refactoring the dsa types, still a lot of information missing
This commit is contained in:
@@ -1 +0,0 @@
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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="35.93" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 228"><path fill="#00D8FF" d="M210.483 73.824a171.49 171.49 0 0 0-8.24-2.597c.465-1.9.893-3.777 1.273-5.621c6.238-30.281 2.16-54.676-11.769-62.708c-13.355-7.7-35.196.329-57.254 19.526a171.23 171.23 0 0 0-6.375 5.848a155.866 155.866 0 0 0-4.241-3.917C100.759 3.829 77.587-4.822 63.673 3.233C50.33 10.957 46.379 33.89 51.995 62.588a170.974 170.974 0 0 0 1.892 8.48c-3.28.932-6.445 1.924-9.474 2.98C17.309 83.498 0 98.307 0 113.668c0 15.865 18.582 31.778 46.812 41.427a145.52 145.52 0 0 0 6.921 2.165a167.467 167.467 0 0 0-2.01 9.138c-5.354 28.2-1.173 50.591 12.134 58.266c13.744 7.926 36.812-.22 59.273-19.855a145.567 145.567 0 0 0 5.342-4.923a168.064 168.064 0 0 0 6.92 6.314c21.758 18.722 43.246 26.282 56.54 18.586c13.731-7.949 18.194-32.003 12.4-61.268a145.016 145.016 0 0 0-1.535-6.842c1.62-.48 3.21-.974 4.76-1.488c29.348-9.723 48.443-25.443 48.443-41.52c0-15.417-17.868-30.326-45.517-39.844Zm-6.365 70.984c-1.4.463-2.836.91-4.3 1.345c-3.24-10.257-7.612-21.163-12.963-32.432c5.106-11 9.31-21.767 12.459-31.957c2.619.758 5.16 1.557 7.61 2.4c23.69 8.156 38.14 20.213 38.14 29.504c0 9.896-15.606 22.743-40.946 31.14Zm-10.514 20.834c2.562 12.94 2.927 24.64 1.23 33.787c-1.524 8.219-4.59 13.698-8.382 15.893c-8.067 4.67-25.32-1.4-43.927-17.412a156.726 156.726 0 0 1-6.437-5.87c7.214-7.889 14.423-17.06 21.459-27.246c12.376-1.098 24.068-2.894 34.671-5.345a134.17 134.17 0 0 1 1.386 6.193ZM87.276 214.515c-7.882 2.783-14.16 2.863-17.955.675c-8.075-4.657-11.432-22.636-6.853-46.752a156.923 156.923 0 0 1 1.869-8.499c10.486 2.32 22.093 3.988 34.498 4.994c7.084 9.967 14.501 19.128 21.976 27.15a134.668 134.668 0 0 1-4.877 4.492c-9.933 8.682-19.886 14.842-28.658 17.94ZM50.35 144.747c-12.483-4.267-22.792-9.812-29.858-15.863c-6.35-5.437-9.555-10.836-9.555-15.216c0-9.322 13.897-21.212 37.076-29.293c2.813-.98 5.757-1.905 8.812-2.773c3.204 10.42 7.406 21.315 12.477 32.332c-5.137 11.18-9.399 22.249-12.634 32.792a134.718 134.718 0 0 1-6.318-1.979Zm12.378-84.26c-4.811-24.587-1.616-43.134 6.425-47.789c8.564-4.958 27.502 2.111 47.463 19.835a144.318 144.318 0 0 1 3.841 3.545c-7.438 7.987-14.787 17.08-21.808 26.988c-12.04 1.116-23.565 2.908-34.161 5.309a160.342 160.342 0 0 1-1.76-7.887Zm110.427 27.268a347.8 347.8 0 0 0-7.785-12.803c8.168 1.033 15.994 2.404 23.343 4.08c-2.206 7.072-4.956 14.465-8.193 22.045a381.151 381.151 0 0 0-7.365-13.322Zm-45.032-43.861c5.044 5.465 10.096 11.566 15.065 18.186a322.04 322.04 0 0 0-30.257-.006c4.974-6.559 10.069-12.652 15.192-18.18ZM82.802 87.83a323.167 323.167 0 0 0-7.227 13.238c-3.184-7.553-5.909-14.98-8.134-22.152c7.304-1.634 15.093-2.97 23.209-3.984a321.524 321.524 0 0 0-7.848 12.897Zm8.081 65.352c-8.385-.936-16.291-2.203-23.593-3.793c2.26-7.3 5.045-14.885 8.298-22.6a321.187 321.187 0 0 0 7.257 13.246c2.594 4.48 5.28 8.868 8.038 13.147Zm37.542 31.03c-5.184-5.592-10.354-11.779-15.403-18.433c4.902.192 9.899.29 14.978.29c5.218 0 10.376-.117 15.453-.343c-4.985 6.774-10.018 12.97-15.028 18.486Zm52.198-57.817c3.422 7.8 6.306 15.345 8.596 22.52c-7.422 1.694-15.436 3.058-23.88 4.071a382.417 382.417 0 0 0 7.859-13.026a347.403 347.403 0 0 0 7.425-13.565Zm-16.898 8.101a358.557 358.557 0 0 1-12.281 19.815a329.4 329.4 0 0 1-23.444.823c-7.967 0-15.716-.248-23.178-.732a310.202 310.202 0 0 1-12.513-19.846h.001a307.41 307.41 0 0 1-10.923-20.627a310.278 310.278 0 0 1 10.89-20.637l-.001.001a307.318 307.318 0 0 1 12.413-19.761c7.613-.576 15.42-.876 23.31-.876H128c7.926 0 15.743.303 23.354.883a329.357 329.357 0 0 1 12.335 19.695a358.489 358.489 0 0 1 11.036 20.54a329.472 329.472 0 0 1-11 20.722Zm22.56-122.124c8.572 4.944 11.906 24.881 6.52 51.026c-.344 1.668-.73 3.367-1.15 5.09c-10.622-2.452-22.155-4.275-34.23-5.408c-7.034-10.017-14.323-19.124-21.64-27.008a160.789 160.789 0 0 1 5.888-5.4c18.9-16.447 36.564-22.941 44.612-18.3ZM128 90.808c12.625 0 22.86 10.235 22.86 22.86s-10.235 22.86-22.86 22.86s-22.86-10.235-22.86-22.86s10.235-22.86 22.86-22.86Z"></path></svg>
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Before Width: | Height: | Size: 4.0 KiB |
@@ -9,7 +9,6 @@ import Spells from './Spells';
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import CombatValues from './CombatValues';
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import CombatValues from './CombatValues';
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import ThemeToggle from './ThemeToggle';
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import ThemeToggle from './ThemeToggle';
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import LanguageSelector from './LanguageSelector';
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import LanguageSelector from './LanguageSelector';
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import DSADiceRoller from "./DSADiceRoller.tsx";
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import iconUrl from '/icon.png';
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import iconUrl from '/icon.png';
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import '../styles/CharacterSheet.css';
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import '../styles/CharacterSheet.css';
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@@ -32,18 +31,17 @@ const initialCharacter: DSACharacter = {
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strength: 8
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strength: 8
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},
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},
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skills: {},
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skills: {},
