "State change irrelevant for plugin")
return
game, game_server = self.parseSourceContext(new_state.context)
identity = self.parseSourceIdentity(new_state.identity)
self.dlog(sid, new_state, "Context: %s -> '%s' / '%s'", repr(new_state.context), game, game_server)
self.dlog(sid, new_state, "Identity: %s -> '%s'", repr(new_state.identity), identity)
updated_user = User(new_state, identity, game, game_server)
self.dlog(sid, new_state, "Starting transition")
self.userTransition(server, old_user, updated_user)
self.dlog(sid, new_state, "Transition complete")
#
#--- Server callback functions
#
def userDisconnected(self, server, state, context=None):
sid = server.id()
session = state.session
self.userTransition(server, self.users.get(sid, session), None)
def userStateChanged(self, server, state, context=None):
self.handle(server, state)
def userConnected(self, server, state, context=None):
self.handle(server, state)
def channelRemoved(self, server, state, context=None):
cid = state.id
sid = server.id()
self.log().debug("(%d) Channel %d removed.", sid, cid)
self.db.dropChannel(sid, cid)
def userTextMessage(self, server, user, message, current=None): pass
def channelCreated(self, server, state, context=None): pass
def channelStateChanged(self, server, state, context=None): pass
#
#--- Meta callback functions
#
def started(self, server, context=None):
self.log().debug("Started")
def stopped(self, server, context=None):
self.log().debug("Stopped")