local-node: prioritize neighbor candidates

Prioritize neighbor candidates installed to hostapd. Add a new config
option to set a limit for neighbor reports installed to hostapd. This is
due to the fact, most devices will only evaluate a certain amount of
neighbor reports. Furthermore, the number of neighbor reports possible
is limited by the maximum frame size.

Signed-off-by: David Bauer <mail@david-bauer.net>
This commit is contained in:
David Bauer
2021-09-29 00:42:37 +02:00
parent 4862080de7
commit 532a48d23e
7 changed files with 141 additions and 11 deletions

104
node.c
View File

@@ -17,6 +17,7 @@
* Copyright (C) 2020 John Crispin <john@phrozen.org>
*/
#include "node.h"
#include "usteer.h"
void usteer_node_set_blob(struct blob_attr **dest, struct blob_attr *val)
@@ -36,3 +37,106 @@ void usteer_node_set_blob(struct blob_attr **dest, struct blob_attr *val)
*dest = realloc(*dest, new_len);
memcpy(*dest, val, new_len);
}
static struct usteer_node *
usteer_node_higher_bssid(struct usteer_node *node1, struct usteer_node *node2)
{
int i;
for (i = 0; i < 6; i++) {
if (node1->bssid[i] == node2->bssid[i])
continue;
if (node1->bssid[i] < node2->bssid[i])
return node2;
break;
}
return node1;
}
static struct usteer_node *
usteer_node_more_roam_interactions(struct usteer_node *node, struct usteer_node *ref)
{
int roam_actions_node, roam_actions_ref;
roam_actions_node = node->roam_source + node->roam_destination;
roam_actions_ref = ref->roam_source + ref->roam_destination;
if (roam_actions_node < roam_actions_ref)
return ref;
return node;
}
static struct usteer_node *
usteer_node_better_neighbor(struct usteer_node *node, struct usteer_node *ref)
{
struct usteer_node *n1, *n2;
/**
* 1. Return one node if the other one is NULL
* 2. Return the node with the higher roam events.
* 3. Return the node with the higher BSSID.
* 4. Return first method argument.
*/
if (!ref)
return node;
if (!node)
return ref;
n1 = usteer_node_more_roam_interactions(node, ref);
n2 = usteer_node_more_roam_interactions(ref, node);
if (n1 == n2)
return n1;
/* Identical roam interactions. Check BSSID */
n1 = usteer_node_higher_bssid(node, ref);
n2 = usteer_node_higher_bssid(ref, node);
if (n1 == n2)
return n1;
return node;
}
struct usteer_node *
usteer_node_get_next_neighbor(struct usteer_node *current_node, struct usteer_node *last)
{
struct usteer_remote_node *rn;
struct usteer_node *next = NULL, *n1, *n2;
for_each_remote_node(rn) {
if (next == &rn->node)
continue;
if (strcmp(current_node->ssid, rn->node.ssid))
continue;
/* Check if this node is ranked lower than the last one */
n1 = usteer_node_better_neighbor(last, &rn->node);
n2 = usteer_node_better_neighbor(&rn->node, last);
if (n1 != n2) {
/* Identical rank. Skip. */
continue;
} else if (last && n1 == &rn->node) {
/* Candidate rank is higher than the last neighbor. Skip. */
continue;
}
/* Check with current next candidate */
n1 = usteer_node_better_neighbor(next, &rn->node);
n2 = usteer_node_better_neighbor(&rn->node, next);
if (n1 != n2) {
/* Identical rank. Skip. */
continue;
} else if (n1 != &rn->node) {
/* Next candidate ranked higher. */
continue;
}
next = n1;
}
return next;
}