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spells: {}, // ← Neu hinzugefügt
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spells: {},
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combat: {
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combat: {
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lifePoints: { max: 30, current: 30 },
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lifePoints: { max: 30, current: 30 },
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stamina: { max: 30, current: 30 },
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initiative: 10,
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initiative: 10,
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speed: 8
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speed: 8
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},
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},
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astralEnergy: { // ← Neu hinzugefügt für Zauberer
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astralEnergy: {
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max: 0,
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max: 0,
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current: 0
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current: 0
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},
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},
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magicalTraditions: [], // ← Neu hinzugefügt
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magicalTraditions: [],
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advantages: [],
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advantages: [],
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disadvantages: [],
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disadvantages: [],
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equipment: []
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equipment: []
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@@ -82,9 +80,6 @@ const CharacterSheet: React.FC = () => {
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{/* Fertigkeiten */}
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{/* Fertigkeiten */}
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<Skills character={character} setCharacter={setCharacter} />
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<Skills character={character} setCharacter={setCharacter} />
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{/* Würfel-Integration - kommt nach Skills */}
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<DSADiceRoller character={character} />
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{/* Zauber - nur anzeigen wenn Astralenergie > 0 oder explizit gewünscht */}
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{/* Zauber - nur anzeigen wenn Astralenergie > 0 oder explizit gewünscht */}
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{(isSpellcaster || Object.keys(character.spells).length > 0) && (
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{(isSpellcaster || Object.keys(character.spells).length > 0) && (
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<Spells character={character} setCharacter={setCharacter} />
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<Spells character={character} setCharacter={setCharacter} />
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@@ -7,7 +7,7 @@ interface CombatValuesProps {
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}
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}
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const CombatValues: React.FC<CombatValuesProps> = ({ character, setCharacter }) => {
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const CombatValues: React.FC<CombatValuesProps> = ({ character, setCharacter }) => {
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const updateCombatValue = (category: 'lifePoints' | 'stamina' | 'astralEnergy',
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const updateCombatValue = (category: 'lifePoints' | 'astralEnergy',
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field: 'max' | 'current',
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field: 'max' | 'current',
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value: number) => {
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value: number) => {
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setCharacter(prev => ({
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setCharacter(prev => ({
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@@ -62,32 +62,6 @@ const CombatValues: React.FC<CombatValuesProps> = ({ character, setCharacter })
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</div>
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</div>
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</div>
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</div>
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<div className="combat-group">
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<h3>Stamina</h3>
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<div className="value-pair">
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<div>
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<label htmlFor="stamina-current">Current</label>
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<input
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id="stamina-current"
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type="number"
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value={character.combat.stamina.current}
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onChange={(e) => updateCombatValue('stamina', 'current', parseInt(e.target.value) || 0)}
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min="0"
