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209
forceclass.sp
Normal file
209
forceclass.sp
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/* Plugin Template generated by Pawn Studio */
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#include <sourcemod>
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#include <tf2>
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#include <tf2_stocks>
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#include <sdktools_stocks>
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#include <sdktools_functions>
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#include <entity_prop_stocks>
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#undef REQUIRE_PLUGIN
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#include <adminmenu>
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/* Keep track of the top menu */
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new Handle:hAdminMenu = INVALID_HANDLE
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new Handle:hPlayerSelectMenu = INVALID_HANDLE;
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new Handle:hClassSelectMenu = INVALID_HANDLE;
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new String:targetSelected[32] = "";
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public Plugin:myinfo =
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{
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name = "ClassForcer",
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author = "Chefe",
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description = "wayne",
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version = "1.2",
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url = ""
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}
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public OnPluginStart()
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{
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/* See if the menu pluginis already ready */
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new Handle:topmenu;
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if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != INVALID_HANDLE))
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{
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/* If so, manually fire the callback */
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OnAdminMenuReady(topmenu);
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}
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}
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public OnLibraryRemoved(const String:name[])
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{
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if (StrEqual(name, "adminmenu"))
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{
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hAdminMenu = INVALID_HANDLE;
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}
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}
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public OnAdminMenuReady(Handle:topmenu)
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{
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/* Block us from being called twice */
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if (topmenu == hAdminMenu)
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{
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return;
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}
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hAdminMenu = topmenu;
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/* If the category is third party, it will have its own unique name. */
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new TopMenuObject:player_commands = FindTopMenuCategory(hAdminMenu, ADMINMENU_PLAYERCOMMANDS);
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if (player_commands == INVALID_TOPMENUOBJECT)
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{
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/* Error! */
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return;
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}
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AddToTopMenu(hAdminMenu, "sm_forceclass", TopMenuObject_Item, AdminMenu_ForceClass, player_commands, "sm_forceclass", ADMFLAG_SLAY);
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}
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public AdminMenu_ForceClass(Handle:topmenu, TopMenuAction:action, TopMenuObject:object_id, param, String:buffer[], maxlength)
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{
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if (action == TopMenuAction_DisplayOption)
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{
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Format(buffer, maxlength, "Force Class");
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}
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else if (action == TopMenuAction_SelectOption)
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{
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hPlayerSelectMenu = CreateMenu(Menu_PlayerSelect);
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SetMenuTitle(hPlayerSelectMenu, "Select Target");
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new maxClients = GetMaxClients();
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for (new i=1; i<=maxClients; i++)
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{
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if (!IsClientInGame(i))
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{
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continue;
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}
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new TFClassType:class = TF2_GetPlayerClass(i);
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new String:infostr[200];
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Format(infostr, sizeof(infostr), "%N (%s)", i, class);
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new String:indexstr[32];
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IntToString(i, indexstr, sizeof(indexstr));
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AddMenuItem(hPlayerSelectMenu,indexstr, infostr)
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}
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AddMenuItem(hPlayerSelectMenu, "red", "Red Team");
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AddMenuItem(hPlayerSelectMenu, "blue", "Team Blu");
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AddMenuItem(hPlayerSelectMenu, "all", "All Player");
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SetMenuExitButton(hPlayerSelectMenu, true);
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DisplayMenu(hPlayerSelectMenu, param, MENU_TIME_FOREVER);
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}
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}
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public Menu_PlayerSelect(Handle:menu, MenuAction:action, param1, param2)
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{
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/* If an option was selected, tell the client about the item. */
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if (action == MenuAction_Select)
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{
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new String:info[32];
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GetMenuItem(menu, param2, info, sizeof(info));
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targetSelected = info;
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hClassSelectMenu = CreateMenu(Menu_ClassSelect);
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SetMenuTitle(hClassSelectMenu, "Select Class");
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AddMenuItem(hClassSelectMenu, "scout", "Scout");
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AddMenuItem(hClassSelectMenu, "soldier", "Soldier");
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AddMenuItem(hClassSelectMenu, "pyro", "Pyro");
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AddMenuItem(hClassSelectMenu, "demoman", "Demoman");
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AddMenuItem(hClassSelectMenu, "heavy", "Heavy");
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AddMenuItem(hClassSelectMenu, "engineer", "Engineer");
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AddMenuItem(hClassSelectMenu, "medic", "Medic");
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AddMenuItem(hClassSelectMenu, "sniper", "Sniper");
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AddMenuItem(hClassSelectMenu, "spy", "Spy");
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SetMenuExitButton(hClassSelectMenu, true);
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DisplayMenu(hClassSelectMenu, param1, MENU_TIME_FOREVER);
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}
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/* If the menu was cancelled, print a message to the server about it. */
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else if (action == MenuAction_Cancel)
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{
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}
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/* If the menu has ended, destroy it */
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else if (action == MenuAction_End)
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{
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CloseHandle(menu);
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}
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}
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public Menu_ClassSelect(Handle:menu, MenuAction:action, param1, param2)
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{
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/* If an option was selected, tell the client about the item. */
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if (action == MenuAction_Select)
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{
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new String:class[32];
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GetMenuItem(menu, param2, class, sizeof(class));
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if (strcmp(targetSelected, "red", false) != 0 && strcmp(targetSelected, "blue", false) != 0 && strcmp(targetSelected, "all", false) != 0)
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{
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new client = StringToInt(targetSelected);
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if (IsClientInGame(client))
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{
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changePlayerClass(client, class);
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}
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}
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else
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{
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if (strcmp(targetSelected, "red") == 0 || strcmp(targetSelected, "blue") == 0)
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{
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new targetteam = FindTeamByName(targetSelected);
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new maxClients = GetMaxClients();
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for (new i=1; i<=maxClients; i++)
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{
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if (!IsClientInGame(i))
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{
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continue;
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}
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if (GetClientTeam(i) == targetteam)
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{
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changePlayerClass(i, class);
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}
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}
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}
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else if (strcmp(targetSelected, "all") == 0)
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{
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new maxClients = GetMaxClients();
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for (new i=1; i<=maxClients; i++)
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{
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if (!IsClientInGame(i))
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{
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continue;
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}
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changePlayerClass(i, class);
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}
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}
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}
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}
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/* If the menu was cancelled, print a message to the server about it. */
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else if (action == MenuAction_Cancel)
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{
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}
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/* If the menu has ended, destroy it */
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else if (action == MenuAction_End)
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{
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CloseHandle(menu);
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}
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}
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changePlayerClass(client, String:class[32])
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{
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new TFClassType:classtf = TF2_GetClass(class);
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TF2_SetPlayerClass(client, classtf, false, true);
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FakeClientCommand(client, "kill");
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PrintToChat(client, "[OF] You have been forced to class %s", class);
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}
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