Giovanni Harting 826ab1cf3a [1.2] Material rework (#60)
* Developement tests for nbt data in traits

* Lot of trait changes and better balancing

* Traits reworked a bit, new traits added.

* First correction of NBT Data in Trait (Soulbound). Is shown twice. Still needs corrections.

* Few fixes in traits and new trait "catcher"

* Small fix, needs workaround

* fixed some catch issues

* Fixed Catcher and Reviving Traits, new Trait: Souleater. Updated build.gradle for new TiC Version.

* Splitted SoulEater to get the bad touch to an extra trait "Cursed". Added method for using nbt more easily. Changed declaration names of fluids

* Some minor changes in Traits, Registry and Utils.

* Iron_nugget is replaced with oreDict Item when not loaded via TAIGA.

* Beginning of new material  integration. Lot of names changed, lot more work to do here. Many null pointer exceptions and no changes of values up to now.

* Some Small changes in names, registry and recipes

* Some weird stuff I don't remember :D

* fixed some things I missed while merging

* Rollback to something

* More Stuff

* fixed some merging stuff

* Fixed some misspelled names. Actually working with lots of restrictions.

* Rearranged alloys, tried to add blocks / ingots for non-tinker-materials, but they won't work.

* Again tried to fix the melting issue, but non-tinker materials still are not able to be casted as a block, ingot or nugget...

* Fixed integration of materials without tools.

* changed IMC to direct lib calls

* removed more IMC, removed redundant code

* some reformatting

* Alloy integration reworked, needs to be balanced.

* updated deps, renamed some func's, added duplicate material check

* some more renaming

* some reformatting, fixed wrong import, fixed string cmp's

* Added images for blocks, ingots, nuggets and dust. Json changes do not work yet.

* some reformatting

* Removed old json files. Placeholder needed.

* Fixed block json, items not working yet.

* Fixed my own derp (missing json files)

* Reduced materials to ensure unique traits for most of them. Still 30 though, but reduced by 20 more :'( RIP

* Changed some generator stuff, not working properly right now!

* rewrote offset generation, added some debug command, fixed some stuff

* fixed on-surface-generation, made dependencies more flexible

* reverted gen-weight back to its normal value

* Meteor generator implemented.

* fixed generating on ground

* optimized a thing

* Replaced Uru with Osram, replaced Meteorite with Uru, added Meteorite again for Hull-Material and late game alloy.

* Some changes in generation of ores, not ready yet.

* Added Cobble Meteorite. Added debug command. Implemented rest of ore generation. Some minor fixes left for generation including balancing.

* Some changes for ore generation. Added 2 separate Generic Blocks for meteorite and their cobble variant.

* some cleanup in Generator class, added meteor world save handler

* Added Textures. Added blockstates and item models. Fixed fluid rendering.

* renamed world save data file to be little more specific, removed a unused method

* some preps for the upcoming release

* First attempt of well balancing material stats. Renamed TiberiumX to Triberium.

* Final changes... ready for beta testing

* Added missing alloys.

* Corrected balancing of ore generation. Still WIP

* removed some last debug out

* one last reformat
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TAIGA IMAGE

Tinkers Alloying Addon(TAIGA)

TAIGA is an addon for Tinkers Construct. It aims to find new minable ores, new alloys and a bunch of new tinker traits for them.

Included:

  • 16 new meltable Ores with 4 new hardness levels (5,6,7,8)
  • 16 alloys in combination with new molten ores and molten items
  • actual 27 new Traits with random, funny, positive or negative effects
  • two new types of burnable items (e.g. lignite) and a bunch of other alloy-essential items
  • additional Gold and Iron (slagged), for the use in a lot of other mods. Iron is always too rare...
  • some new additional Blocks. Most of them just with an optical use - atm

Download

TAIGA on CurseForge

Dependencies

Necessary:

  • Tinkers Construct for 1.10.2 + associated version of mantle
  • Minecraft Forge 1.10.2

Latest tests done with:

What's going on?

What does the mod add?

  • There are 16 kinds of new ores, seperated in 4 categories each: Arcane, solide, ethere and ratio metals.
  • You are just able to combine some of them as neigbours in a "circle": Arcane <> Solide <> Ethere <> Ratio <> Arcane - you gonna check JEI for Recipes!
  • The hardness of the new tool depends on their parents. Not every alloy is hard enough, to mine the next alloy-level.
  • At the moment I am up for ideas for better category-like traits!

How to start?

  • Just start how you would usually start with Tinkers Construct. Go out, farm and mine until you find cobalt for high tier tools.
  • From that point, you are able to mine harder materials and combine them to new alloys.

Hardness of each new ore in case you gonna ask...

  • Low Level: Tiberium, Bismuth
  • Cobalt (4): Prometheum, Eternite, Violium
  • Titanite (5): Titanite, Rubium, Mythril, Mindorite
  • Meteorite (6): Meteorite, Arcanite, Palladium, Karmesine
  • Vibranium (7): Vibranium, Ignitite
  • Adamantite (8): Adamantite
  • It is up to you to find out which alloy you need to get to highest tier.

Balancing, more traits, more alloys, more ores:

  • At the moment I have no idea how well balanced my mod is.
  • I hope you give me a lot of good feedback, so I can balance it better!!!
  • PLEASE send me requests for new traits, ores and alloy-ides. Especially ideas for a better system of my 4 categories!

Where to request or report issues:

  • Github, CurseForge or via mail

More? Join our community on mumble (ofsg.eu) for questions or to have a nice chat with us!

Description
A version of TAIGA with the ability to spawn all the ores in the Overworld
Readme 4.3 MiB
Languages
Java 98.5%
Gradle 1.5%