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/>
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</div>
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<div>
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<label htmlFor="stamina-max">Maximum</label>
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<input
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id="stamina-max"
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type="number"
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value={character.combat.stamina.max}
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onChange={(e) => updateCombatValue('stamina', 'max', parseInt(e.target.value) || 0)}
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min="0"
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/>
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</div>
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</div>
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</div>
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<div className="combat-simple">
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<div className="combat-simple">
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<div>
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<div>
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<label htmlFor="initiative">Initiative</label>
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<label htmlFor="initiative">Initiative</label>
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@@ -1,199 +0,0 @@
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import React, { useState } from 'react';
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import type { DSACharacter, DSASkill, DSASpell } from '../types/character';
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import { useTaleSpireDice } from '../hooks/useTaleSpireDice';
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interface DSADiceRollerProps {
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character: DSACharacter;
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}
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const DSADiceRoller: React.FC<DSADiceRollerProps> = ({ character }) => {
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const { rollDSACheck, rollSimpleDice, isAvailable } = useTaleSpireDice();
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const [modifier, setModifier] = useState(0);
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const [lastResult, setLastResult] = useState<any>(null);
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const rollAttributeCheck = async (attributeKey: keyof typeof character.attributes) => {
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const attributeValue = character.attributes[attributeKey];
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try {
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const result = await rollDSACheck(
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[attributeValue, attributeValue, attributeValue],
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0,
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modifier,
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`${attributeKey.toUpperCase()} Probe`
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);
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setLastResult(result);
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} catch (error) {
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console.error('Dice roll failed:', error);
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}
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};
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const rollSkillCheck = async (skill: DSASkill) => {
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const [attr1, attr2, attr3] = skill.attributes;
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const attributes: [number, number, number] = [
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character.attributes[attr1],
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character.attributes[attr2],
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character.attributes[attr3]
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];
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try {
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const result = await rollDSACheck(
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attributes,
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skill.value,
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modifier,
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`${skill.name} Probe`
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);
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setLastResult(result);
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} catch (error) {
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console.error('Skill roll failed:', error);
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}
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};
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const rollSpellCheck = async (spell: DSASpell) => {
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const [attr1, attr2, attr3] = spell.attributes;
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const attributes: [number, number, number] = [
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character.attributes[attr1],
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character.attributes[attr2],
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character.attributes[attr3]
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];
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try {
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const result = await rollDSACheck(
