diff --git a/docs/plans/2026-04-14-dice-roller.md b/docs/plans/archive/2026-04-14-dice-roller.md similarity index 100% rename from docs/plans/2026-04-14-dice-roller.md rename to docs/plans/archive/2026-04-14-dice-roller.md diff --git a/docs/plans/2026-04-14-parallel-impl-all.md b/docs/plans/archive/2026-04-14-parallel-impl-all.md similarity index 100% rename from docs/plans/2026-04-14-parallel-impl-all.md rename to docs/plans/archive/2026-04-14-parallel-impl-all.md diff --git a/docs/plans/2026-04-14-parallel-implementation.md b/docs/plans/archive/2026-04-14-parallel-implementation.md similarity index 100% rename from docs/plans/2026-04-14-parallel-implementation.md rename to docs/plans/archive/2026-04-14-parallel-implementation.md diff --git a/docs/plans/2026-04-14-player-interaction.md b/docs/plans/archive/2026-04-14-player-interaction.md similarity index 100% rename from docs/plans/2026-04-14-player-interaction.md rename to docs/plans/archive/2026-04-14-player-interaction.md diff --git a/docs/plans/2026-04-14-spore-level-slider.md b/docs/plans/archive/2026-04-14-spore-level-slider.md similarity index 100% rename from docs/plans/2026-04-14-spore-level-slider.md rename to docs/plans/archive/2026-04-14-spore-level-slider.md diff --git a/docs/plans/2026-04-14-spore-overlay.md b/docs/plans/archive/2026-04-14-spore-overlay.md similarity index 100% rename from docs/plans/2026-04-14-spore-overlay.md rename to docs/plans/archive/2026-04-14-spore-overlay.md diff --git a/docs/plans/2026-04-14-tavern-lighting.md b/docs/plans/archive/2026-04-14-tavern-lighting.md similarity index 100% rename from docs/plans/2026-04-14-tavern-lighting.md rename to docs/plans/archive/2026-04-14-tavern-lighting.md diff --git a/ruf-der-pilze/CLAUDE.md b/ruf-der-pilze/CLAUDE.md index 8d5d7c6..065fac3 100644 --- a/ruf-der-pilze/CLAUDE.md +++ b/ruf-der-pilze/CLAUDE.md @@ -245,11 +245,11 @@ Verzeichnis: `../Anna_Model/` (außerhalb von `ruf-der-pilze/`, im Repo-Root) als Sub-Scene, game_started → Spieler in Zimmer (SpawnPoint), DM → dm_view.tscn 6. ✅ DM Regiepult Basics — GameState, Overlay-RPC, EG+OG-Viewports nebeneinander, Marker, Player-Cams, Overlay-Panel --- Mechaniken --- -7. ⏳ Tavern Lighting — Beleuchtung, Kerzen, Ambient -8. ⏳ Dice Roller — d20 + Modifier, für alle sichtbar, DM sieht DC -9. ⏳ Basic Player Interaction — WASD + Maus-Look, Raycast + Interact-Taste (E) -10. ⏳ Spore Overlay — Screen-space Shader pro Spieler, DM-togglebar -11. ⏳ Sporennebel Slider — DM Panel → SporeLevel → Overlay-Intensität +7. ✅ Tavern Lighting — OmniLight3D Kerzen (taproom + OG), WorldEnvironment ambient gedimmt +8. ✅ Dice Roller — broadcast_roll RPC, CanvasLayer UI, DM-DC-Anzeige mit Erfolg/Fehlschlag +9. ✅ Basic Player Interaction — CharacterBody3D, WASD, Maus-Look, RayCast3D + E-Taste, Interactable-Interface +10. ✅ Spore Overlay — spore_overlay.gdshader, overlay_changed signal, CanvasLayer layer=10 +11. ✅ Sporennebel Slider — SporeLevel Autoload, request_spore_level RPC, HSlider im DM-Panel --- Charaktere + Assets --- 12. ⏳ Lite Charakterbogen — CharName, Rasse, Klasse, 6 Skill-Modifier; Archetypes für Dev 13. ⏳ Charakter-Platzhalter — farbige Capsules pro Archetyp