From f03fd9c2cb9c89a951d31822bdf57608fc8697d2 Mon Sep 17 00:00:00 2001 From: "s0wlz (Matthias Puchstein)" Date: Tue, 14 Apr 2026 21:49:10 +0200 Subject: [PATCH] =?UTF-8?q?docs:=20fix=20=5Fspawn=5Fplayer=20=E2=80=94=20r?= =?UTF-8?q?estore=20ROOM=5FCOUNT=20modulo=20guard?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/plans/2026-04-14-player-interaction.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/plans/2026-04-14-player-interaction.md b/docs/plans/2026-04-14-player-interaction.md index 5cfa9ad..89f8317 100644 --- a/docs/plans/2026-04-14-player-interaction.md +++ b/docs/plans/2026-04-14-player-interaction.md @@ -214,7 +214,7 @@ This script is attached to the `CharacterBody3D` that `tavern.gd` creates. It ha ```gdscript func _spawn_player(room_index: int) -> void: - var room_name := "Room%d" % (room_index + 1) + var room_name := "Room%d" % (room_index % ROOM_COUNT + 1) var spawn := get_node("UpperFloor/%s/SpawnPoint" % room_name) as Marker3D if spawn == null: push_error("[Tavern] SpawnPoint nicht gefunden: %s" % room_name)