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attributes,
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spell.skillValue,
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modifier + spell.difficulty,
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`${spell.name} Zauberprobe`
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);
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setLastResult(result);
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} catch (error) {
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console.error('Spell roll failed:', error);
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}
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};
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const rollInitiative = async () => {
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try {
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const result = await rollSimpleDice('1d6', 'Initiative');
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const total = result.total + character.combat.initiative;
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setLastResult({ ...result, total, type: 'initiative' });
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} catch (error) {
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console.error('Initiative roll failed:', error);
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}
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};
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return (
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<div className="dsa-dice-roller section">
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<h2>🎲 Würfelproben</h2>
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{!isAvailable && (
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<div className="dice-warning">
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⚠️ TaleSpire Dice API nicht verfügbar - Development Mode aktiv
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</div>
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)}
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{/* Modifikator */}
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<div className="modifier-section">
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<label htmlFor="modifier">Modifikator:</label>
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<input
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id="modifier"
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type="number"
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value={modifier}
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onChange={(e) => setModifier(parseInt(e.target.value) || 0)}
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min="-10"
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max="10"
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className="modifier-input"
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/>
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</div>
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{/* Letztes Ergebnis */}
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{lastResult && (
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<div className={`last-result ${lastResult.success ? 'success' : 'failure'}`}>
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<h3>Letztes Ergebnis:</h3>
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<div className="result-details">
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<div>Würfel: {lastResult.dice?.join(', ')}</div>
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{lastResult.type === 'initiative' ? (
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<div>Initiative: {lastResult.total}</div>
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) : (
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<>
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<div>{lastResult.success ? '✅ Erfolg' : '❌ Fehlschlag'}</div>
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{lastResult.success && (
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<div>Qualitätsstufe: {lastResult.qualityLevel}</div>
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)}
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</>
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)}
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</div>
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</div>
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)}
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{/* Eigenschaften */}
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<div className="dice-section">
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<h3>Eigenschaftsproben</h3>
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<div className="dice-buttons">
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{Object.entries(character.attributes).map(([key, value]) => (
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<button
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key={key}
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onClick={() => rollAttributeCheck(key as keyof typeof character.attributes)}
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className="dice-button attribute-button"
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>
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{key.substring(0, 2).toUpperCase()} ({value})
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</button>
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))}
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</div>
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</div>
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{/* Fertigkeiten */}
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{Object.keys(character.skills).length > 0 && (
