From 0eb296aafe3656d1adc3c0b90644bfefd866c5b3 Mon Sep 17 00:00:00 2001 From: "s0wlz (Matthias Puchstein)" Date: Sat, 18 Apr 2026 00:59:51 +0200 Subject: [PATCH] fix: rename class_name param in character_placeholder.gd (GDScript reserved keyword) --- ruf-der-pilze/scripts/character_placeholder.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ruf-der-pilze/scripts/character_placeholder.gd b/ruf-der-pilze/scripts/character_placeholder.gd index 5f5a4ae..1e987f2 100644 --- a/ruf-der-pilze/scripts/character_placeholder.gd +++ b/ruf-der-pilze/scripts/character_placeholder.gd @@ -10,9 +10,9 @@ const CLASS_COLORS: Dictionary = { } const DEFAULT_COLOR := Color(0.65, 0.65, 0.65) # Grau -func set_color(class_name: String) -> void: +func set_color(archetype: String) -> void: var mat := StandardMaterial3D.new() - mat.albedo_color = CLASS_COLORS.get(class_name, DEFAULT_COLOR) + mat.albedo_color = CLASS_COLORS.get(archetype, DEFAULT_COLOR) ($Capsule as MeshInstance3D).material_override = mat func set_label(player_name: String) -> void: