87 lines
3.0 KiB
Lua
87 lines
3.0 KiB
Lua
local Button = require('elements/Button')
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---@alias CycleState {value: any; icon: string; active?: boolean}
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---@alias CycleButtonProps {prop: string; states: CycleState[]; anchor_id?: string; tooltip?: string}
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local function yes_no_to_boolean(value)
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if type(value) ~= 'string' then return value end
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local lowercase = trim(value):lower()
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if lowercase == 'yes' or lowercase == 'no' then
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return lowercase == 'yes'
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else
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return value
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end
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end
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---@class CycleButton : Button
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local CycleButton = class(Button)
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---@param id string
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---@param props CycleButtonProps
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function CycleButton:new(id, props) return Class.new(self, id, props) --[[@as CycleButton]] end
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---@param id string
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---@param props CycleButtonProps
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function CycleButton:init(id, props)
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local is_state_prop = itable_index_of({'shuffle'}, props.prop)
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self.prop = props.prop
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self.states = props.states
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Button.init(self, id, props)
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self.icon = self.states[1].icon
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self.active = self.states[1].active
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self.current_state_index = 1
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self.on_click = function()
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local new_state = self.states[self.current_state_index + 1] or self.states[1]
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local new_value = new_state.value
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if self.owner == 'uosc' then
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if type(options[self.prop]) == 'number' then
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options[self.prop] = tonumber(new_value) or 0
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else
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options[self.prop] = yes_no_to_boolean(new_value)
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end
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handle_options({[self.prop] = options[self.prop]})
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elseif self.owner then
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mp.commandv('script-message-to', self.owner, 'set', self.prop, new_value)
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elseif is_state_prop then
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set_state(self.prop, yes_no_to_boolean(new_value))
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else
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mp.set_property(self.prop, new_value)
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end
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end
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local function handle_change(name, value)
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-- Removes unnecessary floating point digits from values like `2.00000`.
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-- This happens when observing properties like `speed`.
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if type(value) == 'string' and string.match(value, '^[%+%-]?%d+%.%d+$') then
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value = tonumber(value)
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end
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value = type(value) == 'boolean' and (value and 'yes' or 'no') or tostring(value or '')
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local index = itable_find(self.states, function(state) return state.value == value end)
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self.current_state_index = index or 1
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self.icon = self.states[self.current_state_index].icon
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self.active = self.states[self.current_state_index].active
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request_render()
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end
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local prop_parts = split(self.prop, '@')
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if #prop_parts == 2 then -- External prop with a script owner
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self.prop, self.owner = prop_parts[1], prop_parts[2]
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if self.owner == 'uosc' then
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self['on_options'] = function() handle_change(self.prop, options[self.prop]) end
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handle_change(self.prop, options[self.prop])
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else
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self['on_external_prop_' .. self.prop] = function(_, value) handle_change(self.prop, value) end
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handle_change(self.prop, external[self.prop])
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end
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elseif is_state_prop then -- uosc's state props
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self['on_prop_' .. self.prop] = function(self, value) handle_change(self.prop, value) end
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handle_change(self.prop, state[self.prop])
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else
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self:observe_mp_property(self.prop, 'string', handle_change)
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end
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end
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return CycleButton
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