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<div className="dice-section">
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<h3>Fertigkeitsproben</h3>
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<div className="dice-buttons">
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{Object.values(character.skills).slice(0, 6).map((skill) => (
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<button
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key={skill.name}
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onClick={() => rollSkillCheck(skill)}
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className="dice-button skill-button"
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>
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{skill.name} (FW {skill.value})
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</button>
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))}
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</div>
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</div>
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||||||
)}
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{/* Zauberproben */}
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{Object.keys(character.spells).length > 0 && (
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<div className="dice-section">
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<h3>Zauberproben</h3>
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<div className="dice-buttons">
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{Object.values(character.spells).slice(0, 4).map((spell) => (
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<button
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key={spell.name}
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onClick={() => rollSpellCheck(spell)}
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className="dice-button spell-button"
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>
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|
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{spell.name} (FW {spell.skillValue})
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</button>
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))}
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</div>
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</div>
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|
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)}
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{/* Kampf */}
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<div className="dice-section">
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<h3>Kampfwürfe</h3>
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<div className="dice-buttons">
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<button
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|
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onClick={rollInitiative}
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|
||||||
className="dice-button combat-button"
|
|
||||||
>
|
|
||||||
Initiative (INI {character.combat.initiative})
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|
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</button>
|
|
||||||
<button
|
|
||||||
onClick={() => rollSimpleDice('1d6', 'Schaden')}
|
|
||||||
className="dice-button combat-button"
|
|
||||||
>
|
|
||||||
Schaden (1W6)
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
);
|
|
||||||
};
|
|
||||||
|
|
||||||
export default DSADiceRoller;
|
|
@@ -14,6 +14,12 @@
|
|||||||
"culturePlaceholder": "z.B. Mittelländisch, Thorwalsch",
|
"culturePlaceholder": "z.B. Mittelländisch, Thorwalsch",
|
||||||
"profession": "Profession",
|
"profession": "Profession",
|
||||||
"professionPlaceholder": "z.B. Krieger, Magier, Kundschafter",
|
"professionPlaceholder": "z.B. Krieger, Magier, Kundschafter",
|
||||||
|
"socialstatus": "Sozialstatus",
|
||||||
|
"socialstatusPlaceholder": "z.B. Unfrei, Bürger, Adel",
|
||||||
|
"hometown": "Heimatort",
|
||||||
|
"hometownPlaceholder": "Geburts- oder Heimatort",
|
||||||
|
"family": "Familie",
|
||||||
|
"familyPlaceholder": "Familienstand und Verwandtschaft",
|
||||||
"experienceLevel": "Erfahrungsstufe",
|
"experienceLevel": "Erfahrungsstufe",
|
||||||
"experienceLevels": {
|
"experienceLevels": {
|
||||||
"inexperienced": "Unerfahren",
|
"inexperienced": "Unerfahren",
|
||||||
@@ -25,6 +31,21 @@
|
|||||||
"legendary": "Legendär"
|
"legendary": "Legendär"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"appearance": {
|
||||||
|
"title": "Aussehen",
|
||||||
|
"age": "Alter",
|
||||||
|
"agePlaceholder": "Alter in Jahren",
|
||||||
|
"haircolor": "Haarfarbe",
|
||||||
|
"haircolorPlaceholder": "z.B. Braun, Blond, Schwarz",
|
||||||
|
"eyecolor": "Augenfarbe",
|
||||||
|
"eyecolorPlaceholder": "z.B. Braun, Blau, Grün",
|
||||||
|
"height": "Größe",
|
||||||
|
"heightPlaceholder": "Größe in cm",
|
||||||
|
"weight": "Gewicht",
|
||||||
|
"weightPlaceholder": "Gewicht in kg",
|
||||||
|
"characteristics": "Besondere Merkmale",
|
||||||
|
"characteristicsPlaceholder": "Narben, Tätowierungen, etc."
|
||||||
|
},
|
||||||
"attributes": {
|
"attributes": {
|
||||||
"title": "Eigenschaften",
|
"title": "Eigenschaften",
|
||||||
"courage": "MU - Mut",
|
"courage": "MU - Mut",
|
||||||
@@ -39,16 +60,62 @@
|
|||||||
"combat": {
|
"combat": {
|
||||||
"title": "Kampfwerte",
|
"title": "Kampfwerte",
|
||||||
"lifePoints": "Lebenspunkte",
|
"lifePoints": "Lebenspunkte",
|
||||||
"stamina": "Ausdauer",
|
"astralEnergy": "Astralpunkte",
|
||||||
"initiative": "Initiative",
|
"initiative": "Initiative",
|
||||||
"speed": "Geschwindigkeit"
|
"speed": "Geschwindigkeit",
|
||||||
|
"max": "Max",
|
||||||
|
"current": "Aktuell"
|
||||||
},
