forked from TAIGA/TAIGA
[1.2] Material rework (#60)
* Developement tests for nbt data in traits * Lot of trait changes and better balancing * Traits reworked a bit, new traits added. * First correction of NBT Data in Trait (Soulbound). Is shown twice. Still needs corrections. * Few fixes in traits and new trait "catcher" * Small fix, needs workaround * fixed some catch issues * Fixed Catcher and Reviving Traits, new Trait: Souleater. Updated build.gradle for new TiC Version. * Splitted SoulEater to get the bad touch to an extra trait "Cursed". Added method for using nbt more easily. Changed declaration names of fluids * Some minor changes in Traits, Registry and Utils. * Iron_nugget is replaced with oreDict Item when not loaded via TAIGA. * Beginning of new material integration. Lot of names changed, lot more work to do here. Many null pointer exceptions and no changes of values up to now. * Some Small changes in names, registry and recipes * Some weird stuff I don't remember :D * fixed some things I missed while merging * Rollback to something * More Stuff * fixed some merging stuff * Fixed some misspelled names. Actually working with lots of restrictions. * Rearranged alloys, tried to add blocks / ingots for non-tinker-materials, but they won't work. * Again tried to fix the melting issue, but non-tinker materials still are not able to be casted as a block, ingot or nugget... * Fixed integration of materials without tools. * changed IMC to direct lib calls * removed more IMC, removed redundant code * some reformatting * Alloy integration reworked, needs to be balanced. * updated deps, renamed some func's, added duplicate material check * some more renaming * some reformatting, fixed wrong import, fixed string cmp's * Added images for blocks, ingots, nuggets and dust. Json changes do not work yet. * some reformatting * Removed old json files. Placeholder needed. * Fixed block json, items not working yet. * Fixed my own derp (missing json files) * Reduced materials to ensure unique traits for most of them. Still 30 though, but reduced by 20 more :'( RIP * Changed some generator stuff, not working properly right now! * rewrote offset generation, added some debug command, fixed some stuff * fixed on-surface-generation, made dependencies more flexible * reverted gen-weight back to its normal value * Meteor generator implemented. * fixed generating on ground * optimized a thing * Replaced Uru with Osram, replaced Meteorite with Uru, added Meteorite again for Hull-Material and late game alloy. * Some changes in generation of ores, not ready yet. * Added Cobble Meteorite. Added debug command. Implemented rest of ore generation. Some minor fixes left for generation including balancing. * Some changes for ore generation. Added 2 separate Generic Blocks for meteorite and their cobble variant. * some cleanup in Generator class, added meteor world save handler * Added Textures. Added blockstates and item models. Fixed fluid rendering. * renamed world save data file to be little more specific, removed a unused method * some preps for the upcoming release * First attempt of well balancing material stats. Renamed TiberiumX to Triberium. * Final changes... ready for beta testing * Added missing alloys. * Corrected balancing of ore generation. Still WIP * removed some last debug out * one last reformat
This commit is contained in:
@@ -1,13 +1,11 @@
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package com.sosnitzka.taiga.traits;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityCreature;
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import net.minecraft.entity.EntityList;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.EntitySkeleton;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.world.World;
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@@ -17,13 +15,13 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import slimeknights.tconstruct.library.traits.AbstractTrait;
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import slimeknights.tconstruct.library.utils.TagUtil;
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import slimeknights.tconstruct.library.utils.TinkerUtil;
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import slimeknights.tconstruct.library.utils.ToolHelper;
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import static com.sosnitzka.taiga.util.Utils.isNight;
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public class TraitReviving extends AbstractTrait {
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public final float chance = 0.15f;
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public TraitReviving() {
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super("reviving", TextFormatting.DARK_PURPLE);
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MinecraftForge.EVENT_BUS.register(this);
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@@ -35,36 +33,19 @@ public class TraitReviving extends AbstractTrait {
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World w = e.getEntity().getEntityWorld();
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if (!w.isRemote && e.getSource().getEntity() != null) {
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if (e.getSource().getEntity() instanceof EntityPlayer && e.getEntity() instanceof EntityCreature) {
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if (isNight((int) w.getWorldTime()) && random.nextFloat() > 0.85 && TinkerUtil.hasTrait(TagUtil.getTagSafe(((EntityPlayer) e.getSource().getEntity()).getHeldItemMainhand()), identifier)) {
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if (random.nextFloat() <= chance && TinkerUtil.hasTrait(TagUtil.getTagSafe(((EntityPlayer) e.getSource().getEntity()).getHeldItemMainhand()), identifier)) {
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String name = EntityList.getEntityString(e.getEntity());
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Entity ent = EntityList.createEntityByName(name, w);
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if (ent != null) {
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if (ent instanceof EntitySkeleton && e.getEntity() instanceof EntitySkeleton) {
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((EntitySkeleton) ent).setSkeletonType(((EntitySkeleton) e.getEntity()).getSkeletonType());
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}
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ent.setPosition(pos.getX(), pos.getY(), pos.getZ());
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w.spawnEntityInWorld(ent);
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e.getSource().getEntity().playSound(SoundEvents.AMBIENT_CAVE, 1.0F, 1.0F);
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}
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}
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}
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}
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}
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@Override
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public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
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int time = (int) world.getWorldTime();
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if (random.nextFloat() <= 0.1 && isNight(time)) {
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ToolHelper.healTool(tool, random.nextInt(15) + 1, null);
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}
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}
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@Override
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public void afterHit(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, boolean wasCritical, boolean wasHit) {
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int time = (int) player.getEntityWorld().getWorldTime();
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if (random.nextFloat() <= 0.1 && isNight(time)) {
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ToolHelper.healTool(tool, random.nextInt(15) + 1, null);
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}
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}
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}
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