[1.2] Material rework (#60)

* Developement tests for nbt data in traits

* Lot of trait changes and better balancing

* Traits reworked a bit, new traits added.

* First correction of NBT Data in Trait (Soulbound). Is shown twice. Still needs corrections.

* Few fixes in traits and new trait "catcher"

* Small fix, needs workaround

* fixed some catch issues

* Fixed Catcher and Reviving Traits, new Trait: Souleater. Updated build.gradle for new TiC Version.

* Splitted SoulEater to get the bad touch to an extra trait "Cursed". Added method for using nbt more easily. Changed declaration names of fluids

* Some minor changes in Traits, Registry and Utils.

* Iron_nugget is replaced with oreDict Item when not loaded via TAIGA.

* Beginning of new material  integration. Lot of names changed, lot more work to do here. Many null pointer exceptions and no changes of values up to now.

* Some Small changes in names, registry and recipes

* Some weird stuff I don't remember :D

* fixed some things I missed while merging

* Rollback to something

* More Stuff

* fixed some merging stuff

* Fixed some misspelled names. Actually working with lots of restrictions.

* Rearranged alloys, tried to add blocks / ingots for non-tinker-materials, but they won't work.

* Again tried to fix the melting issue, but non-tinker materials still are not able to be casted as a block, ingot or nugget...

* Fixed integration of materials without tools.

* changed IMC to direct lib calls

* removed more IMC, removed redundant code

* some reformatting

* Alloy integration reworked, needs to be balanced.

* updated deps, renamed some func's, added duplicate material check

* some more renaming

* some reformatting, fixed wrong import, fixed string cmp's

* Added images for blocks, ingots, nuggets and dust. Json changes do not work yet.

* some reformatting

* Removed old json files. Placeholder needed.

* Fixed block json, items not working yet.

* Fixed my own derp (missing json files)

* Reduced materials to ensure unique traits for most of them. Still 30 though, but reduced by 20 more :'( RIP

* Changed some generator stuff, not working properly right now!

* rewrote offset generation, added some debug command, fixed some stuff

* fixed on-surface-generation, made dependencies more flexible

* reverted gen-weight back to its normal value

* Meteor generator implemented.

* fixed generating on ground

* optimized a thing

* Replaced Uru with Osram, replaced Meteorite with Uru, added Meteorite again for Hull-Material and late game alloy.

* Some changes in generation of ores, not ready yet.

* Added Cobble Meteorite. Added debug command. Implemented rest of ore generation. Some minor fixes left for generation including balancing.

* Some changes for ore generation. Added 2 separate Generic Blocks for meteorite and their cobble variant.

* some cleanup in Generator class, added meteor world save handler

* Added Textures. Added blockstates and item models. Fixed fluid rendering.

* renamed world save data file to be little more specific, removed a unused method

* some preps for the upcoming release

* First attempt of well balancing material stats. Renamed TiberiumX to Triberium.

* Final changes... ready for beta testing

* Added missing alloys.

* Corrected balancing of ore generation. Still WIP

* removed some last debug out

* one last reformat
This commit is contained in:
Giovanni Harting
2016-12-05 20:34:02 +01:00
committed by GitHub
parent 9554b56931
commit 826ab1cf3a
625 changed files with 3540 additions and 3279 deletions

View File

@@ -1,19 +1,13 @@
package com.sosnitzka.taiga.traits;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.ItemStack;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import slimeknights.tconstruct.library.traits.AbstractTrait;
import slimeknights.tconstruct.library.utils.TagUtil;
import slimeknights.tconstruct.library.utils.TinkerUtil;
import slimeknights.tconstruct.library.utils.ToolHelper;
@@ -26,26 +20,19 @@ public class TraitNatureBound extends AbstractTrait {
@Override
public int onToolHeal(ItemStack tool, int amount, int newAmount, EntityLivingBase entity) {
// 5% less durability repaired!
return newAmount - amount * 5 / 100;
// 10% less durability repaired!
return newAmount - amount * 10 / 100;
}
@Override
public void onUpdate(ItemStack tool, World world, Entity entity, int itemSlot, boolean isSelected) {
// *20 because 20 ticks in a second
int chance = 20;
if (!world.isRemote && entity instanceof EntityLivingBase && random.nextInt(30 * chance) == 0) {
ToolHelper.healTool(tool, random.nextInt(9) + 1, (EntityLivingBase) entity);
}
}
@SubscribeEvent
public void onBlockBreak(BlockEvent.BreakEvent e) {
Block b = e.getWorld().getBlockState(e.getPos()).getBlock();
if (!e.getWorld().isRemote && TinkerUtil.hasTrait(TagUtil.getTagSafe(e.getPlayer().getHeldItemMainhand()), identifier) && random.nextFloat() <= .07 && (b == Blocks.DIRT || b == Blocks.GRASS || b == Blocks.LOG || b == Blocks.LOG2 || b == Blocks.STONE)) {
e.setCanceled(true);
e.getPlayer().playSound(SoundEvents.ENTITY_ENDERMEN_TELEPORT, 1.0F, 1.0F);
// * 20 because 20 ticks in a second
int chance = 20 * 20;
Material m = world.getBlockState(entity.getPosition().down()).getMaterial();
if (!world.isRemote && entity instanceof EntityLivingBase && random.nextInt(chance) == 0) {
if (m.equals(Material.GRASS) || m.equals(Material.LEAVES)) {
ToolHelper.healTool(tool, random.nextInt(2) + 1, (EntityLivingBase) entity);
} else ToolHelper.damageTool(tool, 1, (EntityLivingBase) entity);
}
}
}