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
"title": "Fertigkeiten"
|
"title": "Fertigkeiten",
|
||||||
|
"skillValue": "FW",
|
||||||
|
"addSkill": "Fertigkeit hinzufügen"
|
||||||
|
},
|
||||||
|
"advantages": {
|
||||||
|
"title": "Vorteile",
|
||||||
|
"addAdvantage": "Vorteil hinzufügen"
|
||||||
|
},
|
||||||
|
"disadvantages": {
|
||||||
|
"title": "Nachteile",
|
||||||
|
"addDisadvantage": "Nachteil hinzufügen"
|
||||||
|
},
|
||||||
|
"equipment": {
|
||||||
|
"title": "Ausrüstung",
|
||||||
|
"addEquipment": "Ausrüstung hinzufügen"
|
||||||
},
|
},
|
||||||
"spells": {
|
"spells": {
|
||||||
"title": "Zauber",
|
"title": "Zauber",
|
||||||
"addMagic": "🪄 Zauberfähigkeiten hinzufügen"
|
"addMagic": "Zauberfähigkeiten hinzufügen",
|
||||||
|
"addSpell": "Zauber hinzufügen",
|
||||||
|
"magicalTraditions": "Magische Traditionen",
|
||||||
|
"tradition": "Tradition",
|
||||||
|
"skillValue": "ZfW - Zauberfertigkeit",
|
||||||
|
"aspCost": "AsP-Kosten",
|
||||||
|
"castingTime": "Zauberdauer",
|
||||||
|
"range": "Reichweite",
|
||||||
|
"duration": "Wirkungsdauer",
|
||||||
|
"difficulty": "Erschwernis",
|
||||||
|
"description": "Beschreibung",
|
||||||
|
"effect": "Wirkung",
|
||||||
|
"traditions": {
|
||||||
|
"gildenmagier": "Gildenmagier",
|
||||||
|
"hexe": "Hexe",
|
||||||
|
"druide": "Druide",
|
||||||
|
"elf": "Elf",
|
||||||
|
"scharlatane": "Scharlatane",
|
||||||
|
"zauberbarde": "Zauberbarde",
|
||||||
|
"zaubertänzer": "Zaubertänzer",
|
||||||
|
"intuitivezauberer": "Intuitive Zauberer"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"common": {
|
||||||
|
"save": "Speichern",
|
||||||
|
"cancel": "Abbrechen",
|
||||||
|
"edit": "Bearbeiten",
|
||||||
|
"delete": "Löschen",
|
||||||
|
"add": "Hinzufügen",
|
||||||
|
"close": "Schließen",
|
||||||
|
"confirm": "Bestätigen"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -48,7 +48,7 @@
|
|||||||
},
|
},
|
||||||
"spells": {
|
"spells": {
|
||||||
"title": "Spells",
|
"title": "Spells",
|
||||||
"addMagic": "🪄 Add Magic Abilities"
|
"addMagic": "Add Magic Abilities"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
46
src/types/baseCharacter.ts
Normal file
46
src/types/baseCharacter.ts
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
import type {DSACalculatedValue} from "./baseDSA.ts";
|
||||||
|
|
||||||
|
export interface DSAAttributes {
|
||||||
|
courage: number;
|
||||||
|
cleverness: number;
|
||||||
|
intuition: number;
|
||||||
|
charisma: number;
|
||||||
|
dexterity: number;
|
||||||
|
agility: number;
|
||||||
|
constitution: number;
|
||||||
|
strength: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface DSAPersonalData {
|
||||||
|
id: string;
|
||||||
|
name: string;
|
||||||
|
species: string;
|
||||||
|
culture: string;
|
||||||
|
profession: string;
|
||||||
|
socialstatus: string;
|
||||||
|
hometown: string;
|
||||||
|
family: string;
|
||||||
|
looks: DSALooks;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface DSALooks {
|
||||||
|
age: string;
|
||||||
|
haircolor: string;
|
||||||
|
eyecolor: string;
|
||||||
|
height: string;
|
||||||
|
weight: string;
|
||||||
|
characteristics: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface DSAHealth {
|
||||||
|
lifePoints: DSACalculatedValue;
|
||||||
|
conditions: string[];
|
||||||
|
pain: number;
|
||||||
|
fatigue: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface DSAResistances {
|
||||||
|
spirit: DSACalculatedValue;
|
||||||
|
thoughness: DSACalculatedValue;
|
||||||
|
dodge: DSACalculatedValue;
|
||||||
|
}
|
23
src/types/baseDSA.ts
Normal file
23
src/types/baseDSA.ts
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
export interface DSACalculatedValue {
|
||||||
|
base: number;
|
||||||
|
modifier: number;
|
||||||
|
purchased: number;
|
||||||
|
max: number;
|
||||||
|
current: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface DSAMinMaxValue {
|
||||||
|
max: number;
|
||||||
|
current: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface DSANamedEntity {
|
||||||
|
id: string;
|
||||||
|
name: string;
|
||||||
|
description?: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface DSATimedEffect {
|
||||||
|
duration: string;
|
||||||
|
remaining?: number;
|
||||||
|
}
|
@@ -1,13 +1,4 @@
|
|||||||
export interface DSAAttributes {
|
import type {DSAAttributes, DSAHealth, DSAPersonalData, DSAResistances} from "./baseCharacter.ts";
|
||||||
courage: number; // Mut
|
|
||||||
cleverness: number; // Klugheit
|
|
||||||
intuition: number; // Intuition
|
|
||||||
charisma: number; // Charisma
|
|
||||||
dexterity: number; // Fingerfertigkeit
|
|
||||||
agility: number; // Gewandtheit
|
|
||||||
constitution: number; // Konstitution
|
|
||||||
strength: number; // Körperkraft
|
|
||||||
}
|
|
||||||
|
|
||||||
export interface DSASkill {
|
export interface DSASkill {
|
||||||
name: string;
|
name: string;
|
||||||
@@ -16,54 +7,62 @@ export interface DSASkill {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export interface DSACombatValues {
|
export interface DSACombatValues {
|
||||||
lifePoints: {
|
|
||||||
max: number;
|
|
||||||
current: number;
|
|
||||||
};
|
|
||||||
stamina: {
|
|
||||||
max: number;
|
|
||||||
current: number;
|
|
||||||
};
|
|
||||||
astralEnergy?: {
|
|
||||||
max: number;
|
|
||||||
current: number;
|
|
||||||
};
|
|
||||||
initiative: number;
|
initiative: number;
|
||||||
speed: number;
|
speed: number;
|
||||||
|
dodge: number;
|
||||||
|
unarmedAttack: number;
|
||||||
|
unarmedParry: number;
|
||||||
|
weapons: Record<string, DSAWeapon>;
|
||||||
|
armor: Record<string, DSAArmor>;
|
||||||
|
combatAbilities: Record<string, DSACombatAbilities>;
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface DSASpell {
|
export interface DSAAstral {
|
||||||
id: string;
|
|
||||||
name: string;
|
|
||||||
tradition: string[]; // Gildenmagier, Hexe, Druide, etc.
|
|
||||||
attributes: [keyof DSAAttributes, keyof DSAAttributes, keyof DSAAttributes];
|
|
||||||
skillValue: number; // FW - Fertigkeitswert
|
|
||||||
aspCost: string; // "4 AsP", "2 AsP pro Stufe"
|
|
||||||
castingTime: string; // "2 Aktionen", "5 Minuten"
|
|
||||||
range: string; // "Berührung", "7 Meter"
|
|
||||||
duration: string; // "Sofort", "5 Minuten"
|
|
||||||
difficulty: number; // Erschwernis/Erleichterung
|
|
||||||
description: string;
|
|
||||||
effect: string;
|
|
||||||
}
|
|
||||||
|
|
||||||
export interface DSACharacter {
|
|
||||||
id: string;
|
|
||||||
name: string;
|
|
||||||
species: string; // Spezies
|
|
||||||
culture: string; // Kultur
|
|
||||||
profession: string; // Profession
|
|
||||||
experienceLevel: string; // Erfahrungsgrad
|
|
||||||
attributes: DSAAttributes;
|
|
||||||
skills: Record<string, DSASkill>;
|
|
||||||
combat: DSACombatValues;
|
|
||||||
advantages: string[]; // Vorteile
|
|
||||||
disadvantages: string[]; // Nachteile
|
|
||||||
equipment: string[]; // Ausrüstung
|
|
||||||
astralEnergy?: {
|
astralEnergy?: {
|
||||||
max: number;
|
max: number;
|
||||||
current: number;
|
current: number;
|
||||||
};
|
};
|
||||||
spells: Record<string, DSASpell>;
|
spells: Record<string, DSASpell>;
|
||||||
magicalTraditions: string[];
|
traditions: string[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface DSAKarmal {
|
||||||
|
karmalEnergy?: {
|
||||||
|
max: number;
|
||||||
|
current: number;
|
||||||
|
}
|
||||||
|
spells: Record<string, DSASpell>;
|
||||||
|
traditions: string[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface DSASpell {
|
||||||
|
id: string;
|
||||||
|
name: string;
|
||||||
|
tradition: string[];
|
||||||
|
attributes: [keyof DSAAttributes, keyof DSAAttributes, keyof DSAAttributes];
|
||||||
|
skillValue: number;
|
||||||
|
aspCost: string;
|
||||||
|
castingTime: string;
|
||||||
|
range: string;
|
||||||
|
duration: string;
|
||||||
|
difficulty: number;
|
||||||
|
description: string;
|
||||||
|
effect: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface DSACharacter {
|
||||||
|
personalData: DSAPersonalData;
|
||||||
|
experienceLevel: string;
|
||||||
|
attributes: DSAAttributes;
|
||||||
|
health: DSAHealth;
|
||||||
|
resistances: DSAResistances;
|
||||||
|
skills: Record<string, DSASkill>;
|
||||||
|
combat: DSACombatValues;
|
||||||
|
advantages: string[];
|
||||||
|
disadvantages: string[];
|
||||||
|
equipment: string[];
|
||||||
|
hasMagic: boolean;
|
||||||
|
astral: DSAAstral;
|
||||||
|
hasKarmal: boolean;
|
||||||
|
karmal: DSAKarmal;
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user